Gerry Klug: Difference between revisions
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Trained as a theatrical lighting designer, Gerry (Chris) Klug worked on Broadway, Off-Broadway, regional theater, opera, and toured with various 1970s rock bands.<ref name="HG">{{Cite book | contribution=[[Napoleon's Last Battles]] | title=Hobby Games: The 100 Best | last=Klug | first=Chris "Gerry" | authorlink= | editor-last=Lowder | editor-first=James | editor-link=James Lowder | publisher=[[Green Ronin Publishing]] | year=2007 | pages=213–216 | isbn=978-1-932442-96-0}}</ref> He won two New Jersey Critic's Circle Awards for lighting designs at the New Jersey Theater Forum.<ref name="HG"/> |
Trained as a theatrical lighting designer, Gerry (Chris) Klug worked on Broadway, Off-Broadway, regional theater, opera, and toured with various 1970s rock bands.<ref name="HG">{{Cite book | contribution=[[Napoleon's Last Battles]] | title=Hobby Games: The 100 Best | last=Klug | first=Chris "Gerry" | authorlink= | editor-last=Lowder | editor-first=James | editor-link=James Lowder | publisher=[[Green Ronin Publishing]] | year=2007 | pages=213–216 | isbn=978-1-932442-96-0}}</ref> He won two New Jersey Critic's Circle Awards for lighting designs at the New Jersey Theater Forum.<ref name="HG"/> |
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Klug then began writing adventures for [[Simulations Publications]]'s line of role-playing games.<ref name="HG"/> He assisted with the design of ''[[Universe (role-playing game)|Universe]]'', ''Horror Hotel'', ''[[Damocles Mission]]'', and the second edition of ''[[DragonQuest]]''.<ref name="HG"/> Klug and [[Robert Kern (game designer)|Robert Kern]] had first talked about publishing an espionage role-playing game while working as designers at SPI; after SPI was purchased by [[TSR (company)|TSR]] in 1982, eight SPI employees quit and [[Avalon Hill]] hired them to form a subsidiary called [[Victory Games]].<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702- 58-7}}</ref>{{rp|175}} Klug began working on his espionage design again, which would have been called "License to Kill", but when Victory Games decided to pay for a James Bond license the game became ''[[James Bond 007 (role-playing game)|James Bond 007]]'' (1983).<ref name="designers"/>{{rp|175}} For a time, he was also design director for Victory Games.<ref name="HG"/> [[Paul Jaquays]], with [[David J. Ritchie]] and Klug, designed the adventure ''[[The Shattered Statue]]'' (1988) for ''[[Dungeons & Dragons]]'', although the adventure was also compatible with ''[[DragonQuest]]''.<ref name="HW">{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=92}}</ref> |
Klug then began writing adventures for [[Simulations Publications]]'s line of role-playing games.<ref name="HG"/> He assisted with the design of ''[[Universe (role-playing game)|Universe]]'', ''Horror Hotel'', ''[[Damocles Mission]]'', and the second edition of ''[[DragonQuest]]''.<ref name="HG"/> Klug and [[Robert Kern (game designer)|Robert Kern]] had first talked about publishing an espionage role-playing game while working as designers at SPI; after SPI was purchased by [[TSR (company)|TSR]] in 1982, eight SPI employees quit and [[Avalon Hill]] hired them to form a subsidiary called [[Victory Games (Avalon Hill)|Victory Games]].<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702- 58-7}}</ref>{{rp|175}} Klug began working on his espionage design again, which would have been called "License to Kill", but when Victory Games decided to pay for a James Bond license the game became ''[[James Bond 007 (role-playing game)|James Bond 007]]'' (1983).<ref name="designers"/>{{rp|175}} For a time, he was also design director for Victory Games.<ref name="HG"/> [[Paul Jaquays]], with [[David J. Ritchie]] and Klug, designed the adventure ''[[The Shattered Statue]]'' (1988) for ''[[Dungeons & Dragons]]'', although the adventure was also compatible with ''[[DragonQuest]]''.<ref name="HW">{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=92}}</ref> |
