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{{Short description|Programming language for run-time events}}
{{Short description|Programming language designed for scripting}}
{{more inline citations needed|date=August 2024}}
[[File:Gdscript3.4.png|thumb|GDScript in [[Godot (game engine)|Godot]] 3.4]]
[[File:Gdscript3.4.png|thumb|GDScript in [[Godot (game engine)|Godot]] 3.4]]
A '''scripting language''' or '''script language''' is a [[programming language]] that is used to manipulate, customize, and automate the facilities of an existing system.<ref name="ecma262">{{cite web | url = https://tc39.github.io/ecma262/#sec-overview | title = ECMAScript 2019 Language Specification | access-date = 2018-04-02 | publisher = www.ecma-international.org}}</ref> Scripting languages are usually [[Interpreter (computing)|interpreted]] at [[Runtime (program lifecycle phase)|runtime]] rather than [[Compiler|compiled]].
In computing, a '''script''' is a relatively short and simple set of instructions that typically [[automation|automate]] an otherwise manual process. The act of writing a script is called '''scripting'''. '''Scripting language''' or '''script language''' describes a [[programming language]] that is used for scripting.<ref name="ecma262">{{cite web |url=https://tc39.github.io/ecma262/#sec-overview |title=ECMAScript 2019 Language Specification |access-date=2018-04-02 |publisher=Ecma International}}</ref>


Originally, scripting was limited to automating an [[operating system shell]] and languages were relatively simple. Today, scripting is more pervasive and some languages include modern features that allow them to be used for [[Application software|application]] development as well as scripting.
A scripting language's [[Language primitive|primitive]]s are usually elementary tasks or [[API]] calls,{{Clarify|date=April 2019}} and the scripting language allows them to be combined into more programs. Environments that can be automated through scripting include [[application software]], [[text editor]]s, [[web page]]s, [[operating system]] [[Shell script|shells]], [[embedded system]]s, and [[computer game]]s. A scripting language can be a general purpose language or a [[domain-specific language]] for a particular environment; in the case of scripting an application, it is also known as an '''extension language'''. Scripting languages are also sometimes referred to as [[very high-level programming language]]s, as they sometimes operate at a high level of abstraction, or as '''control languages''', particularly for job control languages on mainframes.


==Overview==
The term ''scripting language'' is also used in a wider sense, namely, to refer to [[Dynamic programming language|dynamic]] [[high-level language|high-level]] programming languages in general; some are strictly [[interpreted language]]s, while others use a form of compilation.

A scripting language can be a general purpose language or a [[domain-specific language]] for a particular environment.
When embedded in an application, it may be called an '''extension language'''.

A scripting language is sometimes referred to as [[very high-level programming language]] if it operates at a high level of abstraction, or as a '''control language''', particularly for job control languages on mainframes.

The term ''scripting language'' is sometimes used in a wider sense, to refer to [[Dynamic programming language|dynamic]] [[high-level language|high-level]] programming languages in general. Some are strictly [[interpreted language]]s, while others use a form of compilation.
In this context, the term ''script'' refers to a small program in such a language; typically, contained in a single file, and no larger than a few thousand lines of code.
In this context, the term ''script'' refers to a small program in such a language; typically, contained in a single file, and no larger than a few thousand lines of code.


The spectrum of scripting languages ranges from small to large, and from highly [[domain-specific language]] to [[general-purpose programming language]]s. A language may start as small and highly domain-specific and later develop into a portable and general-purpose language; conversely, a general-purpose language may later develop special domain-specific dialects.
The scope of scripting languages ranges from small to large, and from highly [[domain-specific language]] to [[general-purpose programming language]]s. A language may start as small and highly domain-specific and later develop into a portable and general-purpose language; conversely, a general-purpose language may later develop special domain-specific dialects.

==Notable languages==


== Examples==
{{Seealso|List of scripting languages}}
{{Seealso|List of scripting languages}}


* [[AWK]], a text-processing language available in most Unix-like operating systems, which has been ported to other operating systems.
* [[AWK]], for text-processing, generally available in Unix-like operating systems
* [[Bash (Unix shell)|Bash]], an interpreted scripting language for use on [[Unix]], [[GNU]] and other [[Unix-like]] [[operating system]]s and environments.
* [[Groovy (programming language)| Groovy]] is an object-oriented scripting language for the Java platform, similar to [[Python (programming language)| Python]], [[Ruby (programming language)| Ruby]], and [[Smalltalk (programming language)| Smalltalk]].
* [[JavaScript]] (later: [[ECMAScript]]), originally a very small, highly domain-specific language, limited to running within a web browser to dynamically modify the web page being shown, that later developed into a widely portable general-purpose programming language.
* [[Lisp (programming language)|Lisp]], a family of general-purpose languages and extension languages for specific applications, e.g. [[Emacs Lisp]], for the [[Emacs]] editor.
* [[Lua (programming language)|Lua]], a language designed for use as an extension language for applications in general, used by many different applications.
* [[Perl]],<ref name="sheppard00">{{cite web | url = http://www.perl.com/pub/2000/10/begperl1.html | title = Beginner's Introduction to Perl | access-date = 2011-01-08 | last = Sheppard | first = Doug | date = 2000-10-16 | publisher = dev.perl.org}}</ref> a text-processing language that later developed into a general-purpose language, also used as an extension language for various applications.
* [[PowerShell]], a scripting language originally for use with [[Microsoft Windows]] but later also available for [[macOS]] and [[Linux]].
* [[Python (programming language)|Python]], a general-purpose scripting language with simple syntax, also used as an extension language.
* [[Rexx]], a general-purpose, easy-to-use scripting language that runs on many platforms. Also used as extension language for applications. [[NetRexx]] and [[Object Rexx]] are based on REXX.
* [[Ruby_(programming_language)|Ruby]], a general purpose programming language which supports multiple programming paradigms. It was designed with an emphasis on productivity and simplicity.
* [[sed]], a text-processing language available in most Unix-like operating systems, which has been ported to other operating systems.
* [[Tcl]],<ref>[http://www.perl.com/pub/2007/12/06/soto-11.html Programming is Hard, Let's Go Scripting…], [[Larry Wall]], December 6, 2007</ref> a scripting language for Unix-like environments, popular in the 1990s. Can be used in conjunction with [[Tk (software)|Tk]] to develop GUI applications.
* [[Visual Basic for Applications]] (VBA), an extension language developed specifically for [[Microsoft Office]] applications, and implemented at least partially in many non-Microsoft applications.


* [[Bash (Unix shell)|Bash]], interpreted language for scripting [[Unix]] and [[Unix-like]] [[operating system]]s
Some game systems have been extensively extended in functionality by scripting extensions using custom languages, notably the [[Second Life]] [[virtual world]] (using [[Linden Scripting Language]]) and the [[Trainz]] franchise of Railroad simulators (using TrainzScript). In some games, such as [[Wesnoth]], users may play custom variants of the game defined by user-contributed scripts.

