Sonic Heroes is an adventure and multiplatform video game in the Sonic The Hedgehog series, developed by Sonic Team and published by SEGA for the Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox and Microsoft Windows PCs. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. This game differs from other Sonic games by allowing the player to take control of one of four teams, each with three characters, who each have unique abilities to use. The game received mixed reviews from critics but it performed commercially well, becoming a million-seller and making the best-selling lists for all three of its original platforms. Join Team Sonic, Team Dark, Team Rose and Team Chaotix in a multiplatform adventure! Run, Fly, use your Power, grind, swing through 7 different levels with unique paths, fighting evil and solving puzzles for each team.
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Some extra positives are that the music, stage themes and the upgrade mechanic for the characters are all really great.
To start with, having four campaigns is not a terrible idea if the gameplay styles were more different. But they're not. They play mostly the same with the exception of the special moves of the speed characters, and some moves from the power characters. I never noticed a difference in any of the fly characters, other than Charmy's ability to open those flowers. But that doesn't really count, now does it?
The level design itself is actually quite good. I like levels from across the entire game in general. I think the bigger issue is how the game feels to control. I don't think I'm the only person to feel this way, but this game feels slippery compared to the previous two adventure games. The flying characters feel very awkward throughout all campaigns, and the power characters feel awkward with stop and start movements that feel kind of jittery. The homing attack works great, but I feel like it's really missing the "oomf" that it has in the Adventure games.
It also cannot be overstated how much worse this game feels when you have to play through it four times in a row. If it felt great to control I genuinely believe that there would be no issue playing through the campaign 4 times, because the levels themselves are really engaging. But the controls really start to get on your nerves after a while.
In short, this is a game hampered by having four separate campaigns, and its somewhat awkward controls. The level design itself is great, and the soundtrack is great, but it's hard to enjoy due to its repetition.