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Chris Klug then began a career in the computer game field, with his credits including ''[[Star Trek DS9: Dominion Wars]]'', ''[[Europa Universalis]]'', ''[[Diamond Dreams Baseball]]'', and ''[[Aidyn Chronicles: The First Mage|Aidyn Chronicles: First Mage]]''.<ref name="HG"/> From 2001 through 2004, Klug served as creative director for EA's MMORPG, ''[[Earth & Beyond]]''.<ref name="HG"/> Klug was the creative director for ''[[Stargate Worlds]]'' and the creative consultant for ''[[Stargate: Resistance]]''.<ref name="GateWorld">{{cite web |author=Sumner, Darren|url=http://www.gateworld.net/news/2009/12/firesky-announces-stargate-resistance-video-game/ |title=Firesky announces Stargate Resistance video game |publisher=''GateWorld'' |date=December 8, 2009 |accessdate=2009-12-08}}</ref> |
Chris Klug then began a career in the computer game field, with his credits including ''[[Star Trek DS9: Dominion Wars]]'', ''[[Europa Universalis]]'', ''[[Diamond Dreams Baseball]]'', and ''[[Aidyn Chronicles: The First Mage|Aidyn Chronicles: First Mage]]''.<ref name="HG"/> From 2001 through 2004, Klug served as creative director for EA's MMORPG, ''[[Earth & Beyond]]''.<ref name="HG"/> Klug was the creative director for ''[[Stargate Worlds]]'' and the creative consultant for ''[[Stargate: Resistance]]''.<ref name="GateWorld">{{cite web |author=Sumner, Darren|url=http://www.gateworld.net/news/2009/12/firesky-announces-stargate-resistance-video-game/ |title=Firesky announces Stargate Resistance video game |publisher=''GateWorld'' |date=December 8, 2009 |accessdate=2009-12-08}}</ref> |
Revision as of 12:38, 15 October 2019
Gerry Klug | |
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Born | Gerard Christopher Klug |
Nationality | American |
Occupation | Game designer |
Gerard Christopher Klug is an American game designer who has worked primarily on role-playing games.
Career
Trained as a theatrical lighting designer, Gerry (Chris) Klug worked on Broadway, Off-Broadway, regional theater, opera, and toured with various 1970s rock bands.[1] He won two New Jersey Critic's Circle Awards for lighting designs at the New Jersey Theater Forum.[1]
Klug then began writing adventures for Simulations Publications's line of role-playing games.[1] He assisted with the design of Universe, Horror Hotel, Damocles Mission, and the second edition of DragonQuest.[1] Klug and Robert Kern had first talked about publishing an espionage role-playing game while working as designers at SPI; after SPI was purchased by TSR in 1982, eight SPI employees quit and Avalon Hill hired them to form a subsidiary called Victory Games.[2]: 175 Klug began working on his espionage design again, which would have been called "License to Kill", but when Victory Games decided to pay for a James Bond license the game became James Bond 007 (1983).[2]: 175 For a time, he was also design director for Victory Games.[1] Paul Jaquays, with David J. Ritchie and Klug, designed the adventure The Shattered Statue (1988) for Dungeons & Dragons, although the adventure was also compatible with DragonQuest.[3]
Chris Klug then began a career in the computer game field, with his credits including Star Trek DS9: Dominion Wars, Europa Universalis, Diamond Dreams Baseball, and Aidyn Chronicles: First Mage.[1] From 2001 through 2004, Klug served as creative director for EA's MMORPG, Earth & Beyond.[1] Klug was the creative director for Stargate Worlds and the creative consultant for Stargate: Resistance.[4]
References
- ^ a b c d e f g Klug, Chris "Gerry" (2007). "Napoleon's Last Battles". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 213–216. ISBN 978-1-932442-96-0.
- ^ a b Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.
- ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 92. ISBN 0-87975-653-5.
- ^ Sumner, Darren (December 8, 2009). "Firesky announces Stargate Resistance video game". GateWorld. Retrieved 2009-12-08.
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