* [[Groovy (programming language)|Groovy]], [[Java_(programming_language)|Java]]-like, object-oriented scripting

* [[JavaScript]] (later: [[ECMAScript]]), originally limited to running in a web browser to dynamically modify a web page; later enhanced into a widely portable, general-purpose programming language

* [[Linden Scripting Language]], custom, extension language for scripting [[Second Life]] [[virtual world]]

* [[Lisp (programming language)|Lisp]], family of general-purpose and extension languages for applications including [[Emacs Lisp]] for [[Emacs]]

* [[Lua (programming language)|Lua]], extension language used by many applications

* [[Perl]],<ref name="sheppard00">{{cite web |url=http://www.perl.com/pub/2000/10/begperl1.html |title=Beginner's Introduction to Perl |access-date=2011-01-08 |last=Sheppard |first=Doug |date=2000-10-16 |publisher=Perl.com}}</ref> text-processing language that later developed into a general-purpose language; also used as an extension language for various applications

* [[PowerShell]], for scripting [[Microsoft Windows]], [[macOS]] and [[Linux]]

* [[Python (programming language)|Python]], general-purpose as well as extension language

* [[Rexx]], general-purpose language that runs on many platforms; also used as extension language

* [[Ruby_(programming_language)|Ruby]], multiple-paradigm, general-purpose language

* [[sed]], for text-processing; available in most Unix-like operating systems and ported to other operating systems

* [[Tcl]],<ref>{{Cite web |date=2007-12-12 |title=Programming is Hard, Let's Go Scripting... |url=http://www.perl.com/pub/2007/12/06/soto-11.html |first1=Larry |last1=Wall |author-link1=Larry Wall |website=Perl.com |language=en-us |url-status=live |archive-url=https://web.archive.org/web/20231208163227/https://www.perl.com/pub/2007/12/06/soto-11.html/ |archive-date=December 8, 2023}}</ref> for Unix-like environments, popular in the 1990s; can be used in conjunction with [[Tk (software)|Tk]] to develop GUI applications

* TrainzScript, custom, extension language for [[Trainz]] railroad simulators

* [[VBScript]], for scripting [[Microsoft Windows]]

* [[Visual Basic for Applications]] (VBA), extension language developed for [[Microsoft Office]] applications

* [[Wesnoth]] supports user-contributed scripts


==Characteristics==
==Characteristics==
Typical scripting languages are intended to be very fast to learn and write in, either as short source code files or interactively in a [[read–eval–print loop]] (REPL, language shell).<ref>{{cite book
|title=The Computing Universe: A Journey through a Revolution
|first1=Tony
|last1=Hey
|first2=Gyuri
|last2=Pápay
|publisher=Cambridge University Press
|year=2014
|isbn=978-1-31612322-5
|page=[https://books.google.com/books?id=q4FIBQAAQBAJ&pg=PA76 76]
|postscript=, "A major characteristic of modern scripting languages is their interactivity, sometimes referred to as a ''REPL'' programming environment. […] The characteristics of ease of use and immediate execution with a REPL environment are sometimes taken as the definition of a scripting language."}}</ref> This generally implies relatively simple [[syntax (programming languages)|syntax]] and [[semantics (computer science)|semantics]]; typically a "script" (code written in the scripting language) is executed from start to finish, as a "script", with no explicit [[entry point]].


Script is a subjective characterization that generally includes the following attributes.
For example, it is uncommon to characterise [[Java (programming language)|Java]] as a scripting language because of its lengthy syntax and rules about which classes exist in which files, and it is not directly possible to execute Java interactively, because source files can only contain definitions that must be invoked externally by a [[host application]] or [[application launcher]].

===Interpreted===

A script is usually not [[Compiler|compiled]] {{endash}} at least not its usual meaning. Generally, they are [[Interpreter (computing)|interpreted]] directly from [[source code]] or from [[bytecode]] or run as native after [[just-in-time compilation]].<ref>{{cite web |last1=Brown |first1=Vicki |first2=Rich |last2=Morin |title=Scripting Languages |url=http://www.mactech.com/articles/mactech/Vol.15/15.09/ScriptingLanguages/ |access-date=2009-07-22 |website=MacTech |date=1999 |language=en-US}}
</ref>

===Short & simple===

A script is generally relatively short and simple. As there is no limit on size or complexity, script is subjective. A few lines of code without branching is probably considered a script. A [[codebase]] of multiple files, that performs sophisticated [[user interface|user]] or [[hardware interface|hardware]] interface or complicated [[algorithm]]s or [[multiprogramming]] is probably not considered a script.

===Automates===

A script usually automates a task that would otherwise be performed by a person in a more manual way.

===Limited language===

A language that is primarily intended for scripting generally has limited capabilities compared to a general-purpose language. A scripting language may lack the functionality to write complex applications.

===Starts at the top===

Typically, a script starts executing at the first line of code whereas an application typically starts at a special point in the code called the [[entry point]].

For example, [[Java (programming language)|Java]] is not script-like since an application starts at the function named {{code|main}} which need not be at the top of the code. The following code starts at {{code|main}}, then calls {{code|printHelloWorld}} which prints "Hello World".


<syntaxhighlight lang="java">
public class HelloWorld {
public void printHelloWorld() {
System.out.println("Hello World");
}
}
</syntaxhighlight>
This piece of code intended to print "Hello World" does nothing as ''main()'' is ''not declared'' in '''HelloWorld''' class, although the one below would be useful.
<syntaxhighlight lang="java">
<syntaxhighlight lang="java">
public class HelloWorld {
public class HelloWorld {
Line 63: Line 95:
}
}
</syntaxhighlight>
</syntaxhighlight>

In the example above, main is defined and so this can be invoked by the launcher, although this still cannot be executed interactively.
In contrast, [[Python (computer language)|Python]] allows the definition of some functions in a single file, or to avoid functions altogether and use [[imperative programming]] style, or even use it interactively.
In contrast, the following [[Python (computer language)|Python]] code prints "Hello World" without the {{code|main}} function or other syntax such as a class definition required by Java.


<syntaxhighlight lang="python">
<syntaxhighlight lang="python">
Line 70: Line 102:
</syntaxhighlight>
</syntaxhighlight>


===Single user===
This one line of Python code prints "Hello World"; no ''declarative'' statement like ''main()'' is required here.


