As the new millennium approaches, cults, sects, and crackpot prophets flood the worldwide media. But for Michael Arcangelo none of their catastrophe theories are more frightening than the Goodknight virus. Michael suspects it is the work of a mysterious programming genius, who designed it to create a computer role-playing game so real it can kill. Now Michael and his team of techno-wizards must descend into a harrowing and convoluted world of reality and fantasy. But what they discover is even worse than they could have ever imagined. For the so-called game is already out of hand, the virus has taken over the Internet, harnessing the power of the millennial frenzy already sweeping the world. And if they don't find and defeat the twisted mastermind responsible, humanity will wake from its worst nightmare to find the end of the world is truly here.
A friend of mine lended me this book and I was skeptical at first. However, the cover is misleading. This is a great techno thriller about AI taking over the internet... Twenty years ago. Despite some dated references, it's still viable and it still rocks! I fell hard for the couple, love the characters... It's a great story!
You would have to have lived in a hole for the past forty years not to get at least some of the jokes in this book-- and even if you had lived in a hole, you'd still probably think it was funny. This is sci-fi at its best, when it's about science making the leap from everyday life into something completely and totally beyond. If you like video games, roleplaying games, crossword puzzles, mysteries, Sherlock Holmes, Lord of the Rings, fantasy, dragons, elves, Monty Python, Isaac Asimov, pop culture, Star Wars, Star Trek or making fun of any of the above, read this book.
This book changed my life - I *still* judge all the techno-novels that I read by this gold standard. I can't say it is the best book I've ever read... or the most well-written... but I CAN say that I love this book!
If I had to summarise "Wyrm" in two words it would be quite easy, “Missed Opportunity" When I started reading this book it caught me. Although I´m not an expert on computer engineering Mark Fabi gets to explain concepts like the difference between Virus and Worm or how a AI works without interfering too much in the narration so that any reader has the necessary tools to enjoy reading. Despite having problems like the lack of a good character´s construction or personages who don’t evolve I think that it isn´t a big problem, the real main character of this novel is the Wyrm and how it (him?) adapts and evolves. In fact, despite these problems it´s a very enjoyable book at least until Michael and the rest of characters entered in the “Virtual World/Role Videogame”. From this point the book becomes a kind of fantasy fanfic. It´s like Mark Fabi was a frustrated fantasy author and he obligated us to read his undistinguished fantasy novel inserting it inside his great sci-fi novel, ruining his story by the way. And then there is the romantic sub plot, really it was necessary? It brings nothing to the novel. First, Al seems that the character of Al is created only to please the fantasies of geeks readers, a good-looking computer science, how could she be more stereotyped? In place the Michael-Al´s love story is insubstantial, Michael hates her, they go dinner and fall in love. They have an idyllic romantic story and they broke, because… I don´t know. He treats her like a girl or something like that. Deus ex Machina. After he saved him (Alert of cliché) and they get back together and she is pregnant. I´m crying ☹ In short, if Michael had decided to focus in the sci-fi plot and dispense with the romantic and the fanfic he would have written a shorter and better novel.
Wyrm is a book about Michael Arcangelo (eyeroll) who works as an IT consultant clearing viruses and worms from computers. His university friend hires him onto their project about an AI called Goodknight that has been developed to play chess against the masters of the world in a tournament, however, Goodknight has been infeced by a virus and Michael has to clear it out. This opens a can of wyrms (heh) that unveils a conspiracy that may signal the end of the world.
I really enjoyed this book in all of its early 2000s tech glory. Imagine Hackers * Sex and the City * Scary Movie. It's a goofy, fun romp with a bunch of tech-guru stereotypes, funny characters, one hot chick that has to become the protagonist's girlfriend and also feels like a self-insert that the author wrote for himself. The author helps us out a lot by explaining common tech terms and the differences between different types of IT systems/networks in an early 2000s scope, which is still kind of relevant today.
The perspective was written mostly in first person until chapter 6 of the book, where it's written in third. This part of the book was a bit disorienting, and I think the author's desire the keep the book at 18 chapters with three equal sections kind of took away from it in the end. The second section of the book technically starts in chapter 5/6, and then part 2 picks up after the characters have already transitioned into a new part of the book, so it seems almost pointless. The middle section of the book went on for so long, it felt like a huge drag.
This just went on for way too long and I never felt like there were any stakes. I also felt like the reveal between Al and Mike was kind of lame and stereotypical, it felt like Bold and the Beautiful. Their relationship, in general, was pretty forced and moved way too fast. The allusions to sex were so cringey but also so early 2000s at the same time, I couldn't really say anything negative about it cuz it kinda fit that era of writing. Mike's voice is really so strong in this book, he was a very well-fleshed out character.
