Name | Description |
Games Played | How many games the player has participated in, during that particular season. |
Name | Description |
Goal | A shot on goal that crosses the goal line. |
Goals Per Game | This is the average number of goals scored per game during the season. You take the total goals scored and divide it by the number of games played. Doing this will give you the goals per game. |
Assist | An assist is an intentional pass giving a teammate a positional advantage which contributes directly to a goal. Any one direct pass by a player to a teammate who then scores a goal without having to dodge or evade an opponent, other than the goal keeper who is in the crease, is recorded as an assist. There can be only one assist on any goal scored. (A pass to the shooter, a pass that sets up a goal, a play that helps a teammate in gaining a goal). |
Assists Per Game | This is the average number of assists per game during the season. You take the total number of assists during the season to date and divide it by the number of games played. Doing this will give you the assists per game. |
Points | A unit of scoring or counting. The total running tally of goals and assists throughout the season. |
Points Per Game | This is the average number of points scored per game during the season. You take the total points scored and divide it by the number of games played. Doing this will give you the points per game. |
Ground Ball | A ground ball is recorded when a ball changes possession during live-ball play or when the ball hits the ground (due to check, drop, errant pass, or shot) and retrieval of the loose ball is directly contested (within a sticks length) by the opposing team. |
Ground Balls Per Game | This is the average number of ground balls per game during the season. You take the total ground balls and divide it by the number of games played. Doing this will give you the ground balls per game. |
Draw Control | A draw control is awarded to the player who controls the ball and/or creates an opportunity to play following the taking of the draw; i.e., gains possession following the draw. |
Draw Attempts | The amount of times a player uses the technique of drawing to put the ball in play at the start of each quarter, or after a goal is scored. The players squat down and the ball is placed between their crosses. One attempt equals one draw. |
Draw Possession | The center of the team that records the draw control is awarded a draw possession; this is a percentage of draws won by her team when the player takes the draw. |
DW | When your team gains possession from the draw, then the player that took part in the draw gets credited for a "Win."
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Draw Percentage | Take the number of draws won and divide that by the total number of draw attempts. Doing this will give you a percentage that in turn stands for the draw percentage. |
Total Shots | Total number of shots, a ball thrown or kicked at the goal with the intent of scoring and released above the goal line extended, as judged by an official. A shot or deflected shot remains a shot until the ball comes to rest on the field of play, a player gains possession of the ball, the ball goes out of bounds or a player causes the ball to go out of bounds. |
Shots on Goal | A shot is any attempt made by a player to score a goal. |
Shooting Percentage | The number of goals(G) divided by total shots(TS). |
Turnovers | A player loses control of the ball to the other team or in someway performs an action to cause her team to lose possession of the ball. |
Caused Turnovers | A CT may be awarded to the player if she performs any of the following actions resulting in a change of possession: stick check, interception, blocked pass or shot, drawn charge. |
Unforced Errors | A mistake made by the player, and not due to the opponent's skill or effort. When this mistake is made, the player that made such a mistake gets credited for an unforced error.
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Offsides | A team is considered offside when: a) It has fewer than three players in its attack half of the field (between the center line and the end line). b) It has fewer than four players in its defensive half of the field (between the center line and end line). |
Fouls | Fouls are awarded by the referee for rule infractions. |
Penalties | Losses of advantage imposed on a team or competitor for infraction of a rule. |
Name | Description |
Goalkeeper Minutes | Number of minutes the goal keeper plays. Generally, this number is rounded to the nearest whole minute. High school regulation time is 24 minutes per half |
Goals Allowed | Number of goals scored against the team while the goal keeper is playing in the goal. |
Goals Saved | A save is recorded each time a goalie stops a ball from going into her goal, that if she did not stop, might result in a goal for the opponent...a shot that hits the pipe is not recorded as a save for the goalie. |
Shots on Goal | The total number of shots taken on a goal keeper, which by definition is where the ball makes contact with the goal keeper while she is in her crease area, the goal posts or crossbar or crosses the goal line. The shot must originate from the front or side of the goal. When a shot hits a part of the goal post, does not go in and the ball continues in play, a shot on goal is NOT awarded and no save is credited. |
Shut Out | A goal keeper receives credit for a shut out only by playing the entire contest and not allowing any goals. If both opposing goal keepers play the entire game to a final score of 0-0, both goal keepers should be credited with a shut out. |
Win | A victory that is credited to the goal keeper. If the final score is 3-1 then the team with 3 is the winning team and the victory goes in the win column of the goal keeper. |
Loss | A defeat that is credited to the goal keeper. If the final score is 3-1 then the team with 1 is the losing team and the defeat goes in the loss column of the goal keeper. |
Tie | This just so happens to be the occurrence of equality in opponents score during a contest. Example: Final score is 2-2, meaning the game ended as a tie and the goal keeper would get credited for such. |
Goals Against Average | Goals allowed divided minutes played during a 48 minute game. |
Save Percentage | Take the total number of saves divided by shots on goal and you have the save percentage. |
Sudden Victory | Occurs after two 3-minute overtime periods where neither team has scored. Sudden victory is played until one team scores - there is no time limit. |