Scripts are often created or modified by the person executing them,<ref>{{cite web|publisher=IEEE Computer |url=http://www.cse.wustl.edu/~loui/praiseieee.html|title=In Praise of Scripting: Real Programming Pragmatism |first=Ronald|last=Loui|access-date=2013-08-27|archive-url=https://web.archive.org/web/20150923211452/http://www.cse.wustl.edu/~loui/praiseieee.html|archive-date=2015-09-23|url-status=dead}}</ref> but they are also often distributed, such as when large portions of games are written in a scripting language, notably the [[Google Chrome]] T-rex game.
A scripting language is usually [[Interpreted language|interpreted]] from source code or [[bytecode]].<ref>{{cite web |last=Brown |first=Vicki |title=Scripting Languages |url=http://www.mactech.com/articles/mactech/Vol.15/15.09/ScriptingLanguages/index.html |access-date=2009-07-22 |website=MacTech {{!}} The journal of Apple technology. |language=en-US}}
</ref> By contrast, the software environment (interpreter) the scripts are written for is typically written in a [[compiled language]] and distributed in [[machine code]] form.

Scripting languages may be designed for use by end users of a program—[[end-user development]]—or may be only for internal use by developers, so they can write portions of the program in the scripting language. Scripting languages typically use [[abstraction (computer science)|abstraction]], a form of [[information hiding]], to spare users the details of internal variable types, data storage, and [[memory management]].

Scripts are often created or modified by the person executing them,<ref>{{cite web|publisher=IEEE Computer|year=2008|url=http://www.cse.wustl.edu/~loui/praiseieee.html|title=In praise of scripting|first=Ronald|last=Loui|access-date=2013-08-27|archive-url=https://web.archive.org/web/20150923211452/http://www.cse.wustl.edu/~loui/praiseieee.html#|archive-date=2015-09-23|url-status=dead}}</ref> but they are also often distributed, such as when large portions of games are written in a scripting language, notably the [[Google Chrome]] T-rex game.


==History==
==History==
Early [[mainframe computer]]s (in the 1950s) were non-interactive, instead using [[batch processing]]. IBM's [[Job Control Language]] (JCL) is the archetype of languages used to control batch processing.<ref>{{cite book|last=IBM Corporation|title=IBM System/360 Operating System Job Control Language (C28-6529-4)|year=1967|url=http://www.bitsavers.org/pdf/ibm/360/os/R01-08/C28-6539-4_OS_JCL_Mar67.pdf}}</ref>
Early [[mainframe computer]]s (in the 1950s) were non-interactive, instead using [[batch processing]]. IBM's [[Job Control Language]] (JCL) is the archetype of languages used to control batch processing.<ref>{{cite book|last=IBM Corporation|title=IBM System/360 Operating System Job Control Language (C28-6529-4)|date=March 1967|url=http://www.bitsavers.org/pdf/ibm/360/os/R01-08/C28-6539-4_OS_JCL_Mar67.pdf |via=bitsavers |url-status=live |archive-url=https://web.archive.org/web/20230525192103/http://www.bitsavers.org/pdf/ibm/360/os/R01-08/C28-6539-4_OS_JCL_Mar67.pdf |archive-date=May 25, 2023}}</ref>


The first interactive [[shell (computing)|shell]]s were developed in the 1960s to enable remote operation of the first [[time-sharing]] systems, and these used [[shell scripts]], which controlled running computer programs within a computer program, the shell. [[Calvin Mooers]] in his [[TRAC (programming language)|TRAC]] language is generally credited with inventing ''command substitution'', the ability to embed commands in scripts that when interpreted insert a character string into the script.<ref>{{cite web|last=Mooers|first=Calvin|title=TRAC, A Procedure-Describing Language for the Reactive Typewriter|url=http://tracfoundation.org/trac64/procedure.htm|archive-url=https://web.archive.org/web/20010425014914/http://tracfoundation.org/trac64/procedure.htm|archive-date=2001-04-25|access-date=March 9, 2012}}</ref> [[Multics]] calls these ''active functions''.<ref>{{cite web |editor-last=Van Vleck |editor-first=Thomas |title=Multics Glossary – A — (active function) |url=http://www.multicians.org/mga.html |access-date=March 9, 2012}}</ref>
The first interactive [[shell (computing)|shell]]s were developed in the 1960s to enable remote operation of the first [[time-sharing]] systems, and these used [[shell scripts]], which controlled running computer programs within a computer program, the shell. [[Calvin Mooers]] in his [[TRAC (programming language)|TRAC]] language is generally credited with inventing ''command substitution'', the ability to embed commands in scripts that, when interpreted, insert a character string into the script.<ref>{{cite web|last=Mooers|first=Calvin|title=TRAC, A Procedure-Describing Language for the Reactive Typewriter|url=http://tracfoundation.org/trac64/procedure.htm |date=1965 |website=TRAC Foundation |archive-url=https://web.archive.org/web/20010425014914/http://tracfoundation.org/trac64/procedure.htm|archive-date=2001-04-25|access-date=March 9, 2012}}</ref> [[Multics]] calls these ''active functions''.<ref>{{cite web |editor-last=Van Vleck |editor-first=Thomas |title=Multics Glossary – A — (active function) |url=http://www.multicians.org/mga.html |website=Multics |access-date=March 9, 2012}}</ref>
[[Louis Pouzin]] wrote an early processor for command scripts called RUNCOM for [[Compatible Time-Sharing System|CTSS]] around 1964. [[Stuart Madnick]] at MIT wrote a scripting language for IBM's [[CP/CMS]] in 1966. He originally called this processor COMMAND, later named [[CMS EXEC|EXEC]].<ref>{{cite web|last=Varian|first=Melinda|title=VM AND THE VM COMMUNITY: Past, Present, and Future|url=http://web.me.com/melinda.varian/Site/Melinda_Varians_Home_Page_files/neuvm.pdf|access-date=March 9, 2012}}</ref> Multics included an offshoot of CTSS RUNCOM, also called RUNCOM.<ref>{{cite web |editor-last=Van Vleck |editor-first=Thomas |title=Multics Glossary – R — (RUNCOM) |url=http://www.multicians.org/mgr.html#runcom |access-date=March 9, 2012}}</ref> [[CMS EXEC|EXEC]] was eventually replaced by [[EXEC 2]] and [[REXX]].
[[Louis Pouzin]] wrote an early processor for command scripts called RUNCOM for [[Compatible Time-Sharing System|CTSS]] around 1964. [[Stuart Madnick]] at MIT wrote a scripting language for IBM's [[CP/CMS]] in 1966. He originally called this processor COMMAND, later named [[CMS EXEC|EXEC]].<ref>{{cite web|last=Varian|first=Melinda|title=VM and the VM Community: Past, Present, and Future|url=http://web.me.com/melinda.varian/Site/Melinda_Varians_Home_Page_files/neuvm.pdf |date=April 1991 |access-date=March 9, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20111006064701/http://web.me.com/melinda.varian/Site/Melinda_Varians_Home_Page_files/neuvm.pdf |archive-date=October 6, 2011}}</ref> Multics included an offshoot of CTSS RUNCOM, also called RUNCOM.<ref>{{cite web |editor-last=Van Vleck |editor-first=Thomas |title=Multics Glossary – R — (RUNCOM) |url=http://www.multicians.org/mgr.html#runcom |access-date=March 9, 2012}}</ref> [[CMS EXEC|EXEC]] was eventually replaced by [[EXEC 2]] and [[REXX]].


