Marvel vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom: Clash of Super Heroes

released on Jan 12, 1998

Marvel vs. Capcom: Clash of Super Heroes

released on Jan 12, 1998

Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss.


Also in series

Taisen Net Gimmick: Capcom & Psikyo All Stars
Taisen Net Gimmick: Capcom & Psikyo All Stars
Capcom vs. SNK
Capcom vs. SNK
Capcom vs. SNK: Millennium Fight 2000
Capcom vs. SNK: Millennium Fight 2000
Marvel Super Heroes vs. Street Fighter
Marvel Super Heroes vs. Street Fighter
X-Men vs. Street Fighter
X-Men vs. Street Fighter

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Jogo de luta arcade definitivo maravilhoso perfeito obrigado meu deus

Altas tardes jogando contra os amigos da escola, comendo pão e bolacha. Porradaria franquíssima e sincera.

Literally my favorite game of all time.

My college built a small arcade for their Welcome Bash and MvC had the biggest crowd even though only a few people knew the characters and even fewer knew the game. But people were still into it. Maybe it was the personalities of the people playing, maybe it was the game itself, but this was a spectacular social experience.

I played one game and got my ass beat, but people were still cheering for me. People wanted me to be the underdog. External influences asides, the spectators also understood the characters more than in other games too. They knew who Spider-Man and Captain America are, so it made them more comfortable to try it out and even try out one of the Capcom characters once they picked their superhero of choice.

There really is no separating the social aspects of fighting games from the quality of the game itself and how it influences the fun I had. But there is also no point in trying to do that to begin with. Fighting games and the lasting impact are measured in the strength of their communities. And although we were all button-mashers, we were button mashers with gratitude and humility when we beat the shit out of each other.

Super duper fun, please bring back my goat Gambit.