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Tokaido Board Game (Base Game) | Strategy/Travel Adventure Game | Exploration Game for Adults and Teens | Ages 8+ | 2-5 Players | Average Playtime 45 Minutes | Made by Funforge
- TRAVEL THE FAMED TOKAIDO ROAD: Welcome to the Tokaido, the legendary East Sea Road connecting Kyoto to Edo, in Japan. In Tokaido, each player is a traveler crossing the "East Sea Road", one of the most magnificent roads of Japan. Here you will begin an extraordinary journey during which you will discover a thousand marvels.
- ADVENTURE GAME: While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.
- STRATEGY BOARD GAME: Action spaces are laid out on a linear track with players advancing down this track to take actions. Players must choose whether to advance slowly along the track in order to get more turns or to travel more rapidly to beat other players to their desired action spaces.
- A PEACEFUL EXPERIENCE FOR ALL: With simple actions and a unique graphic design, Tokaido offers players a peaceful zen mood in its play. Time will be your best means to remain clear-signed, methodical and patient so you don’t miss anything on this unique road but instead can fully savor the experience Tokaido has to offer.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This thrilling adventure game is made for 2 to 5 players and is suitable for ages 8 and older. Average playtime is approximately 45 minutes.
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Product information
Product Dimensions | 12.2 x 12.2 x 2.75 inches |
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Item Weight | 2.2 pounds |
ASIN | B0757QD8FY |
Item model number | TKD01 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #47,144 in Toys & Games (See Top 100 in Toys & Games) #1,414 in Board Games (Toys & Games) |
Customer Reviews |
4.7 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | January 26, 2018 |
Manufacturer | Funforge |
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Product Description
Elegance has always been at the core of Tokaido. This year at Gen Con, we were very pleased, with the help of Antoine Bauza himself, to unveil the first look at the upcoming , beautiful new version, the Tokaido 5th Anniversary Edition. With new artwork from Naïade, new graphics design for the cards, new panorama pictures for travelers to combine, and a fresh new graphical look, the Tokaido 5th Anniversary Edition will be both a new product that stands on its own while also continuing the tradition of elegance and beauty that everyone expects from this beloved brand!
Each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, players will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places. At the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.
From the manufacturer
Tokaido | Tokaido: Crossroads Expansion | Funforge Tokaido: Matsuri Expansion | Tokaido: Collector's Accessory Pack | Professor Evil and the Citadel of Time | Professor Evil and the Architects of Magic | |
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Customer Reviews |
4.7 out of 5 stars
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4.7 out of 5 stars
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4.6 out of 5 stars
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4.5 out of 5 stars
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4.4 out of 5 stars
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4.9 out of 5 stars
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Price | — | $17.10$17.10 | $29.99$29.99 | — | $23.94$23.94 | $10.86$10.86 |
Type of Game | Board Game | Board Game | Board Game | Board Game | Board Game | Board Game |
Number of Players | 2-5 Players | 2-5 Players | 2-5 Players | 2-5 Players | 2-4 Players | 2 Players |
Average Playtime | 45 Minutes | 45 Minutes | 45 Minutes | 45 Minutes | 90 Minutes | 30 Minutes |
Recommended Player Age | 8+ | 8+ | 8+ | 8+ | 8+ | 8+ |
Game Objectives | Travel the famed Tokaido road, visit hot springs, try new food, and paint landscapes. | Experience cherry trees in full bloom, luxurious bathhouses, good luck charms, calligraphy, legendary objects and even clandestine gambling rooms. | Add game-changing festivals and 16 new travelers to your journeys. | Upgrade the content of your original box to the Deluxe Edition with 16 traveler miniatures, metal coins and plastic point markers and player tokens. | Can you grab the Mona Lisa, the Rosetta Stone and Excalibur before time runs out, or will these priceless artifacts be lost forever? | Stop Professor Evil from using his new time portal to keep stealing treasures. |
Theme | Japan | Japan | Japan | Japan | Sci-Fi/Secret Agents | Sci-Fi/Secret Agents |
Strategy Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Adventure Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Set Collection Game | ✓ | ✓ | ✓ | ✓ | ||
Expansion(s) Available | ✓ | is an expansion | is an expansion | is an accessory pack | ✓ | is an expansion |
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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the board game fun and easy to learn. They appreciate the detailed instructions and bright watercolors. Readers also mention the game has enough strategy to be interesting and keep them engaged. They also appreciate the excellent build quality.
