Accessibility options for The Last of Us Part II

From the very beginning, Naughty Dog's goal has been to ensure that as many fans as possible have an opportunity to experience the game through their most robust accessibility feature set to-date.

Building upon the foundations established with UNCHARTED 4: A Thief’s End, The Last of Us Part II features more than 60 accessibility settings, with expanded options focused on fine-motor and hearing, as well as completely new features that benefit low-vision and blind players.

Naughty Dog encourages everyone to take advantage of these features to create a gameplay experience that’s right for them.

Accessibility presets

One challenge in creating a large number of configurable options is making you aware of which options might be relevant for your needs. In addition, many features were created to work well in concert with one another. To help with this, Naughty Dog created three accessibility presets that configure all the recommended settings for vision, hearing and motor accessibility. 

While we hope these will provide a good starting point, you can always go through and tweak individual options, even after selecting a preset. 

Apply vision accessibility preset

Configures all the recommended settings designed for players who are blind or have low vision. This will enable settings across multiple menus, such as:

  • Options: On or Off
  • Text-to-Speech
  • High Contrast Display
  • HUD Scale > Large
  • Lock-On Aim > Auto-Target
  • Traversal and Combat Audio Cues
  • Navigation and Traversal Assistance
  • Ledge Guard
  • Enhanced Listen Mode
  • Invisible While Prone > Unlimited
  • Skip Puzzle Option
  • Various adjustments in the Combat Accessibility menu

Apply hearing accessibility preset

Configures all the recommended settings designed for players who are deaf or hard of hearing. This will enable settings across multiple menus, such as:

  • Options: On or Off
  • Awareness Indicators
  • Pick-Up Notifications
  • Dodge Prompts > Frequent
  • Subtitles > Story + Combat
  • Subtitle Names
  • Subtitle Direction
  • Combat Vibration Cues
  • Guitar Vibration Cues

Apply motor accessibility preset

Configures all the recommended settings designed for players with a physical or mobility disability. This will enable settings across multiple menus, such as:

  • Options: On or Off
  • Lock-On Aim > Auto-Target
  • Auto Weapon Swap
  • Auto Pick Up
  • Camera Assist > On
  • Navigation and Traversal Assistance
  • Ledge Guard
  • Infinite Breath
  • Repeated Button Presses > Hold
  • Melee Combos > Hold
  • Weapon Sway > Off
  • Skip Puzzle Option
  • Various adjustments in the Combat Accessibility menu

Alternate controls

For the first time, Naughty Dog is offering full control customization. This allows you to remap every command to a different controller input, including touch pad swipes and controller shake.

Because holding or rapidly tapping buttons can be challenging for some players, The Last of Us Part II has individual options to change every button hold into a toggle, and every rapid press into a hold. Returning from UNCHARTED 4, there are also expanded options for camera assistance and lock-on aim.

Control Customization Menu

Input remap

Control scheme

  • Options: Default, Right Hand Only, Left Hand Only, Custom Scheme 1, Custom Scheme 2, Custom Scheme 3
  • Remap and fully customize all controls.

Customize controls

  • Remap and fully customize all controls.

Rename control scheme

  • Change the name of your custom scheme.

Controller orientation

  • Options: Default, Left, Right, Upside Down
  • Select how you hold your controller, which rotates the directional buttons, left stick, and right stick to match.

Left stick and right stick

  • Options: Default, Flipped While Aiming, Flipped Always
  • Swap the functionality of the left stick and right stick.

Boat controls

  • Options: Default or Alternate
  • Change the input method for driving the boat.
  • DEFAULT: Use |Left-Stick| to steer and accelerate and |L2| to reverse. DEFAULT recommended for players who are blind or have low vision and are using Navigation Assistance to orient themselves.
  • ALTERNATE: Hold |R2| to accelerate and |L2| to reverse. Use |Left-Stick| to steer.

Rope/ladder movement

  • Options: Character or Camera
  • Change the directional input for movement on ladders and ropes.
  • CHARACTER: Movement up/down ladders and ropes with |Left-Stick| is relative to the player's orientation.
  • CAMERA:Movement up/down ladders and ropes with |Left-Stick| is relative to the camera's orientation. Recommended for players who are blind or have low vision and are using Navigation Assistance to orient themselves.