Languages such as [[Tcl]] and [[Lua (programming language)|Lua]] were specifically designed as general-purpose scripting languages that could be embedded in any application. Other languages such as [[Visual Basic for Applications]] (VBA) provided strong integration with the automation facilities of an underlying system. Embedding of such general-purpose scripting languages instead of developing a new language for each application also had obvious benefits, relieving the application developer of the need to code a language translator from scratch and allowing the user to apply skills learned elsewhere.
Languages such as [[Tcl]] and [[Lua (programming language)|Lua]] were specifically designed as general-purpose scripting languages that could be embedded in any application. Other languages such as [[Visual Basic for Applications]] (VBA) provided strong integration with the automation facilities of an underlying system. Embedding of such general-purpose scripting languages instead of developing a new language for each application also had obvious benefits, relieving the application developer of the need to code a language translator from scratch and allowing the user to apply skills learned elsewhere.
Line 93: Line 120:


===Glue languages===
===Glue languages===
{{unreferenced section|date=March 2007}}
Scripting is often contrasted with [[system programming]], as in [[Ousterhout's dichotomy]] or "[[programming in the large and programming in the small]]". In this view, scripting is [[glue code]], connecting [[software component]]s, and a language specialized for this purpose is a ''glue language''. Pipelines and shell scripting are archetypal examples of glue languages, and [[Perl]] was initially developed to fill this same role. [[Web development]] can be considered a use of glue languages, interfacing between a [[database]] and [[web server]]. But if a substantial amount of logic is written in script, it is better characterized as simply another software component, not "glue".
Scripting is often contrasted with [[system programming]], as in [[Ousterhout's dichotomy]] or "[[programming in the large and programming in the small]]". In this view, scripting is [[glue code]], connecting [[software component]]s, and a language specialized for this purpose is a ''glue language''. Pipelines and shell scripting are archetypal examples of glue languages, and [[Perl]] was initially developed to fill this same role. [[Web development]] can be considered a use of glue languages, interfacing between a [[database]] and [[web server]]. But if a substantial amount of logic is written in script, it is better characterized as simply another software component, not "glue".


Glue languages are especially useful for writing and maintaining:
Glue languages are especially useful for writing and maintaining:
* custom commands for a command shell;<ref>{{Cite web|title=What is glue code (glue code language)? - Definition from WhatIs.com|url=https://whatis.techtarget.com/definition/glue-code|access-date=2022-01-31|website=WhatIs.com|language=en}}</ref>
* custom commands for a command shell;<ref>{{Cite web|title=What is glue code (glue code language)? - Definition from WhatIs.com|url=https://whatis.techtarget.com/definition/glue-code|access-date=2022-01-31|website=WhatIs.com|language=en}}</ref>
* smaller programs than those that are better implemented in a compiled language;<ref>{{Cite web|last=Larson|first=Quincy|title=Interpreted vs Compiled Programming Languages|url=https://www.freecodecamp.org/news/compiled-versus-interpreted-languages/|access-date=23 February 2022|website=Free Code Camp|date=10 January 2020 }}</ref>
* smaller programs than those that are better implemented in a compiled language;<ref>{{Cite web|last=Larson|first=Quincy|title=Interpreted vs Compiled Programming Languages|url=https://www.freecodecamp.org/news/compiled-versus-interpreted-languages/|access-date=23 February 2022|website=Free Code Camp|date=10 January 2020}}</ref>
* "wrapper" programs for executables, like a batch file that moves or manipulates files and does other things with the operating system before or after running an application like a word processor, spreadsheet, data base, assembler, compiler, etc.;<ref>{{Cite web|last=Balkis|first=Anton|title=Script Adalah|url=https://rajatips.com/script/|access-date=23 February 2022|website=Raja Tips}}</ref>
* "wrapper" programs for executables, like a batch file that moves or manipulates files and does other things with the operating system before or after running an application like a word processor, spreadsheet, data base, assembler, compiler, etc.;<ref>{{Cite web|last=Balkis|first=Anton|title=Script Adalah|url=https://rajatips.com/script/|access-date=23 February 2022|website=Raja Tips}}</ref>
* scripts that may change;<ref>{{Cite web|last=Axelsson|first=Mats|title=Shell scripts - What can you change|url=https://linuxhint.com/customize_shell_scripts/|access-date=23 February 2022|website=Linux Hint}}</ref>
* scripts that may change;<ref>{{Cite web|last=Axelsson|first=Mats|title=Shell scripts - What can you change|url=https://linuxhint.com/customize_shell_scripts/|access-date=23 February 2022|website=Linux Hint}}</ref>
Line 109: Line 135:
* [[DIGITAL Command Language|DCL]]
* [[DIGITAL Command Language|DCL]]
* [[Embeddable Common Lisp]]
* [[Embeddable Common Lisp]]
* [[ECL programming language|ecl]]
* [[ECL programming language|ECL]]
* [[Erlang (programming language)|Erlang]]
* [[Erlang (programming language)|Erlang]]
* [[CMS EXEC|EXEC]]
* [[CMS EXEC|EXEC]], [[EXEC2]]
* [[EXEC2]]
* [[Job Control Language|JCL]]
* [[Job Control Language|JCL]]
* [[CoffeeScript]]
* [[CoffeeScript]]
* [[Julia (programming language)|Julia]]
* [[Julia (programming language)|Julia]]
* [[JScript]] and [[JavaScript]]
* [[JavaScript]], [[JScript]]
* [[Lua (programming language)|Lua]]
* [[Lua (programming language)|Lua]]
* [[m4 (computer language)|m4]]
* [[m4 (computer language)|m4]]
Line 136: Line 161:
* [[XSLT]]
* [[XSLT]]
{{Div col end}}
{{Div col end}}
[[Macro (computer science)|Macro]] languages exposed to operating system or application components can serve as glue languages. These include [[Visual Basic for Applications]], [[WordBasic]], [[LotusScript]], [https://www.oberonplace.com/tutor/page1.htm CorelScript], Hummingbird Basic, QuickScript, Rexx, [https://msdn.microsoft.com/en-us/library/ms994312.aspx SaxBasic], and [[WinWrap Basic]]. Other tools like [[AWK]] can also be considered glue languages, as can any language implemented by a [[Windows Script Host]] engine (VBScript, JScript and VBA by default in Windows and third-party engines including implementations of Rexx, Perl, Tcl, Python, XSLT, Ruby, Modern Pascal, Delphi, and C). A majority of applications can access and use operating system components via the [[object model]]s or its own functions.
[[Macro (computer science)|Macro]] languages exposed to operating system or application components can serve as glue languages. These include [[Visual Basic for Applications]], [[WordBasic]], [[LotusScript]], [https://www.oberonplace.com/tutor/page1.htm CorelScript], Hummingbird Basic, QuickScript, Rexx, [https://msdn.microsoft.com/en-us/library/ms994312.aspx SaxBasic], and WinWrap Basic. Other tools like [[AWK]] can also be considered glue languages, as can any language implemented by a [[Windows Script Host]] engine (VBScript, JScript and VBA by default in Windows and third-party engines including implementations of Rexx, Perl, Tcl, Python, XSLT, Ruby, Modern Pascal, [[Delphi (software)|Delphi]], and C). A majority of applications can access and use operating system components via the [[object model]]s or its own functions.