AI-generated from the text of customer reviews
Customers find the board game fun to play. They mention it's amazing, thoughtful, and enjoyable for all types of board gamers. They also appreciate the original entertainment value and engaging mechanics. Additionally, customers say the art is lovely and the components are top-notch.
"...It is a pleasant experience to play this game on a cold rainy day; with a bit of imagination, you really feel as though you are travelling along..." Read more
"...new to games I love to pull this 1 out because it’s easy to learn and fun. Not to mention people find the artwork stunning...." Read more
"It's a great family game easy to learn and fun" Read more
"...Other than that, the game is solid, and Tokaido + Crossroads is really the only right way to play Tokaido...." Read more
Customers find the board game easy to learn and play. They mention the instructions are detailed and include a lot of examples with pictures. They also say the decisions are fairly easy. Customers say the game is complex enough to keep everyone on their toes, but not too difficult. They appreciate the stunning artwork and the game setup and play in under an hour.
"...It is simple premise, so I found myself surprised at the light tactical nature of the game...." Read more
"...If someone is new to games I love to pull this 1 out because it’s easy to learn and fun. Not to mention people find the artwork stunning...." Read more
"It's a great family game easy to learn and fun" Read more
"...The artwork is stunning and the game sets up and plays in under an hour even with new players or those prone to analysis paralysis...." Read more
Customers appreciate the art quality of the board game. They say it's beautiful, great to look at, and painted in bright watercolors.
"...Everything is (digitally) painted in bright watercolors, with quite a bit of variation within each type of encounter...." Read more
"...I love the art and concept. Anyone at any age can play. Young children who are focused and interested can certainly pick this up...." Read more
"...The artwork is stunning and the game sets up and plays in under an hour even with new players or those prone to analysis paralysis...." Read more
"Tokaido is a great game with an element of strategy but mostly very laid back...." Read more
Customers find the strategy of the board game interesting and engaging. They say the concept is unique and the game play is easy but oddly strategic. They appreciate the new items that add a new layer to the game and make them think.
"...Tokaido won't win any awards for it's strategy, it will keep your brain engaged enough during your play...." Read more
"...The artwork is beautiful and the concept is unique. They compliment one another nicely...." Read more
"...Almost totally strategy, very little luck involved, which we like. The game board and materials are lovely." Read more
"We love this game. It's a perfect amount of strategy mixed with luck and overall enjoyability...." Read more
Customers are satisfied with the build quality of the board game. They mention the components are nice, the artwork is beautiful, and the game board and materials are lovely.
"...Not to mention people find the artwork stunning.Component quality is very nice...." Read more
"very nice and well done game." Read more
"...The game board and materials are lovely." Read more
"...Everything was perfect, and am excited to begin playing!" Read more
Customers find the board game relaxing, calm, and chill. They mention it's interesting to play, comfortable for conversation, and challenging with 4+ people. The artwork is beautiful and adds to the zen-like experience of playing.
"I love the relaxed strategy that goes into this game. My wife and I love it!" Read more
"Tokaido is a relatively simple game that gives you a very relaxing feeling while playing...." Read more
"...I read that this is a relaxing game which it totally can be, or you can connive your way to victory by subtly wrecking the other players' strategies...." Read more
"...of strategy, but not so much to detract from a simple, fun, and relaxing escape." Read more
Customers find the expansion adds different options to the game. They mention it adds an interesting level of choice and strategy to the set collection game. Customers also appreciate the extra choices at each stop and the new characters. They say it makes for a very engrossing, interesting set collecting game with lots of ways to win.