Guitar strumming input

  • Options: Vertical. Horizontal, Taps
  • Change the input method for playing the guitar.
  • VERTICAL (Default): Swipe up and down on the touch pad to strum the guitar.
  • HORIZONTAL: Swipe left and right on the touch pad to strum the guitar.
  • TAPS: Press |X| to strum the guitar. This can be bound to a different button in Customize Controls under Select / Alternate Strumming.

Melee while aiming

  • Options: On or Off
  • Allows the player to melee with |Square| while aiming.
  • This will disable Shoulder Swap, or whichever control is mapped to |Square| while aiming.

Holds and presses

Control Customization Menu

Repeated button press

  • Options: Tap or Hold
  • Change the input method for repeated button press prompts.
  • TAP (Default): Press the button repeatedly to progress.
  • HOLD: Hold the button to progress.

Melee combos

  • Options: Tap or Hold
  • Change the input method for performing a melee combo.
  • TAP (Default): Press |Square| repeatedly to melee combo.
  • HOLD: Hold |Square| to melee combo.

Aiming mode

  • Options: Hold or Toggle
  • Change the input method for aiming.
  • HOLD (Default): Hold |L2| to aim. Release to stop aiming.
  • TOGGLE: Press |L2| to aim. Press |L2| again to stop aiming

Listen mode

  • Options: Hold or Toggle
  • Change the input method for listen mode.
  • HOLD (Default): Hold |R1| to listen. Release to stop listening.
  • TOGGLE: Briefly hold |R1 to listen. Briefly hold |R1| again to stop listening.

Sprinting (available with Patch 1.01*)

  • Options: Hold or Toggle
  • Change the input method for sprinting.
  • HOLD (Default): Hold |L1| to sprint. Release to stop sprinting.
  • TOGGLE: Briefly hold |L1| to start sprinting. Briefly hold |L1| again to stop sprinting.

*Internet connection required.

Crafting

  • Options: Hold or Toggle
  • Change the input method for crafting and upgrading.
  • HOLD (Default): Hold |X| to start crafting and release to cancel.
  • TOGGLE: Tap |X| to start crafting and tap to cancel.

Backpack weapon swap

  • Options: Hold or Toggle
  • Change the input method for swapping weapons in your holsters.
  • HOLD (Default): Hold |Square| to enter backpack weapon swapping and release to exit.
  • TOGGLE: Hold |Square| to enter backpack weapon swapping and tap to exit.

Bow firing

  • Options: Hold or Taps
  • Change the input method for firing the bow.
  • HOLD (Default): Hold |R2| while aiming to draw the arrow back and release to fire.
  • TAPS: Tap |R2| while aiming to automatically draw the arrow back and tap again to fire.

Hold breath mode

  • Options: Hold or Toggle
  • Change the input method for holding your breath while aiming. Hold Breath skill is unlocked as a player upgrade.
  • HOLD: Hold |L3| while aiming to hold your breath.
  • TOGGLE (Default): Press |L3| while aiming to hold your breath. Press |L3| again or stop aiming to release.

Assistance

Camera assist

  • Options: On, Off, Horizontal, Vertical
  • Automatically reorients the camera in the direction of your movement. Select HORIZONTAL or VERTICAL to limit assistance to that axis. 
  • Designed for players who are new to action games or have difficulty using Left Stick and Right Stick simultaneously.

Auto weapon swap

  • Options: On or Off
  • Automatically swap to another holstered weapon when you run out of ammo.

Auto pick-up

  • Options: On or Off
  • Automatically picks up nearby ammo and ingredients.

Lock-on aim

  • Options: Off, On, Auto-Target
  • Automatically lock-on to enemy targets when aiming.
  • Targets the centre of the enemy's body by default. Use |Right-Stick| to target the head or legs.
  • If set to AUTO-TARGET, you will lock onto the next enemy automatically even if they're offscreen.

Lock-on strength

  • Options: 1 to 10 Slider
  • Adjust the pull strength of Lock-On Aim.

Arc-throw lock-on

  • Options: On or Off
  • Automatically lock-on to enemy targets when |L2| aiming a throwable.
  • In stealth, bricks and bottles lock-on slightly away from enemies to facilitate distractions. Use |right-stick| to directly target the enemy instead.

Arc-throw lock-on strength

  • Options: 1 to 10 Slider
  • Adjust the pull strength of Arc-Throw Lock-On.

Magnification and visual aids

Text, UI, and gameplay elements that are too small or difficult to read can be frustrating. To address these issues, you can fine-tune the HUD size, colour, and contrast.