Other devices like programmable calculators may also have glue languages; the operating systems of PDAs such as Windows CE may have available native or third-party macro tools that glue applications together, in addition to implementations of common glue languages—including [[Windows NT]], [[DOS]], and some [[Unix shell]]s, Rexx, Modern Pascal, PHP, and Perl. Depending upon the OS version, WSH and the default script engines (VBScript and JScript) are available.
Other devices like programmable calculators may also have glue languages; the operating systems of PDAs such as Windows CE may have available native or third-party macro tools that glue applications together, in addition to implementations of common glue languages—including [[Windows NT]], [[DOS]], and some [[Unix shell]]s, Rexx, Modern Pascal, PHP, and Perl. Depending upon the OS version, WSH and the default script engines (VBScript and JScript) are available.
Line 147: Line 172:
===Job control languages and shells===
===Job control languages and shells===
{{Main|Shell script}}
{{Main|Shell script}}
A major class of scripting languages has grown out of the automation of [[job control (computing)|job control]], which relates to starting and controlling the behavior of system programs<ref>{{Cite web |title=Job Control Basics (Bash Reference Manual) |url=https://www.gnu.org/software/bash/manual/html_node/Job-Control-Basics.html |access-date=2022-05-20 |website=www.gnu.org}}</ref> (in this sense, one might think of shells as being descendants of IBM's JCL, or [[Job Control Language]], which was used for exactly this purpose). Many of these languages' interpreters double as [[command-line interpreter]]s such as the [[Unix shell]] or the MS-DOS <code>[[COMMAND.COM]]</code>. Others, such as [[AppleScript]] offer the use of English-like commands to build scripts.
A major class of scripting languages has grown out of the automation of [[job control (computing)|job control]], which relates to starting and controlling the behavior of system programs<ref>{{Cite web |title=Job Control Basics (Bash Reference Manual) |url=https://www.gnu.org/software/bash/manual/html_node/Job-Control-Basics.html |access-date=2022-05-20 |website=GNU}}</ref> (in this sense, one might think of shells as being descendants of IBM's JCL, or [[Job Control Language]], which was used for exactly this purpose). Many of these languages' interpreters double as [[command-line interpreter]]s such as the [[Unix shell]] or the MS-DOS <code>[[COMMAND.COM]]</code>. Others, such as [[AppleScript]] offer the use of English-like commands to build scripts.


===GUI scripting===
===GUI scripting===
Line 161: Line 186:


===Extension/embeddable languages===
===Extension/embeddable languages===
<!-- {{Main|Extensible Embeddable Language}} refers to a specific language, not the concept -->
A number of languages have been designed for the purpose of replacing application-specific scripting languages by being embeddable in application programs. The application programmer (working in C or another systems language) includes "hooks" where the scripting language can control the application. These languages may be technically equivalent to an application-specific extension language but when an application embeds a "common" language, the user gets the advantage of being able to transfer skills from application to application. A more generic alternative is simply to provide a library (often a C library) that a general-purpose language can use to control the application, without modifying the language for the specific domain.
A number of languages have been designed for the purpose of replacing application-specific scripting languages by being embeddable in application programs. The application programmer (working in C or another systems language) includes "hooks" where the scripting language can control the application. These languages may be technically equivalent to an application-specific extension language but when an application embeds a "common" language, the user gets the advantage of being able to transfer skills from application to application. A more generic alternative is simply to provide a library (often a C library) that a general-purpose language can use to control the application, without modifying the language for the specific domain.


JavaScript began as and primarily still is a language for scripting inside [[web browser]]s; however, the standardization of the language as [[ECMAScript]] has made it popular as a general-purpose embeddable language. In particular, the [[Mozilla]] implementation [[SpiderMonkey (JavaScript engine)|SpiderMonkey]] is embedded in several environments such as the [[Yahoo! Widget Engine]]. Other applications embedding ECMAScript implementations include the [[Adobe Systems|Adobe]] products [[Adobe Flash]] ([[ActionScript]]) and [[Adobe Acrobat]] (for scripting [[PDF]] files).
JavaScript began as and primarily still is a language for scripting inside [[web browser]]s; however, the standardization of the language as [[ECMAScript]] has made it popular as a general-purpose embeddable language. In particular, the [[Mozilla]] implementation [[SpiderMonkey (JavaScript engine)|SpiderMonkey]] is embedded in several environments such as the [[Yahoo! Widget Engine]]. Other applications embedding ECMAScript implementations include the [[Adobe Systems|Adobe]] products [[Adobe Flash]] ([[ActionScript]]) and [[Adobe Acrobat]] (for scripting [[PDF]] files).


[[Tcl]] was created as an extension language but has come to be used more frequently as a general-purpose language in roles similar to [[Python (programming language)|Python]], [[Perl]], and [[Ruby (programming language)|Ruby]]. On the other hand, [[Rexx]] was originally created as a job control language, but is widely used as an extension language as well as a general-purpose language. Perl is a general-purpose language, but had the Oraperl (1990) dialect, consisting of a [[Perl]] 4 binary with [[Oracle Call Interface]] compiled in. This has however since been replaced by a library (Perl Module), [https://metacpan.org/module/DBD::Oracle DBD::Oracle].<ref>[https://metacpan.org/module/Oraperl Oraperl], CPAN]</ref><ref>
[[Tcl]] was created as an extension language but has come to be used more frequently as a general-purpose language in roles similar to [[Python (programming language)|Python]], [[Perl]], and [[Ruby (programming language)|Ruby]]. On the other hand, [[Rexx]] was originally created as a job control language, but is widely used as an extension language as well as a general-purpose language. Perl is a general-purpose language, but had the Oraperl (1990) dialect, consisting of a [[Perl]] 4 binary with [[Oracle Call Interface]] compiled in. This has however since been replaced by a library (Perl Module), [https://metacpan.org/module/DBD::Oracle DBD::Oracle].<ref>"[https://metacpan.org/module/Oraperl Oraperl - [DEPRECATED] Perl access to Oracle databases for old oraperl scripts]", metacpan.</ref><ref>"[http://www.orafaq.com/wiki/Perl Perl]", ''Underground Oracle FAQ''.</ref>
[http://www.orafaq.com/wiki/Perl Perl], ''Underground Oracle FAQ''</ref>