"...There is enough variety among the encounter types - and of course the imagination is limitless - to turn the game into a great story-telling game!..." Read more
"...It's great for collectors because the artwork is beautiful and the game play is engaging...." Read more
"...It adds another level of strategy to the game as it allows of more choices...." Read more
"...It adds an interesting level of choice and strategy to the game, as well as several fun new characters and items...." Read more
Customers find the expansion value of the board game great. They say it adds a good deal of extra dimension to the base game and provides choices for most spaces.
"Crossroads is a wonderful expansion for one of the best board games on the market...." Read more
"...the game by offering alternative card choices for most spaces, upgrades/ power-ups, and an incentive to progress on the track faster, despite the..." Read more
"A great expansion to the base set. The quality of the material used is the same as the original set...." Read more
"...Tokaido but thought it was getting too predictable, this expansion is a great addition." Read more
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Let's start with the mechanics. Tokaido is an odd combination of the Game of Life and Parcheesi, with a unique movement twist thrown in. Tokaido is based on Tokai-do, an old road that runs between Kyoto and Tokyo. The board is a representation of that road, with stops for beautiful views, hot springs, inns, and the like. Every turn, the last player on the road will move as little or as far as they would like - no dice rolling, no spinning, you decide the distance. However, you cannot stop at a location occupied by another player (the Parcheesi element), and all players must stop at the various inns for everyone to catch up. When you make stop, you will engage in an encounter and various things will happen - too varied for this review - all of which are based around points or money (the Game of Life element). You can also potentially gain benefits based on the ability of your traveler (there are 10, increasing the replayability substantially).
It is simple premise, so I found myself surprised at the light tactical nature of the game. Where and when you move matters quite a bit, as does when you move into an inn. Your timing can both hurt your opponents and yourself if you're not careful. On top of that, you need to decide whether to play to your abilities or worry more about hamper your opponent's. While Tokaido won't win any awards for it's strategy, it will keep your brain engaged enough during your play.
The theme and the art are what really steal the show and bring the game to the table. As noted, the game is about a journey, a peaceful walk in a slower time. Everything is (digitally) painted in bright watercolors, with quite a bit of variation within each type of encounter. For example, when you draw a meal card at the inn, there are 10 or 12 different food types. It is a pleasant experience to play this game on a cold rainy day; with a bit of imagination, you really feel as though you are travelling along the coast of southern Japan.
To me, it is that ability to inspire the imagination that puts Tokaido into the 5-star territory. Once the mechanics are explained, our house rule will be that you don't receive your points unless you role-play the encounter. There is enough variety among the encounter types - and of course the imagination is limitless - to turn the game into a great story-telling game! On top of being great for kids, it helps make the game remain meaningful even when you are in last place. Even if you don't play that way, you will find yourself writing a story in your head.
I would strongly suggest this game for any family and as a light breather for game groups. It is a simple game, but one that can still make you smile if you let it.
The artwork is beautiful and the concept is unique. They compliment one another nicely.
If someone is new to games I love to pull this 1 out because it’s easy to learn and fun. Not to mention people find the artwork stunning.
Component quality is very nice. Makes a great gift and appreciated by board gaming enthusiasts alike.
I’ve played this game probably 50x and it never gets old. There is high replayability due to the variable characters and your turn order rotating each round.
Rounds are fast depending on the number of players but easy to finish in 20-30m with 4 players teaching someone. Rounds can go much faster with experienced players.
I love the art and concept. Anyone at any age can play. Young children who are focused and interested can certainly pick this up. Great entry point for new board game players and a classic for those who enjoy board games.
This is a light game but can be explored by strategists to great effect (considerations: start with more money or other bonuses like extra souvenirs, move first now or last to secure points on particular segments ahead, etc.).
Base Tokaido is very very light, almost to the point that it's only fun with children or very new gamers. This expansion adds a decision to every space on the board except the inns, and, surprisingly, that seems to be enough to really add a fair amount of strategy- when you land on any space, you have your choice of drawing a random Tokaido card (or 3 and choosing depending on the space), OR you can pick up the ENTIRE crossroads deck of 6 cards for that space and pick ONE card from it (often for a price).
