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Facebook Axes Internet Drone Project

In 2014, Facebook set its sites on offering internet access using high-altitude drones. This week, Project Aquila was canceled, with the social network leaving others to figure it out.

June 27, 2018
Facebook Project Aquila

It's hard to support Facebook as a platform recently due to the mess it has made of protecting people's privacy, but the social network does have a few projects everyone wanted to see succeed. One of those was Aquila, but Facebook has decided to cancel the project.

Aquila's aim was to bring internet access to the estimated 4 billion people living in areas of the world where the infrastructure isn't in place to offer it. Facebook's idea was to utilize a high-altitude platform station (HAPS) system to fill the gap. What it boiled down to is drones with very long flight times acting as the internet link for those on the ground below.

The project required progress in a number of areas of technology, with the aircraft being the first problem to solve. As the BBC reports, the drone Facebook developed had the wingspan of a Boeing 737 while weighing the same as a typical family car. All its power came from solar panels mounted on the wings, with batteries used to keep it flying at night.

At first the Aquila drone crashed, but then completed a successful flight lasting 106 minutes. That was back in June 2017 and clearly not much progress has been made on flight time since then (Facebook was aiming to achieve three months of flight time). The project also falls short of what Google-parent Alphabet has achieved with Project Loon. Using balloons, Project Loon's latest success was beaming internet access to over 100,000 users in hurricane-stricken Puerto Rico in November.

Facebook decided it is time to pull the plug on Aquila and leave it to others to continue development of internet drones. And it looks as though that may happen; Facebook says it's seen "leading companies in the aerospace industry start investing in this technology ... including the design and construction of new high-altitude aircraft."

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About Matthew Humphries

Senior Editor

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

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