Other complex and task-oriented applications may incorporate and expose an embedded programming language to allow their users more control and give them more functionality than can be available through a user interface, no matter how sophisticated. For example, [[Autodesk Maya]] 3D authoring tools embed the [[Maya Embedded Language]], or [[Blender (software)|Blender]] which uses [[Python (programming language)|Python]] to fill this role.
Other complex and task-oriented applications may incorporate and expose an embedded programming language to allow their users more control and give them more functionality than can be available through a user interface, no matter how sophisticated. For example, [[Autodesk Maya]] 3D authoring tools embed the [[Maya Embedded Language]], or [[Blender (software)|Blender]] which uses [[Python (programming language)|Python]] to fill this role.


Some other types of applications that need faster feature addition or tweak-and-run cycles (e.g. [[Game Engine|game engines]]) also use an embedded language. During the development, this allows them to prototype features faster and tweak more freely, without the need for the user to have intimate knowledge of the inner workings of the application or to rebuild it after each tweak (which can take a significant amount of time). The scripting languages used for this purpose range from the more common and more famous [[Lua (programming language)|Lua]] and [[Python (programming language)|Python]] to lesser-known ones such as [[AngelScript]] and [[Squirrel (programming language)|Squirrel]].
Some other types of applications that need faster feature addition or tweak-and-run cycles (e.g. [[Game Engine|game engines]]) also use an embedded language. During the development, this allows them to prototype features faster and tweak more freely, without the need for the user to have intimate knowledge of the inner workings of the application or to rebuild it after each tweak (which can take a significant amount of time). The scripting languages used for this purpose range from the more common and more famous [[Lua (programming language)|Lua]] and [[Python (programming language)|Python]] to lesser-known ones such as [[AngelScript]] and [[Squirrel (programming language)|Squirrel]].

[[Ch (computer programming)|Ch]] is another C compatible scripting option for the industry to embed into C/C++ application programs.


==See also==
==See also==
* [[Architecture description language]]
* [[Architecture description language]]
* [[Authoring language]]
* [[Authoring language]]
* [[Build automation]]<ref>{{Cite web|url=https://www.python.org/doc/essays/omg-darpa-mcc-position/|title=Glue it all together|last=van Rossum|first=Guido|date=January 6–8, 1998|website=Glue It All Together With Python|publisher=python.org}}</ref>
* [[Build automation]]<ref>{{Cite web|url=https://www.python.org/doc/essays/omg-darpa-mcc-position/|title=Glue It All Together With Python |last=van Rossum|first=Guido|date=January 6–8, 1998 |publisher=python.org |url-status=live |archive-url=https://web.archive.org/web/20240119041124/https://www.python.org/doc/essays/omg-darpa-mcc-position/ |archive-date= Jan 19, 2024 }}</ref>
* [[Configuration file]]
* [[Configuration file]]
* [[Interpreter directive]] / [[Shebang (Unix)]]
* [[Interpreter directive]], [[Shebang (Unix)]]
* [[Templating language]]
* [[Templating language]]


Line 187: Line 210:
==Further reading==
==Further reading==
* {{cite book
* {{cite book
|last=Barron
|first=David William
|year=2001
|title=The World of Scripting Languages
|title=The World of Scripting Languages
|publisher=Wiley
|first=David William
|isbn=0-471-99886-9}}
|last=Barron
|isbn=0-471-99886-9
|year=2001}}


==External links==
==External links==
{{Commons category|Scripting languages}}
{{Commons category|Scripting languages}}
*{{webarchive |url=https://web.archive.org/web/20041010125419/http://www.doc.ic.ac.uk/~np2/patterns/scripting/ |date=October 10, 2004 |title=Patterns for Scripted Applications }}
*{{webarchive |url=https://web.archive.org/web/20041010125419/http://www.doc.ic.ac.uk/~np2/patterns/scripting/ |date=October 10, 2004 |title=Patterns for Scripted Applications}}


{{Programming paradigms navbox}}
{{Types of programming languages}}
{{Types of programming languages}}
{{Authority control}}
{{Authority control}}
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[[Category:Scripting languages| ]]
[[Category:Scripting languages| ]]
[[Category:Programming paradigms]]
[[Category:Programming paradigms]]
<!-- Hidden categories below -->
[[Category:Articles with example Java code]]
[[Category:Articles with example Java code]]

Latest revision as of 22:58, 28 August 2024

GDScript in Godot 3.4

In computing, a script is a relatively short and simple set of instructions that typically automate an otherwise manual process. The act of writing a script is called scripting. Scripting language or script language describes a programming language that is used for scripting.[1]

Originally, scripting was limited to automating an operating system shell and languages were relatively simple. Today, scripting is more pervasive and some languages include modern features that allow them to be used for application development as well as scripting.

Overview

[edit]

A scripting language can be a general purpose language or a domain-specific language for a particular environment. When embedded in an application, it may be called an extension language.

A scripting language is sometimes referred to as very high-level programming language if it operates at a high level of abstraction, or as a control language, particularly for job control languages on mainframes.

The term scripting language is sometimes used in a wider sense, to refer to dynamic high-level programming languages in general. Some are strictly interpreted languages, while others use a form of compilation. In this context, the term script refers to a small program in such a language; typically, contained in a single file, and no larger than a few thousand lines of code.

The scope of scripting languages ranges from small to large, and from highly domain-specific language to general-purpose programming languages. A language may start as small and highly domain-specific and later develop into a portable and general-purpose language; conversely, a general-purpose language may later develop special domain-specific dialects.

Notable languages

[edit]
  • AWK, for text-processing, generally available in Unix-like operating systems
  • JavaScript (later: ECMAScript), originally limited to running in a web browser to dynamically modify a web page; later enhanced into a widely portable, general-purpose programming language
  • Lisp, family of general-purpose and extension languages for applications including Emacs Lisp for Emacs
  • Lua, extension language used by many applications
  • Perl,[2] text-processing language that later developed into a general-purpose language; also used as an extension language for various applications
  • Python, general-purpose as well as extension language
  • Rexx, general-purpose language that runs on many platforms; also used as extension language
  • Ruby, multiple-paradigm, general-purpose language
  • sed, for text-processing; available in most Unix-like operating systems and ported to other operating systems
  • Tcl,[3] for Unix-like environments, popular in the 1990s; can be used in conjunction with Tk to develop GUI applications
  • TrainzScript, custom, extension language for Trainz railroad simulators
  • Wesnoth supports user-contributed scripts

Characteristics

[edit]

Script is a subjective characterization that generally includes the following attributes.

