Dragon Age: Inquisition's Mike Laidlaw on stories and sequels
In the second part of our design post-mortem on Bioware’s epic fantasy adventure, Mike Laidlaw discusses making more lifelike characters, and the future of the series
November 2014
Sony told to refund customers after running 'misleading' Vita adverts
Call of Duty: Advanced Warfare review – a great progression, albeit a safe one
Borderlands: The Pre-Sequel! review – flimsy but fun
Costume Quest 2 review – trick-or-treating is rarely such fun
Dragon Age: Inquisition review – a truly monumental game
How Daniel Rosenfeld wrote Minecraft's music
Call of Duty: Advanced Warfare review: 'a new kind of urgency'
Destiny has 9.5 million users, and sequel in development – Activision
Far Cry 4: the problem of narrative in a free world
The Evil Within review – gripping, nerve-racking and gruesome
October 2014
Call of Duty: gaming's role in the military-entertainment complex
Hotline Miami 2: Wrong Number – 'We're going to do things … differently'
Shinji Mikami on co-op, Dark Souls and why Suda 51 is like Akira Kurosawa
The Evil Within review – a heady fix of pure survival horror
Skylanders: Trap Team review – expensive but well-crafted entertainment
Middle-earth: Shadow of Mordor review – a glorious knockout punch
Alien: Isolation review – Giger's creature gets the game it deserves
Dōjin nation: does 'indie' gaming really exist in Japan?
September 2014
Shinji Mikami: the godfather of horror games
With his new title, Evil Within, heading for release, we talk to the creator of the Resident Evil series about terror, technique and the problem with female characters. By Keith Stuart