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I wonder how to draw lots of instance of plain with different text (like different number) . Then key thing is how to get the underline sdf texture and uv for custom text and pass all these information to shader.
the reason why I want to do it with drei text, is because it generate the sdf texture on the fly and I just need to pass it to shader!
Thank you!
The text was updated successfully, but these errors were encountered:
iomeone
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How to draw many instance of plain with same texture but with different uvs.
Question: How to draw many instance of plain with same texture but with different uvs.
Jul 9, 2024
for example, I want to draw 1000 cards, and every cards shows a number. How to do this with .
the links below implement without being use sdf text.
https://github.com/Oxynt/three-instanced-uv/blob/main/index.html
https://raw.githack.com/Oxynt/three-instanced-uv/main/index.html
I wonder how to draw lots of instance of plain with different text (like different number) . Then key thing is how to get the underline sdf texture and uv for custom text and pass all these information to shader.
the reason why I want to do it with drei text, is because it generate the sdf texture on the fly and I just need to pass it to shader!
Thank you!
The text was updated successfully, but these errors were encountered: