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Bushido Blade stands out among its peers in how it's primarily a single player experience that ruminates on the violence inherent to the genre. Taking heavy inspiration from samurai films, combat is quick and it's not uncommon for fights to be ended in a single blow. There is a quietness to the game's environments that serves as contrast to the violence the characters participate in and comment on. The character I played as in my run of the story mode, Red Shadow, only embarks to Hanzaki's dojo with the intent of killing one person but ends up having to kill more people than she had previously estimated. This somber violence is further juxtaposed against the game's defining feature, the bushido system, which sends you back to the title screen and forces you to start from square one if your victories were obtained in a manner deemed "dishonorable" by the game. It's a nuisance, only serving to put you at a handicap and end your runs for reasons unexplained by the game.
And when you comply with this restriction, does it really change anything? "Honorable" or not, your opponents still died.
This review contains spoilers