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| developer = Diego Marcos, Don McCurdy, Kevin Ngo
| developer = Diego Marcos, Don McCurdy, Kevin Ngo
| released = {{Start date and age|2015|12}}
| released = {{Start date and age|2015|12}}
| latest release version = 1.2.0
| latest release version = 1.3.0
| latest release date = {{Start date and age|2021|02|05}}<ref>{{cite web
| latest release date = {{Start date and age|2022|02|04}}<ref>{{cite web |title=A-Frame |url=https://github.com/aframevr/aframe/blob/master/CHANGELOG.md |publisher=A-Frame |access-date=20 March 2022 |date=19 March 2022}}</ref>
|url = https://github.com/aframevr/aframe/releases
|title = Releases · aframevr/aframe
|website = GitHub.com
|access-date = 2021-03-23
}}</ref>
| programming language = [[JavaScript]]
| programming language = [[JavaScript]]
| platform = [[Cross-platform]]
| platform = [[Cross-platform]]

Revision as of 05:41, 20 March 2022

A-Frame
Developer(s)Diego Marcos, Don McCurdy, Kevin Ngo
Initial releaseDecember 2015; 8 years ago (2015-12)
Stable release
1.3.0 / February 4, 2022; 2 years ago (2022-02-04)[1]
Repository
Written inJavaScript
PlatformCross-platform
TypeJavaScript framework
LicenseMIT License
Websiteaframe.io

A-Frame is an open-source web framework for building virtual reality (VR) experiences.[2] It is maintained by developers from Supermedium (Diego Marcos, Kevin Ngo) and Google (Don McCurdy). A-Frame is an entity component system framework for Three.js where developers can create 3D and WebVR scenes using HTML. HTML provides a familiar authoring tool for web developers and designers while incorporating a popular game development pattern used by engines such as Unity.

History

A-Frame was originally developed within the Mozilla VR team during mid-to-late 2015.[3] A-Frame was created in order to allow web developers and designers to author 3D and VR experiences[4] with HTML without having to know WebGL.[5] A-Frame's first public release was on December 16, 2015.[6] On December 16, 2019 A-Frame version 1.0.0 was released.[7]

Community

All online IDEs support A-Frame as a result of being based on HTML. Documentation is available for the API.[8] Support for developers committing to the library is provided via GitHub issues, while support for developers building apps and web pages is provided via StackOverflow.[9] Real-time on-line support is provided via Slack.[10] Most of the developers are also on Twitter[citation needed].

Usage

Mozilla Hubs Chat room software uses A-Frame.[11]

Example

<html>
  <head>
    <script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script>
  </head>
  <body>
    <a-scene>
      <a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
      <a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
      <a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
      <a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
      <a-sky color="#ECECEC"></a-sky>
    </a-scene>
  </body>
</html>


See also

References

  1. ^ "A-Frame". A-Frame. 19 March 2022. Retrieved 20 March 2022.
  2. ^ "A-Frame". A-Frame. Retrieved 2016-10-25.
  3. ^ "Introducing A-Frame: Building Blocks for WebVR". Mozilla VR Blog. 2015-12-16. Retrieved 2016-10-26.
  4. ^ Lang, Ben (2015-12-16). "Mozilla A-Frame: WebVR Starting With One Line of Code". Road to VR. Retrieved 2016-10-25.
  5. ^ "Mozilla makes it easy to create VR websites with 'A-Frame'". Engadget. Retrieved 2016-10-25.
  6. ^ "Mozilla Releases A-Frame WebVR Framework". AR VR Magazine. 2015-12-18. Retrieved 2016-10-25.
  7. ^ "A-Frame v1.0.0 - WebXR Support, AR Mode". A-Frame. Retrieved 30 March 2020.
  8. ^ "Introduction — A-Frame". aframe.io. Retrieved 2016-10-25.
  9. ^ "Newest 'aframe' Questions". stackoverflow.com. Retrieved 2016-10-25.
  10. ^ Slack. "Slack". aframe.io. Retrieved 2016-10-25.
  11. ^ "mozilla/hubs". Mozilla. 29 March 2020. Retrieved 30 March 2020.