The new High Contrast Display is a special render mode that provides more contrast for in-game elements. The Screen Magnifier feature also allows you to zoom-in on any part of the screen using the DUALSHOCK®4 touch pad.

Feature Enabled: Screen Magnifier

HUD scale

  • Options: Default, Large
  • Changes the size of in-game HUD elements.

HUD background

  • Options: Default, Light, Darkened
  • Changes HUD background darkness.

HUD colour

  • Options: White, Yellow, Blue, Red, Green
  • Changes the colour of text and HUD elements.

HUD colour-blind mode

  • Options: Off, Protanopia, Deuteranopia, Tritanopia
  • Changes the colour palette of HUD accents.

HUD flashing

  • Options: On or Off
  • Enables flashing HUD animations.

High contrast display

  • Options: Off, Setting 1, Setting 2, Setting 3
  • Mutes environment colours and adds distinct contrast colouring to allies, enemies, items, and interactive objects.
  • When enabled, use |touchpad-swipe-left| to toggle high contrast display.

Screen magnifier

  • Options: Off, Low, Medium, High
  • Magnifies a section of the screen.
  • Lightly double tap touch pad to quickly toggle zoom. Holding the second tap will slowly increase the zoom, locking the zoom level on release.
  • Use touch pad to move magnifier over different areas of the screen. Double tap again to exit.

Translation prompts

  • Options: Off, On, Auto
  • Enables |triangle| translation prompts for in-world text.
  • When set to AUTO, this feature is automatically enabled when a non-English text language is selected or if text-to-speech is enabled.
Features Enabled: Various High Contrast Modes and Audio Cues

Motion sickness

Simulated 3D movement can be a source of motion sickness for many players. To create a more visually comfortable experience, you can choose options to adjust camera shake, motion blur, camera follow distance, and even field of view. There's also an option for a persistent white dot in the centre of the screen, which can alleviate the sensation.

Camera shake

  • Options: 1 to 10 Slider
  • Adjust the intensity of camera shake.

Motion blur

  • Options: 1 to 10 Slider
  • Adjust the intensity of the motion blur effect.

Dolly zoom effect

  • Options: On or Off
  • Toggles moments where the camera moves backwards and zooms at the same time, creating a disorienting effect.

Field of view

  • Options: -5 to +5 Slider
  • Adjust the field of view of the 3rd person camera.
  • Increasing this value makes the field of view wider.
  • Decreasing this value makes the field of view narrower.

Camera distance

  • Options: -5 to +5 Slider
  • Adjust the distance of the 3rd person camera.
  • Increasing this value moves the camera further from the player.
  • Decreasing this value moves the camera closer to the player.

Full screen effects

  • Options: On or Off
  • Enables screen effects that indicate player status.

Persistent centre dot

  • Options: On or Off
  • Displays a persistent reticle in the centre of the screen, hidden during cinematics and while aiming.

Navigation and traversal

Making a game that's accessible for blind and low-vision players means providing new ways of navigating the game world.

Navigation Assistance can be used to guide you along the golden path of story progression or you can use Enhanced Listen Mode to go off and find enemies or pickups instead. To help you move through the game world, there are also options for simplified traversal input, ledge guard, and the ability to skip puzzles altogether.

Features Enabled: Enhanced Listen Mode

Navigation assistance

  • Options: On or Off
  • Pressing |L3| faces the camera in the direction of story progression, marking the path to follow.
  • If Enhanced Listen Mode is also enabled, then pressing |L3| while in listen mode (hold |R1|) will instead direct the player towards the most recently scanned item or enemy.

Traversal assistance

  • Options: On or Off
  • Enables simplified traversal input.
  • Press |X| to automatically perform certain difficult jumps.
  • Automatically climb ledges and squeeze through small gaps.
  • Automatically vault small obstacles while on the horse.
  • Automatically sprint in certain encounters.

Ledge guard

  • Options: On or Off
  • Guards against falling off ledges with additional audio and vibration feedback.
  • Prevents you from falling from ledges that will kill you.

Infinite breath

  • Options: On or Off
  • Enables infinite breath while swimming underwater.

Skip puzzle option

  • Options: On or Off
  • When in a puzzle, select SKIP PUZZLE from the pause menu to advance to the puzzle's completion.
  • This setting is highly recommended for players who are blind or have low vision because some puzzle progression may not be fully accessible.
  • Additional accessibility assistance for puzzles is available with the 1.01 and 1.02 patches.

