Custom Escape Room Props

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 · Last updated 7y
a wooden box with an orange blow dryer in it's corner and some tools on the floor
Wooden Box w/ Electronic Push-Rod - Escape Room Prop
As advertised, this is a wooden box with an electric push-rod, which can be used with any escape room theme or other prop. When the prop triggers the box, it will open by the push-rod.
the electronic device is connected to wires and other electrical equipment, including an electric box
Water the Flower Escape Room Game
Players should pour water into the vase (flower not included) and fill it to a specific point to unlock a door, cabinet, case, safe, etc.
an electronic device is shown with wires attached to the back of it, and on top of
Voice Recognition Escape Room Prop (w/ Audio)
This prop is set up to recognize speech codes. If the password is spoke correctly, the lock will release. Adventures need to figure out the puzzle and get the correct speech code in order to say the word(s) in front of the recognition machine.
an old fashioned radio sitting on top of a table
Tune In to Drop Out Escape Room Prop (w/ Audio) (2)
Players must find the radio and tune in to the correct channel to hear the audio message playback (could be clue or password or any user-set message).
an old analog radio with manuals and dials on it's front panel
Tune In to Drop Out Escape Room Prop (w/ Audio)
Players must find the radio and tune in to the correct channel to hear the audio message playback (could be clue or password or any user-set message).
Players must press the button to start to countdown. When they stop it at the correct user-set time stamp (for example, 9.4), they will receive a point. Players must continue in this pattern until they accumulate the maximum number of points (can be set from 1-20), which will trigger a lock, door, safe, light, etc. Creepy Clowns, Stop Watch, Timer Clock, Timing Is Everything
Timing is Everything Stop Watch - Escape Room Prop
Players must press the button to start to countdown. When they stop it at the correct user-set time stamp (for example, 9.4), they will receive a point. Players must continue in this pattern until they accumulate the maximum number of points (can be set from 1-20), which will trigger a lock, door, safe, light, etc.
three white plastic coasters with the word store on them
Three-Card Key Reader - Escape Room Prop
There are three IC cards and card readers, which can be hidden behind wallpaper, photos, or any other decoration. The adventurers have to find the three IC cards and determine the correct sequence to place the IC cards. A1 card to the A1 IC reader, etc. After all three IC cards are placed at the correct positions, the lock will open.
a human skull with white teeth and no lower jaw is shown on a white background
Skull Puzzle Escape Room Prop
Arrange these pieces to create an accurate anatomical skull. Once assembled, skull can reveal a message of your choosing.
Players must use the game gun to shoot a light at specific light-up points on the shooting board to trigger the audio and open the lock. The shooting points and the time between each light-up points can be modified. Shooting Board, Electronic Lock, The Game, Light Up
Shoot Your Way Out Laser Escape Room Prop (w/ Audio) (4)
Players must use the game gun to shoot a light at specific light-up points on the shooting board to trigger the audio and open the lock. The shooting points and the time between each light-up points can be modified.
the colorful triangulars are placed in a black box with polka dot dots on it
Seven Signs of the Snake - Escape Room Prop
Players must find the 7 wooden triangles and insert them correctly into the box. There are multiple ways to insert the triangles, but only one way works!
a person's hand on top of a glowing device
Palm Scanner Escape Room Prop (1)
Adventurers should first find the IC card and put it in the card reader. To make games more interesting, the sensor can be decorated or hidden on a picture or some other prop. Next, players must place a left hand on the palm scanner to open a lock, drawer, door, or control a light.
an electronic game machine with numbers on the front and sides, for children to play
Numbers Don't Lie Escape Room Prop
Players must find the missing numerical disc and return it to the table in the correct position. They must then rotate the other 6 discs to the correct positions to trigger the props, which can control a lock or motor (not included).