Interpreted

[edit]

A script is usually not compiled – at least not its usual meaning. Generally, they are interpreted directly from source code or from bytecode or run as native after just-in-time compilation.[4]

Short & simple

[edit]

A script is generally relatively short and simple. As there is no limit on size or complexity, script is subjective. A few lines of code without branching is probably considered a script. A codebase of multiple files, that performs sophisticated user or hardware interface or complicated algorithms or multiprogramming is probably not considered a script.

Automates

[edit]

A script usually automates a task that would otherwise be performed by a person in a more manual way.

Limited language

[edit]

A language that is primarily intended for scripting generally has limited capabilities compared to a general-purpose language. A scripting language may lack the functionality to write complex applications.

Starts at the top

[edit]

Typically, a script starts executing at the first line of code whereas an application typically starts at a special point in the code called the entry point.

For example, Java is not script-like since an application starts at the function named main which need not be at the top of the code. The following code starts at main, then calls printHelloWorld which prints "Hello World".

public class HelloWorld {
    public void printHelloWorld() {
        System.out.println("Hello World");
    }
    public static void main(String[] args) {
        printHelloWorld();
    }
}

In contrast, the following Python code prints "Hello World" without the main function or other syntax such as a class definition required by Java.

print("Hello World")

Single user

[edit]

Scripts are often created or modified by the person executing them,[5] but they are also often distributed, such as when large portions of games are written in a scripting language, notably the Google Chrome T-rex game.

History

[edit]

Early mainframe computers (in the 1950s) were non-interactive, instead using batch processing. IBM's Job Control Language (JCL) is the archetype of languages used to control batch processing.[6]

The first interactive shells were developed in the 1960s to enable remote operation of the first time-sharing systems, and these used shell scripts, which controlled running computer programs within a computer program, the shell. Calvin Mooers in his TRAC language is generally credited with inventing command substitution, the ability to embed commands in scripts that, when interpreted, insert a character string into the script.[7] Multics calls these active functions.[8] Louis Pouzin wrote an early processor for command scripts called RUNCOM for CTSS around 1964. Stuart Madnick at MIT wrote a scripting language for IBM's CP/CMS in 1966. He originally called this processor COMMAND, later named EXEC.[9] Multics included an offshoot of CTSS RUNCOM, also called RUNCOM.[10] EXEC was eventually replaced by EXEC 2 and REXX.

Languages such as Tcl and Lua were specifically designed as general-purpose scripting languages that could be embedded in any application. Other languages such as Visual Basic for Applications (VBA) provided strong integration with the automation facilities of an underlying system. Embedding of such general-purpose scripting languages instead of developing a new language for each application also had obvious benefits, relieving the application developer of the need to code a language translator from scratch and allowing the user to apply skills learned elsewhere.

Some software incorporates several different scripting languages. Modern web browsers typically provide a language for writing extensions to the browser itself, and several standard embedded languages for controlling the browser, including JavaScript (a dialect of ECMAScript) or XUL.

Types

[edit]

Scripting languages can be categorized into several different types, with a considerable degree of overlap among the types.

Glue languages

[edit]

Scripting is often contrasted with system programming, as in Ousterhout's dichotomy or "programming in the large and programming in the small". In this view, scripting is glue code, connecting software components, and a language specialized for this purpose is a glue language. Pipelines and shell scripting are archetypal examples of glue languages, and Perl was initially developed to fill this same role. Web development can be considered a use of glue languages, interfacing between a database and web server. But if a substantial amount of logic is written in script, it is better characterized as simply another software component, not "glue".

Glue languages are especially useful for writing and maintaining:

  • custom commands for a command shell;[11]
  • smaller programs than those that are better implemented in a compiled language;[12]
  • "wrapper" programs for executables, like a batch file that moves or manipulates files and does other things with the operating system before or after running an application like a word processor, spreadsheet, data base, assembler, compiler, etc.;[13]
  • scripts that may change;[14]
  • Rapid application development of a solution eventually implemented in another, usually compiled, language.[citation needed]

Glue language examples:

Macro languages exposed to operating system or application components can serve as glue languages. These include Visual Basic for Applications, WordBasic, LotusScript, CorelScript, Hummingbird Basic, QuickScript, Rexx, SaxBasic, and WinWrap Basic. Other tools like AWK can also be considered glue languages, as can any language implemented by a Windows Script Host engine (VBScript, JScript and VBA by default in Windows and third-party engines including implementations of Rexx, Perl, Tcl, Python, XSLT, Ruby, Modern Pascal, Delphi, and C). A majority of applications can access and use operating system components via the object models or its own functions.

Other devices like programmable calculators may also have glue languages; the operating systems of PDAs such as Windows CE may have available native or third-party macro tools that glue applications together, in addition to implementations of common glue languages—including Windows NT, DOS, and some Unix shells, Rexx, Modern Pascal, PHP, and Perl. Depending upon the OS version, WSH and the default script engines (VBScript and JScript) are available.

Programmable calculators can be programmed in glue languages in three ways. For example, the Texas Instruments TI-92, by factory default can be programmed with a command script language. Inclusion of the scripting and glue language Lua in the TI-NSpire series of calculators could be seen as a successor to this. The primary on-board high-level programming languages of most graphing calculators (most often Basic variants, sometimes Lisp derivatives, and more uncommonly, C derivatives) in many cases can glue together calculator functions—such as graphs, lists, matrices, etc. Third-party implementations of more comprehensive Basic version that may be closer to variants listed as glue languages in this article are available—and attempts to implement Perl, Rexx, or various operating system shells on the TI and HP graphing calculators are also mentioned. PC-based C cross-compilers for some of the TI and HP machines used with tools that convert between C and Perl, Rexx, AWK, and shell scripts to Perl, Modern Pascal, VBScript to and from Perl make it possible to write a program in a glue language for eventual implementation (as a compiled program) on the calculator.[citation needed]

Editor languages

[edit]

A number of text editors support macros written either using a macro language built into the editor, e.g., The SemWare Editor (TSE), vi improved (VIM), or using an external implementation, e.g., XEDIT, or both, e.g., KEDIT. Sometimes text editors and edit macros are used under the covers to provide other applications, e.g., FILELIST and RDRLIST in CMS .

