Jump to content

Crowdcasting: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
removing unspecified {{clean up}} tag, which was actually placed in April 2008. Issues at the time of placement by drive-by editor A Veritable Pedant, such as section headings in sentence case, have been addressed, and the more-specific {{refimprove}} tag was placed in Sept. 2013
 
(20 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Short description|Intersection of broadcasting and crowdsourcing}}
{{Cleanup|date=April 2008}}
{{refimprove|date=September 2013}}
'''Crowdcasting''' is the intersection of [[broadcasting]] and [[crowdsourcing]]. The process of crowdcasting uses a combination of push and pull strategies to first engage an audience and build a network of participants and then harness the network for new insights. Those insights are then used to shape broadcast programming. These insights / concepts can include new product ideas, new service ideas, new branding messages, or even scientific breakthroughs. These insights are extracted from participants' submissions.
'''Crowdcasting''' is the combination of [[broadcasting]] and [[crowdsourcing]]. The process of crowdcasting uses a combination of push and pull strategies first to engage an audience and build a network of participants and then harness the network for new insights. Those insights are then used to shape broadcast programming. These insights and concepts can include new product ideas, new service ideas, new branding messages, or even scientific breakthroughs. These insights are extracted from participants' submissions.

== Push ==


==Push==
The 'push' aspects of crowdcasting involve a public announcement of a prize for a particular innovation, invention, achievement, or accomplishment (such as the announcement of the [[Ansari X-Prize]] in 1996). This stage of crowdcasting serves to engage a ''specific target audience'' using compelling offerings or incentives as a call to action.
The 'push' aspects of crowdcasting involve a public announcement of a prize for a particular innovation, invention, achievement, or accomplishment (such as the announcement of the [[Ansari X-Prize]] in 1996). This stage of crowdcasting serves to engage a ''specific target audience'' using compelling offerings or incentives as a call to action.


== Pull ==
==Pull==
The 'pull' aspects of crowdcasting involve building and ''harnessing'' a community of passionate participants. Crowdcasting competitions have a viral effect, as interested participants refer others to the event. Once the community is built, it can be harnessed to provide fresh perspectives, ideas, insights, prototypes, or radical breakthrough innovations. [[InnoCentive]] is an example; its challenges tap into a community of over 100,000 scientists who might provide that unexpected innovation.


The 'pull' aspects of crowdcasting involve building and ''harnessing'' a community of passionate participants. Crowdcasting competitions have a viral effect, as interested participants refer others to the event. Once the community is built, it can be harnessed to provide fresh perspectives, ideas, insights, prototypes or radical / breakthrough innovations. [[InnoCentive]] is an example of this; its challenges tap into a community of over 100,000 scientists who might provide that unexpected innovation.<br /><br />[http://www.openpitch.com Openpitch.com], an upstart, has embraced the concept of crowdcasting to form a virtual advertising agency. The fundamental concept of crowdcasting--harnessing a specific, often expert, community of participants--separates OpenPitch from consumer/user generated content (UGC) sites. Much like Innocentive, OpenPitch does not share or post submissions to the overall community during development. Instead, the sites keep user submissions confidential, protecting the intellectual property rights of both the posting company and the solutions provider. What is lost by not following a more open [[crowdsourcing]] model, is gained by a policy that, arguably, attracts a more professional, dedicated user base.
Openpitch.com<ref>{{cite web|url=http://www.openpitch.com |title=The Department of the 4th Dimension |publisher=Openpitch.com |date= |accessdate=2013-09-15}}</ref> an upstart, has embraced the concept of crowdcasting to form a virtual advertising agency. The fundamental concept of crowdcasting—harnessing a specific, often expert, community of participants—separates OpenPitch from user-generated content (UGC) sites. Much like Innocentive, OpenPitch does not share or post submissions to the overall community during development. Instead, the sites keep user submissions confidential, protecting the intellectual property rights of both the posting company and the solutions provider. What is lost by not following a more open [[crowdsourcing]] model is gained by a policy that, arguably, attracts a more professional, dedicated user base.
<br><br>
Aside from the advertising space, the merger of crowdsourcing with broadcast programming has been largely unexplored. The first to launch a "crowdcasting" application allowing listeners to take control of a radio station is "Listener Driven Radio" [http://www.listenerdrivenradio.com/ ListenerDrivenRadio.com]. "Listener Driven Radio" is a software application that allows listeners to go online, or to their mobile phone, and offer their input into what plays next on the radio station. The program constantly absorbs listener input, song votes, and comments on music, and automatically adapts radio station programming in real-time. Clear Channel Communications, CBS, Citadel Media, Harvard Broadcasting, and a number of major broadcasters in the USA, Canada, and Europe are using Listener Driven Radio's technology to give audiences the ability to influence on-air programming.