Enhanced listen mode

  • Options: On or Off
  • Enables the ability to scan for items |Circle| and enemies |Square| while in listen mode.
  • Send out a scan triggering audio cues at the target's location. The pitch of the sound changes based on the target's height relative to you.
  • If Navigation Assistance is also enabled, then pressing |L3| while in listen mode will direct the player towards the most recently scanned item or enemy.

Scan range

  • Options: 10m - 30m Slider
  • Adjust the maximum distance of Enhanced Listen Mode scans.

Scan time

  • Options: 1s - 5s Slider
  • Adjust time for an Enhanced Listen Mode scan to reach its maximum distance.

Text-to-speech and audio cues

Any information that is only represented visually is unavailable to a blind player. To address this discrepancy, Naughty Dog created several options to convey this information through sound and controller vibration instead.

Traversal and Combat Audio Cues work alongside the game's audio to map easily identifiable sounds to commonly used actions (scavenging pickups, jumping across gaps, dodging incoming melee attacks, etc.). These audio cues are catalogued in an audio glossary that you can refer back to at any time.

Additionally, menus and other on-screen text can be voiced using the Text-To-Speech* option. For those that have their language set to English and Text-to-Speech** enabled at the console level, The Last of Us Part II will automatically enable Text-to-Speech for you in-game.

* Text-to-speech features available in all supported languages, except for Thai

** Supported Text-to-Speech languages include: English, UK English, French, Italian, German, Danish, Turkish, Russian, Czech, Greek, Finnish, Swedish, Norwegian, Hungarian, Polish, Portuguese, Spanish, Dutch, Traditional Chinese, Simplified Chinese, Japanese, Korean, Croatian, LATAM Spanish, Brazilian Portuguese
Features Enabled: Enhanced Listen Mode and Text-to-Speech

Text-to-speech

  • Options: On or Off
  • Enables narration of on-screen text.
  • When enabled, request a text-to-speech description of your current status with |Touchpad-Swipe-Up|.
  • Text-to-Speech volume can be adjusted from the Audio Volumes menu.

Traversal cues

  • Options: On or Off
  • Enables additional accessibility audio cues to assist with traversal and exploration. Plays a sound cue for:
  • Jumpable gaps, climbable ledges, and squeeze-throughs
  • Areas that require crouching or going prone
  • Interacts and pick-ups
  • Nearby breakable glass
  • Gaining or losing movement control
  • When Ledge Guard is enabled, plays a sound cue when it activates

For additional sound cue information, consult the Audio Cue Glossary.

Combat audio cues

  • Options: On and Off
  • Enables additional accessibility audio cues to assist with combat and stealth. Plays a sound cue for:
  • Enemy grab and strike prompts
  • Incoming enemy melee attacks
  • Being impaled with an arrow
  • Aiming at an enemy
  • Landing a shot on an enemy

For additional sound cue information, consult the Audio Cue Glossary.

Feature Enabled: Traversal Audio Cues

Combat vibration cues

  • Options: On or Off
  • Enables additional accessibility audio cues to assist with combat and stealth. Plays a sound cue for:
  • Incoming enemy melee attacks
  • Aiming at an enemy
  • Landing a shot on an enemy

Guitar vibration cues

  • Options: On or Off
  • Enables a vibration cue when the correct guitar note for story progression is selected.
Features Enabled: Enhanced Listen Mode, Navigation Assistance, and Audio Cues

Audio volumes

Effects

  • Options: 1 to 100 Slider
  • Adjust the volume of sound effects.

Dialogue

  • Options: 1 to 100 Slider
  • Adjust the volume of spoken dialogue.

Music

  • Options: 1 to 100 Slider
  • Adjust the volume of music.

Cinematic

  • Options: 1 to 100 Slider
  • Adjust the volume of cinematics.

Accessibility audio cues

  • Options: 1 to 100 Slider
  • Adjust the volume of accessibility audio cues.
  • Audio cues for traversal and combat can be enabled from the Accessibilitymenu.

Text-to-speech

  • Options: 1 to 100 Slider
  • Adjust the volume of text-to-speech narration.

Audio cue glossary

  • Browse and listen to various audio cues that appear throughout gameplay.

