Legion of The Damned Kill Team v1
Legion of The Damned Kill Team v1
These rules are unofficial and are not authorized or endorsed by Games Workshop Ltd.
This is a fan-made kill team faction to explore on the vast fictional universe of Warhammer 40.000. This work is
therefore, dedicated to the incredible Games Workshop staff, from the retail employees that got us all into the hobby to
the excellent background and rules writers that have contributed to the Design Studio over the years.
BALANCED RULES
Creating kill team faction rules is a complex task that requires representing the background on the tabletop, while
keeping the power of the rules balanced in the game’s meta. As these rules have been created in the period of
confinement during the 2020 Coronavirus outbreak, profuse testing has not been possible.
This is a call to all worldwide kill team players to send their feedback on these rules, so we can sharpen them and come
up with a “product” that event organizers will trust to allow in their tournaments.
@astartes_vet
SOURCES
This work has been possible thanks to Games Workshop’s Warhammer 40.000 fictional universe and the outstanding
community of players and fans that read, comment, play and keep it active and alive all over the world. The ground of
these rules utilizes content from:
• Games Workshop’s Kill Team manuals. Core Manual, Commanders, Elites and Annual 2019.
• Games Workshop’s Warhammer Legends: Legion of the Damned.
• Black Library novels. Impossible to mention all of them, as they blend in my mind into a “lore” pot that generates
infinite inspiration and immersive stories.
• warhammer40k.fandom.com. You guys may find some of the lines in the description of the legion familiar.
• User loldanach, from The Bolter & Chainsword. His Word document template, containing the tables and fonts for
kill team saved so much time, and made possible the layout of this document.
These rules are unofficial and are not authorized or endorsed by Games Workshop Ltd. Pablo Fernández - Version 1 – APRIL 2020
LEGION OF THE DAMNED
The Legion of the Damned is a mysterious band of Space Marines which appears unbidden when all
hope seems lost, striding forth from its hidden netherworld to bring retribution to the Imperium's
foes. Once their bloody work is complete the Legionaries vanish into myth once more.
WARP AMMUNITION
AMMUNITION RANGE TYPE S AP D ABILITIES
Monster Slayer 20” Assault 1 5 -2 1 -
Echoes of Wrath 20” Assault 4 4 0 1 -
Warp Rounds 24” Assault 3 4 0 1 -
The Legionnaires of old have survived for millennia inhabiting the corridors and loopholes of the warp space. Mastering their
entry and delivery to the real space is a handy skill in battle.
D3 RESULT
1 GATE OF INFINITY 3 TIME-SPACE DISRUPTION
The psyker punches a corridor through the roiling The psyker creates an area of disruptive energy and
immaterium, allowing him or an affine soul to cross radiofrequency vacuum. The air gets thick and the
physical distances in the blink of an eye. surroundings of the target warrior can make bullets
and laser beams stop mid-air and whirl around him,
Gate of Infinity has a warp charge value of 5. as the flaming black armour moves forth.
If manifested, pick a friendly model within 6” of the
psyker. Remove that model from the battlefield and Time-space disruption has a warp charge value of 6.
immediately set it up anywhere on the battlefield If manifested, pick a LEGION OF THE DAMNED
that is more than 5” away from any enemy models. model within 6” of the psyker. That model gains a
The model is not considered to have charged or 3+ invulnerable save until the start of the next
been charged in the next Fight phase. Psychic phase.
2 HELLFIRE BLADE
The psyker impregnates the weapon of choice into a
raging tool, burning with the intensity of hellfire for
a limited time. Cutting through armour, bone and
flesh with equal ease.
“As these dreadful legionnaires represent hope in the darkest of moments for the
defenders of Mankind, they bring damnation, death and desperation for the enemies of
the Emperor.
Their armour bursting in flames, weapons firing death in macabre cadence. Unheard are
their steps and unseen their arrival. The same way is they vanish once the combat turns
silent again.
In that, Astartes and humans we were all equal; mere spectators of the Legion of the
Damned mastery of the strike and shock warfare. …”
Legion Praetor 5” 3+ 2+ 4 4 1 3 10 3+ 1 28
This model is armed with warp bolter, damned blade, frag grenades and krak grenades.
Up to 2 Damned Legionnaires in your kill team can be Damned Gunners.
One Legionnaire in your kill team can be a Legion Praetor. A Legion Praetor is armed with Command Axe, warp bolter, frag grenades and krak
grenades.
WARGEAR OPTIONS • Any Damned Legionnaire may replace damned blade with one item from the Melee Weapons list.
• A Legionnaire Gunner can replace its warp bolter with one item from the Ranged Weapons list
ABILITIES And They Shall Know No Fear: You can re-roll failed nerve tests for this model.
Phantasmagoric Entity: Ignore the penalty to this model’s hit rolls from flesh wounds.
Additionally, this model has a 4+ invulnerable save.
Warp Contagion: In the deployment phase, you can deploy normally a maximum of 3 models. All remaining kill
team members must be deployed using the Outflank (Elites Manual p.15) or the Portal from Immaterium tactic.
Paranormal presence: Legion of the Damned models are considered obscured during the first round they enter the
battlefield. Even if they are in open ground.
Psychic Resonance: Subtract 1 from any psychic tests made for enemy PSYKERS within 15” of a model with this
ability.
A Legion Praetor can attempt to manifest one psychic power and attempt to deny one psychic power in each Psychic
PSYKER
phase. He knows Psybolt (only 12” range) and one power from the Legion of the Damned Discipline psychic powers.
SPECIALISTS Leader (Gunner not eligible), Combat, Demolitions, Heavy, Scout, Sniper, Veteran, Zealot
FACTION KEYWORD LEGION OF THE DAMNED
IMPERIUM , ADEPTUS ASTARTES, INFANTRY , DAMNED LEGIONNAIRE , LEGION OF THE DAMNED , PSYKER (Praetor
KEYWORDS
only)
RANGED WEAPONS
WEAPON RANGE TYPE S AP D ABILITIES
When shooting with this weapon you may choose
Warp Bolter 24” Assault 3 4 0 1 between one of the profiles from the Warp Ammunition
list.
Flamer 8” Assault D6 4 0 1 This weapon automatically hits its target.
If the target is within half range of this weapon, roll two
Meltagun 12” Assault 1 8 -4 D6 dice when inflicting damage with it and discard the lowest
result.
Frag grenade 6” Grenade D6 3 0 1 -
Krak grenade 6” Grenade 1 6 -1 D3 -
Heavy Flamer 6” Heavy D6 5 -1 1 -
Multi-Melta 24” Heavy 1 8 -4 D6 -
Missile Launcher
- Frag missile 48” Heavy D6 4 0 1 When attacking with this weapon choose one of the
- Krak missile 48” Heavy 1 8 -2 D6 missiles to shoot.
MELEE WEAPONS
WEAPON RANGE TYPE S AP D ABILITIES
Damned Blade Melee Melee User -2 1 -
Power Sword Melee Melee User -3 1 -
When attacking with this weapon, you must substract 1
Power Fist Melee Melee x2 -3 D3
from the hit roll.
When attacking with this weapon, you must substract 1
Thunder Hammer Melee Melee x2 -3 3
from the hit roll.
Command Axe Melee Melee +2 -2 D3 -