Combat Addendum: Armor Changes Full Defense
Combat Addendum: Armor Changes Full Defense
COMBAT ADDENDUM original +5 limit. Any reference in the rulebook to things that
The following changes should be implemented in increase your cover but not above the +5 limit no longer have
every HSD game. Contributions from the community and that limitation.
overall use since the release of the first book have shown them
to be beneficial adjustments. This will be available for free When locked in close combat, ranged attacks from
to all players (even those who don’t own Core:Extended) to an enemy you are locked with can be parried as per the
download and attach to their games. It will also be included as usual rules for parrying attacks. Any sized weapon (except
an insert to the official HSD core rulebook .pdf. Rules written in LAN) can be used for this, and will not suffer harm for it as
this book and in future books will be written using the changes they would for parrying a melee weapon, as it’s essentially
written here, and the character sheet in the back of this book just pushing the gun aside as it fires. Anyone who disengages
reflects these changes. from a locked combat and attempts to fire on the person
they just ran from treats them as though they have +4
to their cover bonus that turn and is in Full Defense as
Armor changes described below.
Passive armor hitpoint totals in the HSD core
rulebook have been doubled. Hardcase plating now maxes Full Defense
at 80 and goes in incriments of 10 instead of 5. The negative to
movement occures at 70 hitpoints. Active and living armor If you have spent every available defensive action
hitpoints in the HSD core ruleook have been trippled. This to boost your cover bonus, and an enemy’s incoming
includes Hardskin. Cut weapons can now damage armor up to ranged attack only hits you with a single die of their total
60 hitpoints. dicepool, that attack does half damage rounded up. This
is generally referred to as full defense and does not apply to
single shots, weapons described as only firing once per use,
Attack and weapon changes grenades, or flood weapons. Any situation described in the
HSD core rulebook as granting someone an automatic +4
The Battle Pool has been reduced by 2. It is now cover bonus (such as Threat Response) also grants them the
4+Readiness. full defense status.