Glad I read it, a lot of fun, and I really liked the multiple fonts used in the book to denote different documents.
this book is tough. there's a kernel of a *really interesting* cyber narrative in here that i found highly compelling. unfortunately, it's about 300 pages too long and full of irrelevant filler, irritating references, long 4th wall breaking explainers, and dad jokes.
i can't in good faith recommend it without the strong advice to skim when you recognize the filler parts.
it's fascinating to compare it to the much later ready player one which (knowingly or not) lifts a lot of the same premise but in a much dumber and less interesting way.
I was reminded of this book by Ready Player One's success, and decided to see whether it holds up - and somewhat surprisingly, it does. Although the technological details are of course rather dated by now, the core idea still stands, and for a work of fiction is references to tech and computer science are pretty accurate. Basically a nerd adventure, but instead of dealing with things as superficial references, they're actually considered and incorporated in the plot.
This book really doubles down on its incredibly specific interests, but I generally like that in a book... And while, when it was published, it was "current"; I actually enjoy reading it now more; as it serves as a look back into the tech and tech culture of pre Y2K and the early days of the net. Some things haven't aged well, (the romance particularly), but overall - a fun, period piece, geeky tech thriller.
I don’t keep many paper copied of books, but this is one of them. I loved this book. It’s adventurous, there are puzzles - I enjoy the characters... I have never found another copy of this book, digital or otherwise, and despite writing to the author, have not been able to locate a copy of the sequel.
I feel like I have a gem I’m hoarding, but would love to share the wealth.
I read this back around the turn of the millennium, and I remember liking it a lot, not sure how I liked the characters, but I found the story and world building fascinating (iirc)
This book has a bad case of first-novel syndrome. Not the usual one of the story being a badly-disguised autobiography with extra colour, but the "throw everything in and the kitchen sink" one.
Not that this is a bad thing. If anything, the book needs the ludicrously OTT approach to make the underlying premise work. As it is, he posits a genuinely scary idea and executes it with real flair.
Sure, the technology now feels dated (well, apart from the full-sensory input chair, but I'm sure that exists now), but the central conceit still works. Indeed, part of me wonders if a Wyrm might be evolving somewhere like World of Warcraft even as I write...
(edit: I've just finished (22/11/11) reading Ready Player One which has an awful lot of structural and stylistic similarities with this. Not that that's a bad thing.)
This kept me reading with combination of exuberant charm and high levels of geek-appeal due to all the references, both subtle and otherwise, to technology, SF and mythology.
Ultimately I was left rather unsatisfied by the lack of any real struggle or tension – no matter what the problem the hyper-competent hero could always make a couple of calls, get on a plane and end up face to face with the world’s foremost expert in the problem domain (who could always be convinced of the possible existence of a malign AI within a paragraph or two).
An odd book that seems confused about its target audience; the style feels aimed at the airport bookstore techno-thriller market, but the references are very SF/gamer geek oriented.
I liked this book. It defines the tech-y exuberance of the 1990's, when the Internet was just beginning to come into widespread use and it seemed like solutions to many problems would soon be a mouse click away. In a few respects it is kind of like the TV show "Friends," in that the reader has to wonder where these people get all their money and their neat apartments. I know IT pays pretty good, but this book seems to stretch it a little. It does have several tongue in cheek references to sci fi; i.e, "Vogon Poetry."
I read Wyrm in high school by chance, picking out of the library because the cover was neat and I'd about read everything else, and loved it to pieces. When I graduated, I tried to find a copy at every book store in town, and even thought about offering to buy it from my school. Finally, my mom suggested Amazon and I was thrilled to find that they had this seemingly-rare, unheard of book. I've read it twice since then and love it more each time. It's a true hidden gem. I'd kill to read Fabi's other novel!
For those of you who like to listen to old IT stories, or just those who like the fact that you can recognize parts of Philadelphia in the story, this is a collection of rare terms and a mini-adventure packed in one. Developing a theory that's far-fetched at times and not always understandable (even working with computers as long as I have), this was recommended to me by Louise, and I'll consider it one of the more fun reads in recent memory.
One of the craziest books I’ve ever read. You really had to have been into geekdom in the late 90’s to appreciate it. It’s hacker culture pre-2000’s plus role playing plus chess all mixed together with the “A.I. gets self-awareness and is now going to cause the end of the world” scenario. Other than that I’d recommend it and I would read it again some time.
No soporta la comparación con otros libros de temática similar, por ejemplo REAMDE de Stephenson, RPO de Ernest Cline o Neuromante de Gibson.
Lo que menos me ha gustado es la transición entre lo real y lo virtual, demasiado forzado y poco creíble. Además los personajes tienen demasiado poca profundidad y el protagonista suena demasiado a primera persona.
One of my favourite computer science fiction books of all time. I especially like the first half as during the second half it veers towards a fantasy setting more and I preferred the characters' real-world interaction. Great philosophical and original ideas raised in this book, highly recommended.
The tech and conflict are very much a product of the 90s, but it's all entertaining regardless. There are mind games (including a crossword puzzle the reader can fill out for themselves), talk of psychology, copious jokes made only for "har"-ing at, and a healthy clip to the storytelling.