Sonia Grunwald
Seattle, Washington, United States
925 followers
500+ connections
Activity
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The #visionos Freeform team is #hiring in #Seattle and #SCV!!! We're on the look for an experienced technical leader (senior/staff) with a proven…
The #visionos Freeform team is #hiring in #Seattle and #SCV!!! We're on the look for an experienced technical leader (senior/staff) with a proven…
Liked by Sonia Grunwald
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The visionOS Freeform team's #hiring! We're on the look for a rockstar engineer (mid-senior) to help us build next generation spatial collaboration…
The visionOS Freeform team's #hiring! We're on the look for a rockstar engineer (mid-senior) to help us build next generation spatial collaboration…
Liked by Sonia Grunwald
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So excited to see this project come to life! I was part of the amazing crew that built the Hololens experiences the scientists in the show use to…
So excited to see this project come to life! I was part of the amazing crew that built the Hololens experiences the scientists in the show use to…
Shared by Sonia Grunwald
Experience
Education
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Pomona College
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Activities and Societies: Sponsor (selective leadership role as live-in mentor for first year students), Introductory Computer Science Teaching Assistant, ACM-W club member (Association for Computing Machinery Women)
Publications
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Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality
The Eurographics Association
Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically with consumer-level technology, their visual fidelity still falls far short of 3D avatars created with professional cameras and manual artist effort. To evaluate the importance of investing resources in the creation of high-quality personalized avatars, we conducted an…
Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically with consumer-level technology, their visual fidelity still falls far short of 3D avatars created with professional cameras and manual artist effort. To evaluate the importance of investing resources in the creation of high-quality personalized avatars, we conducted an experiment to investigate the effects of varying their visual texture fidelity, specifically focusing on identity recognition of specific individuals. We designed two virtual reality experimental scenarios: (1) selecting a specific avatar from a virtual lineup and (2) searching for an avatar in a virtual crowd. Our results showed that visual fidelity had a significant impact on participants' abilities to identify specific avatars from a lineup wearing a head-mounted display. We also investigated gender effects for both the participants and the confederates from which the avatars were created.
Honors & Awards
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Cum Laude
Pomona College
Graduated Cum Laude from Pomona College.
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Flintridge Grant Award Recipient
Pomona College Art Department
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People's Choice Award
Claremont College's Hackathon
We built a VR game controlled by hand motions using Oculus, LeapMotion, Unity3D, and Blender. Our game was called Revenge of the Butterflies.
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Best Game Design
Claremont College's Hackathon
In 12 hours, created a procedurally-generated 3D space game in Unity in which the user can fly infinitely in any direction, interact with AI-driven enemy ships, and mine asteroids animated to shatter on contact with the player’s lasers. Produced all 3D models, materials, and textures used in the game using Blender and Photoshop. Implemented complete integration with xbox game controller.
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Valedictorian
Rowland Hall High School
Languages
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English
Native or bilingual proficiency
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French
Professional working proficiency
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