==Crowdcasting in action==
Another company is www.Jelli.net now live in San Francisco on Live 105.
Aside from the advertising space, the merger of crowdsourcing with broadcast programming has been largely unexplored. One of the first to launch a "crowdcasting" application allowing listeners to take control of a radio station is LDR / "Listener Driven Radio".<ref>{{cite web|url=http://www.listenerdrivenradio.com/ |title=Interactive Broadcasting &#124; Turning Broadcasts Into Crowdcasts &#124; LDR &#124; LDR Interactive Solutions for Broadcasters |publisher=Listenerdrivenradio.com |date= |accessdate=2013-09-15}}</ref> "Listener Driven Radio" is a software application that allows listeners to go online, or to their mobile phone, and offer their input into what plays next on the radio station. The program constantly absorbs listener input, song votes, and comments on music and automatically adapts radio station programming in real-time. Clear Channel Communications, Cox Media Group, CBS, Cumulus, Harvard Broadcasting, and many major broadcasters in the USA, Canada, and Europe are using Listener Driven Radio's technology to give audiences the ability to influence on-air programming.


== The Difference ==
== Internet-based crowdcasting ==
Crowdcasting is also no longer confined to traditional broadcasting platforms due to current technological advances. For instance, there is the case of the Internet-based platforms, which feature convenient and automated capabilities for collecting, storing, and analyzing data. This is demonstrated in the platform created by [[Salesforce.com|Salesforce]] for [[Starbucks]], the crowdsourcing solution enables the coffee chain to source ideas from its customers through suggestions for improvements in their outlets.<ref name=":0">{{Cite book|title=Handbook of Research on Business Social Networking: Organizational, Managerial, and Technological Dimensions: Organizational, Managerial, and Technological Dimensions|last=Cunha-Cruz|first=Maria Manuela|publisher=IGI Global|year=2012|isbn=9781613501689|location=Hershey, PA|pages=792}}</ref> The same strategy has been employed by companies like [[Amazon (company)|Amazon]], [[Philips]], [[LG Corporation|LG]], and [[Forbes]] when they use [[Crowdspring|CrowdSpring]] to search for new creative ideas.<ref name=":0" /> Startups like [[Elance]] also integrate crowdcasting into their operations as a value-added service.


The [[social media]] is another example of an Internet-based crowdcasting platform. This can be the case once an organization taps it to enable stakeholders to self-organize as a crowd so that content about the organization can be produced and disseminated.<ref name=":1">{{Cite book|title=Corporate Communication: A Guide to Theory and Practice|last=Cornelissen|first=Joep|publisher=SAGE|year=2017|isbn=9781473953697|location=London|pages=40}}</ref> Here, the 'push' and 'pull' strategies are employed when engaging a community of stakeholders and building a network of participants ('push'), which is then harnessed to gain insights ('pull').<ref name=":1" />
John Seely-Brown and John Hagel III discuss the transition from 'push' to 'pull' innovation this way: "Rather than treating producers as passive consumers whose needs can be anticipated and shaped by centralized decision makers, pull models treat people as networked creators even when they actually are customers purchasing goods and services. [[Pull platforms]] harness their participants’ passion, commitment, and desire to learn, thereby creating communities that can improvise and innovate rapidly." ''McKinsey Quarterly 2005'', #3 "From push to pull: The next frontier of innovation"


==Differences==
== Industry Leaders ==
John Seely-Brown and John Hagel III discuss the transition from 'push' to 'pull' innovation this way: "Rather than treating producers as passive consumers whose needs can be anticipated and shaped by centralized decision-makers, pull models treat people as networked creators even when they actually are customers purchasing goods and services. [[Pull platform]]s harness their participants’ passion, commitment, and desire to learn, thereby creating communities that can improvise and innovate rapidly."<ref>''McKinsey Quarterly 2005'', #3 "From push to pull: The next frontier of innovation"</ref>
*[[Frank Piller]]
*[[John Seely-Brown]]
*[[Daniel Anstandig]]
*[[Henry Chesbrough]]


== See also ==
==See also==
*[[Open Innovation]]
*[[Broadcasting]]
*[[Crowdsourcing]]
*[[Crowdsourcing]]
*[[Customer co-creation]]
*[[Narrowcasting]]
*[[Narrowcasting]]
*[[Broadcasting]]
*[[Open Innovation]]

==References==
{{Reflist}}
*Tuning into Crowdcasting: Business 2.0 - November 2006 Volume 7; Issue 10, page 66


==External links==
*[http://www.worldbank.org/developmentmarketplace/ World Bank Development Marketplace]
*[http://www.listenerdrivenradio.com/ Listener Driven Radio]
*[http://www.xprize.org/ X-Prize Foundation]
*[http://dja.inventionquest.com/ Staples InventionQuest]
*[http://www.goldcorpchallenge.com/ GoldCorp Challenge]
*[http://www.bayer.com.br/bms_innovationprize/ing/home.nsf Bayer Material Science Prize]
*[http://www.redhatchallenge.com/ Red Hat Challenge]
*[http://www.ruckusnation.com/ Ruckus Nation]
*[http://www.ecrowds.com/crowdcasting-calling-all-crowds/ Calling All Crowds: Benefits of Social Media in Your Community]


== References ==
*[http://userinnovation.mit.edu/papers/Piller%20Walcher%20Idea%20Competitions%20R&D%20Mgmt%202006.pdf Frank Piller and Dominik Walcher-Idea Competitions]
*Tuning into Crowdcasting: Business 2.0 - November 2006 Volume 7; Issue 10 page 66


[[Category:Broadcasting]]
[[Category:Broadcasting]]

Latest revision as of 17:50, 10 November 2022

Crowdcasting is the combination of broadcasting and crowdsourcing. The process of crowdcasting uses a combination of push and pull strategies first to engage an audience and build a network of participants and then harness the network for new insights. Those insights are then used to shape broadcast programming. These insights and concepts can include new product ideas, new service ideas, new branding messages, or even scientific breakthroughs. These insights are extracted from participants' submissions.