Combat accessibility

Because combat in The Last of Us Part II should be accessible for all players, there are a number of options that can significantly alter the gameplay experience. For instance, the Invisible While Prone feature allows you to experience stealth gameplay that might otherwise be inaccessible. If you have difficulty aiming, you can give yourself more time by enabling Slow Motion while aiming. These features provide you with all the tools you need to make the combat experience enjoyable and challenging.

Enable combat accessibility

  • Options: On and Off
  • Enables the combat accessibility settings.
  • These settings are designed to make combat accessible for all players. As such, they can significantly alter the gameplay experience.

Hostages don't escape

  • Options: On and Off
  • Enemies grabbed by you will not break free while struggling.

Allies don't get grabbed

  • Options: On and Off
  • Allies will automatically escape when grabbed by enemies.
  • This setting will not apply during certain combat encounters.

Enemies don't flank

  • Options: On and Off
  • Enemies will not intentionally try to get behind your position.

Reduced enemy perception

  • Options: On and Off
  • Reduce enemy perception in stealth.
  • This setting is relative to the chosen difficulty.

Reduced enemy accuracy

  • Options: On and Off
  • Reduce enemy accuracy when shooting.
  • This setting is relative to the chosen difficulty.

Enhanced dodge

  • Options: On and Off
  • Dodge with |L1| is better at evading enemy attacks.

Invisible while prone

  • Options: Off, Limited, Unlimited
  • You are invisible to enemies while prone and not aiming. This setting is disabled during certain encounters where stealth is not an option.
  • If set to LIMITED, the time limit will be based on the stealth difficulty settings.

Weapon sway

  • Options: On and Off
  • Enables camera sway while aiming weapons.

Slow motion

  • Options: Off, While Aiming, Toggle
  • Reduces game speed when enabled.
  • When set to TOGGLE use |touchpad-swipe-right| to toggle slow motion.

HUD

If you're deaf, hard-of-hearing, or need to play at low or no volume, you may not be able to access gameplay information that is only represented through audio.

To address this discrepancy, there are several options to display this information visually instead. Awareness Indicators allow you to determine when you’re being spotted in stealth; they also can be set to persist during combat, pointing in the direction of high-threat enemies.

Damage indicators

  • Options: On and Off
  • Enables HUD spikes in the direction damage was taken.

Awareness indicators

  • Options: Off, Stealth, Always
  • Enables HUD element warning you when enemies are about to spot you and from which direction.
  • STEALTH: Awareness indicators display until you are spotted.
  • ALWAYS: Awareness indicators persist during combat. This setting is recommended for players who are deaf or hard of hearing. (Available with Patch 1.01*)
*Internet connection required.

Hints

  • Options: Off, Sometimes, Frequent
  • Enables gameplay hints that appear when you're lost in an area for some time.
  • Hints are activated by pressing |L3|.

Pick-up notifications

  • Options: On and Off
  • Displays a HUD notification when you pick up ammo, crafting ingredients, or other resources.

Dodge prompts

  • Options: Off, Sometimes, Frequent
  • Adjust the frequency of the |L1| dodge tutorial prompt that appears when enemies begin a melee attack.

Subtitles

Subtitles are an extremely popular accessibility feature, and The Last of Us Part II offers you with a wide array of customization options for them.

You can tweak the size and colour, add a dark background for contrast, enable speaker names, and even a directional arrow for offscreen speakers. For the first time in a Naughty Dog game, you can enable subtitles for all systemic enemy dialogue during stealth and combat.

Features Enabled: Various Subtitle Display Settings

Subtitles

  • Options: Off, Story Dialogue, Story + Combat Dialogue
  • Enables subtitles for spoken dialogue.
  • STORY DIALOGUE: Enables subtitles for main characters, important enemy dialogue, and cinematics.
  • COMBAT DIALOGUE: Enables subtitles for additional enemy dialogue while in stealth and combat.

Size

  • Options: Small, Medium, Large
  • Adjust the size of subtitle text.

Background

  • Options: Off, Default, Darkened
  • Enables a dark background behind subtitles to improve legibility.

Names

  • Options: On and Off
  • Displays the name of the speaker with the subtitle.

Name colours

  • Options: On and Off
  • When subtitle Names are enabled, displays the names with a unique colour per speaker.

Direction

  • Options: On and Off
  • Enables an arrow next to subtitles indicating the screen-relative direction of the person speaking.
  • Does not display for on-screen speakers.

Colour

  • Options: White, Yellow, Blue, Red, Green
  • Changes the colour of subtitle text.

