Adam Goodrich

Adam Goodrich

Greater Sydney Area
3K followers 500+ connections

About

Adam is an award-winning technologist and entrepreneur with over 30 years of experience. He has worked at startups in Australia and Silicon Valley and can usually be found at the edge of what is possible, leading teams to envision and build solutions that deliver value.

Career highlights include helping to stop the extinction of several fisheries, building and exiting a market-leading digital agency, being recognized as a global innovator in graphics by Intel, creating Unity's most popular 3D world-building solution ever, and working with global brands across industries to solve interesting and complex problems.

Adam thrives on challenges and is passionate about using technology to improve people's lives. He is a specialist in procedural and generative AI-based technology and is actively working on systems that measure, interpret, educate, inspire, and ultimately augment the human experience.

Articles by Adam

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Activity

Experience

  • Procedural Worlds Inc Graphic
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    St Leonards, NSW

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    Sydney, Australia

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    Sydney, Australia

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    Sydney, Australia

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    Sydney, Australia

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    Sydney, Australia

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    Sydney, Australia

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    San Francisco Bay Area

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    Boca Raton, USA

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    Sydney, Australia

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    Sydney, Australia

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    Sydney, Australia

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    Adelaide, Australia

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    Adelaide, Australia

Volunteer Experience

  • #Jobtag Graphic

    Advisory Board Member

    #Jobtag

    - Present 9 years

    Science and Technology

    Jobtag is a video recruitment platform, established to improve the recruitment and talent attraction process. Employers use the power of video to promote their business, culture and staff, and candidates apply for roles by posting a 20 second video response along with their written resume.

Patents

  • Event planning system

    Issued US 20050033615

    An event planning process is provided for execution by a server system in a computer network including a plurality of user terminals communicatively coupled with the server system via the network. The process includes the steps of: providing an event planning graphical user interface at a user terminal, the interface enabling a user to plan an event; receiving event information input by the user, the event information indicating a scheduled event, at least one invitee to be invited to the…

    An event planning process is provided for execution by a server system in a computer network including a plurality of user terminals communicatively coupled with the server system via the network. The process includes the steps of: providing an event planning graphical user interface at a user terminal, the interface enabling a user to plan an event; receiving event information input by the user, the event information indicating a scheduled event, at least one invitee to be invited to the scheduled event, and information indicative of RSVP fees required to attend the scheduled event; providing an invitation to the invitee, the invitation indicating the scheduled event and the RSVP fees, and soliciting a response to the invitation, wherein an affirmative response to the invitation requires a payment as defined by the RSVP fees; receiving RSVP status information including payment information from the invitee; and verifying the payment information. The steps of providing an invitation to the invitee and receiving RSVP status information further include: generating an invitation Web page based on the event information, the invitation Web page being accessible via the network and being operative to provide an invitation response graphical user interface for enabling the invitee to respond to the invitation; sending an invitation message to the invitee, the invitation message prompting the invitee to view the invitation Web page; and receiving input provided by the invitee via the invitation Web page, the input provided by the invitee indicating the RSVP status information.

    See patent

Courses

  • Secondary School

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Projects

  • Procedural World Generation & Game Development

    Generating gorgeous 3D worlds using directed procedural generation techniques to use as a backdrop to explore behaviour by creating a game environments that explores the themes of creativity, positivity, team work & collaboration, self expression and learning.

    See project

Languages

  • English

    Native or bilingual proficiency

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