Push

[edit]

The 'push' aspects of crowdcasting involve a public announcement of a prize for a particular innovation, invention, achievement, or accomplishment (such as the announcement of the Ansari X-Prize in 1996). This stage of crowdcasting serves to engage a specific target audience using compelling offerings or incentives as a call to action.

Pull

[edit]

The 'pull' aspects of crowdcasting involve building and harnessing a community of passionate participants. Crowdcasting competitions have a viral effect, as interested participants refer others to the event. Once the community is built, it can be harnessed to provide fresh perspectives, ideas, insights, prototypes, or radical breakthrough innovations. InnoCentive is an example; its challenges tap into a community of over 100,000 scientists who might provide that unexpected innovation.

Openpitch.com[1] an upstart, has embraced the concept of crowdcasting to form a virtual advertising agency. The fundamental concept of crowdcasting—harnessing a specific, often expert, community of participants—separates OpenPitch from user-generated content (UGC) sites. Much like Innocentive, OpenPitch does not share or post submissions to the overall community during development. Instead, the sites keep user submissions confidential, protecting the intellectual property rights of both the posting company and the solutions provider. What is lost by not following a more open crowdsourcing model is gained by a policy that, arguably, attracts a more professional, dedicated user base.

Crowdcasting in action

[edit]

Aside from the advertising space, the merger of crowdsourcing with broadcast programming has been largely unexplored. One of the first to launch a "crowdcasting" application allowing listeners to take control of a radio station is LDR / "Listener Driven Radio".[2] "Listener Driven Radio" is a software application that allows listeners to go online, or to their mobile phone, and offer their input into what plays next on the radio station. The program constantly absorbs listener input, song votes, and comments on music and automatically adapts radio station programming in real-time. Clear Channel Communications, Cox Media Group, CBS, Cumulus, Harvard Broadcasting, and many major broadcasters in the USA, Canada, and Europe are using Listener Driven Radio's technology to give audiences the ability to influence on-air programming.

Internet-based crowdcasting

[edit]

Crowdcasting is also no longer confined to traditional broadcasting platforms due to current technological advances. For instance, there is the case of the Internet-based platforms, which feature convenient and automated capabilities for collecting, storing, and analyzing data. This is demonstrated in the platform created by Salesforce for Starbucks, the crowdsourcing solution enables the coffee chain to source ideas from its customers through suggestions for improvements in their outlets.[3] The same strategy has been employed by companies like Amazon, Philips, LG, and Forbes when they use CrowdSpring to search for new creative ideas.[3] Startups like Elance also integrate crowdcasting into their operations as a value-added service.

The social media is another example of an Internet-based crowdcasting platform. This can be the case once an organization taps it to enable stakeholders to self-organize as a crowd so that content about the organization can be produced and disseminated.[4] Here, the 'push' and 'pull' strategies are employed when engaging a community of stakeholders and building a network of participants ('push'), which is then harnessed to gain insights ('pull').[4]

Differences

[edit]

John Seely-Brown and John Hagel III discuss the transition from 'push' to 'pull' innovation this way: "Rather than treating producers as passive consumers whose needs can be anticipated and shaped by centralized decision-makers, pull models treat people as networked creators even when they actually are customers purchasing goods and services. Pull platforms harness their participants’ passion, commitment, and desire to learn, thereby creating communities that can improvise and innovate rapidly."[5]

See also

[edit]

References

[edit]
  1. ^ "The Department of the 4th Dimension". Openpitch.com. Retrieved 2013-09-15.
  2. ^ "Interactive Broadcasting | Turning Broadcasts Into Crowdcasts | LDR | LDR Interactive Solutions for Broadcasters". Listenerdrivenradio.com. Retrieved 2013-09-15.
  3. ^ a b Cunha-Cruz, Maria Manuela (2012). Handbook of Research on Business Social Networking: Organizational, Managerial, and Technological Dimensions: Organizational, Managerial, and Technological Dimensions. Hershey, PA: IGI Global. p. 792. ISBN 9781613501689.
  4. ^ a b Cornelissen, Joep (2017). Corporate Communication: A Guide to Theory and Practice. London: SAGE. p. 40. ISBN 9781473953697.
  5. ^ McKinsey Quarterly 2005, #3 "From push to pull: The next frontier of innovation"
  • Tuning into Crowdcasting: Business 2.0 - November 2006 Volume 7; Issue 10, page 66