The Temple now gives you the option to purchase an amulet for 1 coin (again, not at random- you pick one of 6 from the deck). Each amulet acts as sort of an "instant" card from Magic: The Gathering, being able to be played at any time that they would have an effect. For example, one of the cards let's you occupy the same space as someone else even if it's occupied (when both of you are last place on the board, you move first). Another let's you get a single meal card for free. You pick up the whole deck and choose this card in secret (the deck is kept face down for this reason).
The Village now has the option of letting you acquire one of six legendary objects- 2 of them, for 1 coin each, give you a point for every souvenir and legendary object in your collection; 2 of them, for 2 coins each, add a 5th suit to your souvenirs worth up to 9 points; the last 2 are legendary katanas worth 3 coins each that score 8 victory points. The village is arguably the most contested space on the board with the expansion so long as players have money, and making the decision early on to purchase a 5th suit or a card that scores a point for every souvenir/legendary object is an extremely risky one, especially with lots of players competing for villages, while buying a katana has less potential points, but might be enough in the late game to get you just far ahead enough.
The Hot Springs now let you choose to instead buy a bathhouse card for 1 coin instead of drawing from the 'monkey" deck. Bathhouses are ALL 4 points each.
The Encounter (traveler) space let's you draw a calligraphy card instead of meeting someone. These, like the amulets, are chosen in secret, and give you a secret goal to complete for extra points- one, for example, gives you extra points for accomplishments and other calligraphy cards (including itself), while another gives you extra points for arriving at the last inn last.
The three painting spaces give you the option of drawing one of six cherry trees, all of which are worth 2 points and give you a coin. This simple addition is actually my favorite of all the new decks, as it allows anyone who gets blocked from the bank another way to acquire money, AND it doesn't force someone from having to skip a painting space simply because they already finished that space's panorama (if the deck is empty, they will then have to skip the space). The downside of not getting the huge potential points of completing panoramas could be worth the coin, especially if other people are competing for panoramas and you simply wish to block them.
Finally, the bank gives you the option to gamble 2 coins (if you have them) and roll a die for a payout. The die has faces X, 1x, 2x, 3x, 3x, and 4x, meaning there's a 50% chance of getting more than 3 coins net (that is, more than 5 coins), while it gives a 50% chance of a net less than 3 coins. This option is often the least picked, BUT it's potential payout for, say, a low wealth character that early on decides to wager to get even with everyone else, or for someone towards the end who just needs a lot of money for whatever reason, makes it a valuable one to have in the game. Strategically, it's a worse option most of the time, but the fact that it's there and can absolutely put someone into the lead makes me happy that it exists.
The expansion also comes with 6 new characters (adding to a total of 16), 4 of which can actually be played in base Tokaido. One of them is completely under-powered (he starts with 0 coins and gets a coin for each painting space he lands on, with a potential payout of up to 9 coins, which ties with one other character in coins without having a relevant ability). However, the other 5 are perfectly fine for the most part.
It should be noted that the rules are a tad confusing- online FAQ's helped me figure out exactly what IS and ISN'T counted between the two games, and the interaction of symbols between the two games basically comes down to this:
- If a character's ability is activated on a space, then it activates even if the Crossroads option is picked (like the man who gets a free donation to the temple every time he lands there still gets a donation even if he picks to buy an amulet).
- If a card or ability scores bonus points for a type of Tokaido card, it DOES extend to the Crossroads cards (like the man who gets a bonus point for every hot springs- he also gets points for bathhouses).
- If a character's ability let's them draw a card for free or for a discount, it ONLY refers to the Tokaido card pictured (like the woman who gets the cheaper of two souvenirs for free, or the man who draws a souvenir every inn).
This discrepancy was a bit confusing at first, but it becomes natural enough after a few plays. The rule book, after reading it three or four times, didn't do a very good job explaining this, but comments from Antoine Bauza himself allowed people to figure out these basic rules. Other than that, the game is solid, and Tokaido + Crossroads is really the only right way to play Tokaido. If you like Euro games and perfect theme, GET THEM BOTH.
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The game also has the added bonus of being beautifully drawn and a delight to look at.