Motion User Guide
- Welcome
- What’s new
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
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Create 360° projects in Motion
To work with equirectangular footage in Motion, create a new 360° project or convert a normal project to a 360° project.
Create a 360° video-ready project
Open Motion, then choose File > New from Project Browser (or press Option-Command-N).
In the Project Browser, click a project icon (such as Motion Project or Final Cut Effect).
In the right column, click the Preset pop-up menu, then do one of the following:
Choose a 360° Video option.
Choose Custom, click the Projection pop-up menu and choose 360° Monoscopic, then manually set the resolution, frame rate, and duration.
Use the frame size that matches the resolution of your 360° source footage, or of the output you intend to share.
Click Open.
A new, untitled 360° Motion project is created containing a 3D group, a Viewpoint camera, and a 360° environment. The canvas viewport layout is set is to two-up split view. The left viewport, set to 360° Look Around, lets you observe the scene as if looking through a VR headset (but does not alter the camera position). The right viewport, set to 360° Overview, displays the full spherical video as a squished equirectangular image (like a flat world map).
In the Project Properties Inspector, Projection is set to 360° Monoscopic.
For information on the differences between camera types, see Cameras and views.
Create a project prepopulated with specific 360° media files
In Motion, do one of the following:
Choose File > Import As > Project (or press Shift-Command-I).
Choose File > New from Project Browser, then click Import as Project.
In the dialog that appears, navigate to and select one or more 360° media files.
Click Show Options.
Format settings appear at the bottom of the dialog. Fixed settings inherent to the selected files remain dimmed, but will propagate to the new project. For example, because 360° movie files have an inherent frame rate, aspect ratio, and field order, those settings are dimmed in the dialog.
If it’s not already selected, select Import as 360°.
Note: If the media contains the correct 360° metadata, the Import as 360° checkbox is automatically selected.
Click Import as Project.
A new 360° project populated with the 360° media you selected opens.
Convert a normal project to a 360° project
You can convert a normal project to a 360° project by making a few adjustments.
In the Layers list in Motion, click the Project object.
In the Properties Inspector, click the Projection pop-up menu, then choose 360° Monoscopic.
Any existing root-level 2D groups in your project are converted to 3D groups. (If the project includes 2D groups nested within 3D groups, the 2D groups remain unchanged.)
Click Add Object in the toolbar, then choose 360° Environment.
A new 360° environment is added to the Layers list.
In the Layers list, move the 360° environment to the bottom of the list.
Although not required, this step sets up the project to add and composite elements above the 360° environment.
Do one of the following:
If your project does not contain a camera, click Add Object, then choose Camera.
A new Viewpoint camera is added to your project.
If your project contains a camera, select the camera in the Layers list, then in the Camera Inspector, click the Camera Type pop-up menu and choose Viewpoint.
In the canvas, click the gray box in the top-right corner of the canvas, then choose the second arrangement in the list (two-up, split view).
The canvas is split into two viewports.
In the left viewport, click the Camera pop-up menu and choose 360° Look Around.
Your project now correctly projects the equirectangular footage. The 360° Look Around view uses the field of view of the active camera.
In the right viewport, click the Camera pop-up menu and choose 360° Overview.
The canvas displays the entire 360° scene as a flat, equirectangular image alongside the spherical viewer. This image represents the final output of your project.
When you convert a normal project to a 360° project, normal footage already in the project is not projected in 360°. Other objects in the project also need to be adjusted. For example, if the project contains a generator that you want projected onto the 360° sphere, you must move the generator inside the 360° environment.
Important: Most generators do not project seamlessly or evenly in a 360° environment. See 360°-aware filters and generators.
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