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Favorite Games

Final Fantasy VIII
Final Fantasy VIII
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
Yume Nikki
Yume Nikki
Fire Emblem: Thracia 776
Fire Emblem: Thracia 776
Mother 3
Mother 3

613

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Games Backloggd


Recently Played See More

Bushido Blade
Bushido Blade

Sep 16

Tobal No. 1
Tobal No. 1

Sep 16

Illbleed
Illbleed

Sep 16

Chocobo Racing
Chocobo Racing

Sep 14

Chrono Cross
Chrono Cross

Sep 14

Recently Reviewed See More

Attempts to subvert or critique the gaming medium's obsession with violence are something that will always be fascinating to me in how they go against what games have conditioned our dopamine receptors to react to. And fighters are a type of game that's inherently difficult to take in this direction. Not only do they have violence as a core part of their identity but multiplayer is seen as a nigh-ontological part of the genre, discouraging fighters from having this kind of commentary so as to not disrupt the main thing that drives sales.
Bushido Blade stands out among its peers in how it's primarily a single player experience that ruminates on the violence inherent to the genre. Taking heavy inspiration from samurai films, combat is quick and it's not uncommon for fights to be ended in a single blow. There is a quietness to the game's environments that serves as contrast to the violence the characters participate in and comment on. The character I played as in my run of the story mode, Red Shadow, only embarks to Hanzaki's dojo with the intent of killing one person but ends up having to kill more people than she had previously estimated. This somber violence is further juxtaposed against the game's defining feature, the bushido system, which sends you back to the title screen and forces you to start from square one if your victories were obtained in a manner deemed "dishonorable" by the game. It's a nuisance, only serving to put you at a handicap and end your runs for reasons unexplained by the game.
And when you comply with this restriction, does it really change anything? "Honorable" or not, your opponents still died.

This review contains spoilers

I think what makes Illbleed's B-movie homage so successful is this feeling of apathy that progressively builds as the game goes on. The first two stages can be pretty brutal with Stage 1 throwing you in head first and expecting you to figure out key mechanics (namely the horror monitor) on your own and Stage 2 being pretty damn stingy in regards to saves. But at some point, the friction begins to wear off. Increased access to money means it's very easy to stock up on healing items and take away the tension and the stage design doesn't increase in complexity, difficulty, etc. to make up for that. While this kind of difficulty curve where the start of the game is the hardest and later sections can't keep up with the player's access to more resources and/or greater knowledge of the game's systems aren't exactly novel (SMT and Megaman Zero are game series off the top of my head that are defined by this difficulty curve), it sticks out in Illbleed because of how much it compliments the game tonally. Stage 4 ends with an anticlimax where your character makes the boss kill itself, stage 5 initially presents a mystery surrounding a rogue employee getting killing staff (something that would be a narrative turning point in horror that takes place in this type of theme park setting) only for said mystery to conclude with no answers and to never be addressed afterwards, and stage 6 is not only the most absurd premise but actively rewards you with one of the main resources for skipping story points. Illbleed isn't just adopting the aesthetics/conventions of B-movies but rather representing the experience of delving deep into them: initially being scared when you have little experience with them, eventually becoming apathetic to them as their ability to scare wears off, and finally seeing the humor in their cheesiness.

Story mode dialogue: If you can beat me in a race, we'll be best friends :) I'll even tell you what this track's magic does so it's fair :)
Story mode gameplay: The harshest, most meanspirited turns to have ever been put in a racing game