Job control languages and shells

[edit]

A major class of scripting languages has grown out of the automation of job control, which relates to starting and controlling the behavior of system programs[15] (in this sense, one might think of shells as being descendants of IBM's JCL, or Job Control Language, which was used for exactly this purpose). Many of these languages' interpreters double as command-line interpreters such as the Unix shell or the MS-DOS COMMAND.COM. Others, such as AppleScript offer the use of English-like commands to build scripts.

GUI scripting

[edit]

With the advent of graphical user interfaces, a specialized kind of scripting language emerged for controlling a computer. These languages interact with the same graphic windows, menus, buttons, and so on, that a human user would. They do this by simulating the actions of a user. These languages are typically used to automate user actions. Such languages are also called "macros" when control is through simulated key presses or mouse clicks, as well as tapping or pressing on a touch-activated screen.

These languages could in principle be used to control any GUI application; but, in practice their use is limited because their use needs support from the application and from the operating system. There are a few exceptions to this limitation. Some GUI scripting languages are based on recognizing graphical objects from their display screen pixels. These GUI scripting languages do not depend on support from the operating system or application.

When the GUI provides the appropriate interfaces, as in the IBM Workplace Shell, a generic scripting language, e.g. OREXX, can be used for writing GUI scripts.

Application-specific languages

[edit]

Application specific languages can be split in many different categories, i.e. standalone based app languages (executable) or internal application specific languages (postscript, xml, gscript as some of the widely distributed scripts, respectively implemented by Adobe, MS and Google) among others include an idiomatic scripting language tailored to the needs of the application user. Likewise, many computer game systems use a custom scripting language to express the programmed actions of non-player characters and the game environment. Languages of this sort are designed for a single application; and, while they may superficially resemble a specific general-purpose language (e.g. QuakeC, modeled after C), they have custom features that distinguish them. Emacs Lisp, while a fully formed and capable dialect of Lisp, contains many special features that make it most useful for extending the editing functions of Emacs. An application-specific scripting language can be viewed as a domain-specific programming language specialized to a single application.

Extension/embeddable languages

[edit]

A number of languages have been designed for the purpose of replacing application-specific scripting languages by being embeddable in application programs. The application programmer (working in C or another systems language) includes "hooks" where the scripting language can control the application. These languages may be technically equivalent to an application-specific extension language but when an application embeds a "common" language, the user gets the advantage of being able to transfer skills from application to application. A more generic alternative is simply to provide a library (often a C library) that a general-purpose language can use to control the application, without modifying the language for the specific domain.

JavaScript began as and primarily still is a language for scripting inside web browsers; however, the standardization of the language as ECMAScript has made it popular as a general-purpose embeddable language. In particular, the Mozilla implementation SpiderMonkey is embedded in several environments such as the Yahoo! Widget Engine. Other applications embedding ECMAScript implementations include the Adobe products Adobe Flash (ActionScript) and Adobe Acrobat (for scripting PDF files).

Tcl was created as an extension language but has come to be used more frequently as a general-purpose language in roles similar to Python, Perl, and Ruby. On the other hand, Rexx was originally created as a job control language, but is widely used as an extension language as well as a general-purpose language. Perl is a general-purpose language, but had the Oraperl (1990) dialect, consisting of a Perl 4 binary with Oracle Call Interface compiled in. This has however since been replaced by a library (Perl Module), DBD::Oracle.[16][17]

Other complex and task-oriented applications may incorporate and expose an embedded programming language to allow their users more control and give them more functionality than can be available through a user interface, no matter how sophisticated. For example, Autodesk Maya 3D authoring tools embed the Maya Embedded Language, or Blender which uses Python to fill this role.

Some other types of applications that need faster feature addition or tweak-and-run cycles (e.g. game engines) also use an embedded language. During the development, this allows them to prototype features faster and tweak more freely, without the need for the user to have intimate knowledge of the inner workings of the application or to rebuild it after each tweak (which can take a significant amount of time). The scripting languages used for this purpose range from the more common and more famous Lua and Python to lesser-known ones such as AngelScript and Squirrel.

See also

[edit]

References

[edit]
  1. ^ "ECMAScript 2019 Language Specification". Ecma International. Retrieved 2018-04-02.
  2. ^ Sheppard, Doug (2000-10-16). "Beginner's Introduction to Perl". Perl.com. Retrieved 2011-01-08.
  3. ^ Wall, Larry (2007-12-12). "Programming is Hard, Let's Go Scripting..." Perl.com. Archived from the original on December 8, 2023.
  4. ^ Brown, Vicki; Morin, Rich (1999). "Scripting Languages". MacTech. Retrieved 2009-07-22.
  5. ^ Loui, Ronald. "In Praise of Scripting: Real Programming Pragmatism". IEEE Computer. Archived from the original on 2015-09-23. Retrieved 2013-08-27.
  6. ^ IBM Corporation (March 1967). IBM System/360 Operating System Job Control Language (C28-6529-4) (PDF). Archived (PDF) from the original on May 25, 2023 – via bitsavers.
  7. ^ Mooers, Calvin (1965). "TRAC, A Procedure-Describing Language for the Reactive Typewriter". TRAC Foundation. Archived from the original on 2001-04-25. Retrieved March 9, 2012.
  8. ^ Van Vleck, Thomas (ed.). "Multics Glossary – A — (active function)". Multics. Retrieved March 9, 2012.
  9. ^ Varian, Melinda (April 1991). "VM and the VM Community: Past, Present, and Future" (PDF). Archived from the original (PDF) on October 6, 2011. Retrieved March 9, 2012.
  10. ^ Van Vleck, Thomas (ed.). "Multics Glossary – R — (RUNCOM)". Retrieved March 9, 2012.
  11. ^ "What is glue code (glue code language)? - Definition from WhatIs.com". WhatIs.com. Retrieved 2022-01-31.
  12. ^ Larson, Quincy (10 January 2020). "Interpreted vs Compiled Programming Languages". Free Code Camp. Retrieved 23 February 2022.
  13. ^ Balkis, Anton. "Script Adalah". Raja Tips. Retrieved 23 February 2022.
  14. ^ Axelsson, Mats. "Shell scripts - What can you change". Linux Hint. Retrieved 23 February 2022.
  15. ^ "Job Control Basics (Bash Reference Manual)". GNU. Retrieved 2022-05-20.
  16. ^ "Oraperl - [DEPRECATED Perl access to Oracle databases for old oraperl scripts]", metacpan.
  17. ^ "Perl", Underground Oracle FAQ.
  18. ^ van Rossum, Guido (January 6–8, 1998). "Glue It All Together With Python". python.org. Archived from the original on Jan 19, 2024.

Further reading

[edit]
  • Barron, David William (2001). The World of Scripting Languages. Wiley. ISBN 0-471-99886-9.
[edit]

See also

[edit]