Game difficulty

As an extension of the accessibility features, The Last of Us Part II also includes expanded difficulty options. At launch, you will see five different challenge levels: Very Light, Light, Moderate, Hard, and Survivor.

Players can also customize specific aspects of difficulty to your needs or desired experience. You can individually tweak difficulty settings related to incoming damage, enemy and ally effectiveness, stealth and resources. Trophies are not limited by difficulty.

Challenge

  • Options: Very Light, Light, Moderate, Hard, Survivor, Custom
  • Adjust the overall difficulty of the game.

Player

  • Options: Very Light, Light, Moderate, Hard, Survivor
  • Adjusts difficulty settings related to:
  • Amount of damage the player takes from enemies
  • Frequency of mid-encounter dynamic checkpoints

Enemies

  • Options: Very Light, Light, Moderate, Hard, Survivor
  • Adjusts difficulty settings related to:
  • Accuracy of enemy gunfire and frequency of projectiles
  • Aggression of enemies advancing and flanking
  • Complexity of enemy melee combos
  • Movement speed of certain high-threat enemies
  • Custom tuning to specific combat encounters

Allies

  • Options: Very Light, Light, Moderate, Hard, Survivor
  • Adjusts difficulty settings related to:
  • Aggressiveness of allies in combat
  • Frequency at which allies kill enemies

Stealth

  • Options: Very Light, Light, Moderate, Hard, Survivor
  • Adjusts difficulty settings related to:
  • Enemy's perception through vision, hearing, and smell
  • Length of grace period before enemies will alert others
  • Conditions for grabbing enemies from stealth

Resources

  • Options: Very Light, Light, Moderate, Hard, Survivor
  • Adjusts difficulty settings related to:
  • Quantity of ammunition and supplies found in the world
  • Durability of melee weapons dropped by enemies
  • Yield of certain crafting recipes

New with The Last of Us Part II Grounded Update (Version 1.05)*

New features

  • Added a new option for Motion Sensor Function aiming.
  • Added a new option to adjust the Film Grain effect.

Text-to-speech improvements

  • When Text-to-Speech is reading a journal page, swipe up on the touchpad to skip to the next entry.
  • Fixed several Text-To-Speech bugs including not reading time played on saves and improper arrow count.

Other fixes

  • Made the boss fight in Ground Zero significantly easier on “Very Light” difficulty.
  • Fixed interactive conversation highlights persisting too long in High Contrast Display.
  • Auto Pick Up picks up melee weapons automatically if the player doesn’t have one.
  • Fixed additional button remap conflicts.
  • Fixed several cases of always on threat indicators not being always on.

Navigation and traversal assistance improvements

  • Fixed small issues with goal positions in Navigation Assistance across the entire game.
  • Navigation Assistance will provide safer navigation goals during the boss fight in Ground Zero.
  • Traversal Assistance will no longer enable auto-sprint during the boss fight in Ground Zero encounter.
  • With Traversal Assistance enabled, you will now automatically jump at the peak of a rope swing when appropriate.

Audio cues and enhanced Listen Mode improvements

  • Reworked how Traversal Audio Cues work for puzzles that involve swinging on ropes.
  • When Collectible Tracking is enabled in the HUD menu during New Game+, collectibles which were already obtained in a previous playthrough will not ping in Enhanced Listen Mode nor emit audio cues with Traversal Audio Cues.
  • Fixed an issue where Enhanced Listen Mode pings were not pitched up/down correctly for enemies above or below you.
  • Adjusted how certain pickups are detected with Enhanced Listen Mode, to make certain collectibles / side areas easier to find. Applies to chapters: Patrol, Capitol Hill, Downtown, The Seraphites, Road to the Aquarium, The Flooded City
  • Enhanced Listen Mode will no longer ping melee weapons that are worse than your current weapon.
  • Notes are now considered “special” for Enhanced Listen Mode pings; inspects and melee weapons are no longer considered “special”.

*Available via patch 1.05. Internet connection and an account for PlayStation Network required.

We look forward to having players leverage these features and continue to drive awareness and advocacy for accessibility support in games together.

Alongside everyone at the studio, we’d like to recognize all of the people that helped make these features possible, including our partners at PlayStation, Worldwide Studios, and our accessibility consultants: Brandon Cole, James Rath, Paul Lane, Josh Straub, Steve Saylor, Morgan Baker, and Ian Hamilton. Thank you for all of your incredible support and guidance.