Resident Evil Code: Veronica

Resident Evil Code: Veronica

released on Feb 03, 2000

Resident Evil Code: Veronica

released on Feb 03, 2000

Resident Evil Code: Veronica is the fourth video game in Capcom's Resident Evil survival horror series. The game continues the survival horror gameplay of its predecessors: the protagonist explores the surroundings, fighting monsters and solving puzzles. However, it is the first game in the series to do away with pre-rendered backgrounds using a fully polygonal 3D engine instead, which allows for features such as real-time lighting and camera movement. Still, such movements are only used sparingly, and the use of perspective is mostly unchanged from earlier installments: the camera automatically switches to different static angles showing protagonists, monsters and rooms from different spooky viewpoints.


Also in series

Resident Evil Zero
Resident Evil Zero
Resident Evil
Resident Evil
Resident Evil Gaiden
Resident Evil Gaiden
Resident Evil Survivor
Resident Evil Survivor
Resident Evil 3: Nemesis
Resident Evil 3: Nemesis

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Estuvo muy genial! conserva la esencia de los anteriores juegos, aunque sentí que se me hacía un poco enrredados los mapas, los puzzles son hermosos!. Es un juego bastante largo, pero lo recomiendo acá sigue siendo Resident de los clásicos :D

Okay. It's cool to play the tough guy act, conform to formalism and functionalism and attack anything I deem "objectively bad" as what it seems to be, a crapshow of unforgiveness. But actually? It sucks to not like something others seem to hold on dearly. Aggressiveness doesn't change the fact you are on fault, you didn't see the some in the "thing", failed to capitalize mentally for it. No matter how much you try.

and BOY surely I tried. In fact I think i liked the game a lot more when I wasn't playing it again. the first time was absolutely miserable, back in 2021, but the amount of pullback and throwing myself in made it all endearing. The NEW first run went something like this: after unlocking the submarine, zombies ate my ass. Then, bandersnatches made it into the scene and also ate my ass. I even was out of bullets AND darts cuz I forgot CV REALLY LIKES to respawn enemies. So i started looking into the whole "why in the HELL this title doesn't have easy mode", a mode I NEVER played any RE before other than my first REMake run. I discovered japanese versions actually DO have an easy mode that didnt get here on any release because... Because fighting against renting? Cuz they didn't have time to implement it in a fundamentally equal version, that was never added on re-releases anyway? Cuz it was a big FUCK YOU for years of complaining how easy RE games were gettin'? Americans big japanese smol?

I dont fucking know but it didnt make any sense. So i start playing on easy mode in japanese. And... Oh my God, it was worse. Way worse. Mind you, I wasn't playing on very easy. Just easy. It was... TOO EASY. Like, badly designed levels of easy. Not even RE3, man. Seven first aid kits in the metal detector room, three more in the box, 500+ bullets and 500+ darts by the time i got to the palace, double life stock. In fact, it was so easy it started to mess with inventory manage since you had so, so, so much resources I actually had to go saverooms MORE often... and it was still a slog of retracing steps and trying to not lose yourself. okay, i get it, easy mode sucks.

the third run was normal mode again and learned to use the knife -the strongest ever-, which was still incredibly unreliable unless you had it all muscular prowess, getting carnage knifing and cutting and plapping zombo legs. got to palace, still my ass kicked. okay, AGAIN. started to knife bandersnatches and kick the game's ass... and got to half the game almost... and I was done. I was this close to master its cumbersome proposals, its stupidly longwinded corridors, its respawning doggos and bandersnatchetters bandersnatching their way to annoying enemy number one. Noped out.

I knew all the twists. the weirdcore gaygazy Ashford family threads and transphobia/transdetection established, even appreciated them a bit as an exploration of aristocracy eating itself -through questionable choices offcourse-. I love the gothic aesthetic choice, the fascination with war and excess that even bleeds in the whole design of the game, so careless, so irredeemably in love with its own farts. i even get a kick of Claire and Steve's nonsensically childish portrayal of trauma and the worst romance in the history of Resident evil as the b-movie schlockadongus it is, accepting its stupid roots. wesker weskerin around, Chris being part of this, the European wonder exploration. i love the return of the UNCANNY in RE after two urbanized settings, the sudden changes of scenery, the gamification of these nonplaces, the sensation of despair and survival through digital brutalism, richness and the pitiest of labs, the "fuck you" attitude, the stakes so high, the weirdness of its color palette amplified by rendering. i love Code Veronica as episteme.

But i HATE to play this fucking game. it dies as soon as i take control.

Talvez o melhor Resident da fase câmera fixa. Acho que fica pau a pau com o 2. No 2 a exploração e a ação é melhor, nesse tem desafios mais interessantes e puzzles melhores. Tomei soft lock no final do jogo por não ter munição o suficiente pra enfrentar o Boss, mas ainda assim um jogaço.

This review contains spoilers

Forgive the short review, I'm sleep deprived. I tried to offer some cogent thoughts below.

This game is perfectly encapsulated by a cutscene towards the end of the game where Steve, an annoying brat, transforms into a giant lizard in a scene that's meant to be tragic. Throughout this scene, I thought "Wow, this would be great if the character was compelling." That's all this game is: Wasted Potential. That said I don't think it's awful, just kinda frustrating and disappointing. I never say this, but it deserves a remake.

Te odio bandersnatcher
Adios Steve nadie te recordara ni en 2024