Metroid

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Evolution of Samus Happy 28th Anniversary, Metroid Samus, Metroid Prime, Super Metroid, Classic Video, Nintendo Characters, Samus Aran, Metroid, Mega Man

Difficulty This week in game design was more of a warm up, going over some topics we had already gone over before. Among them of note was difficulty though and that’s something I wanted to get more in depth with for this post. There are a variety of ways one can ramp up the difficulty, and I don’t mean for any specific game. There are general methods, such as the easier to implement, selectable difficulty (from easiest to hardest), the pacing of the game (making it harder as you go along)…

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Hannah Harless
Metroid Tattoo, Metroid Samus, Metroid Prime, Super Metroid, Kid Icarus, Prop Making, Samus Aran, Nintendo Art, Space Pirate

This article is about the common Metroid stage. For other uses, see Metroid larva (Disambiguation). A Metroid larva[1] is the third stage of the Metroid's life cycle. An extension of the prior Infant stage, this iconic form is the most common and recognizable of the species in the series of the same name. In fact, the larvae are encountered so often that they are usually referred to simply as Metroids within the games and in outside media; the "Metroid larva" name is merely a retronym…

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André Placzek

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