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Monthly Archives: May 2014
Curio 3D Browser and Unity 3D VirtualWorldWeb
Curio is a 3D browser using the Unity platform to provide a multi-user online virtual world. After registering at http://virtualworldweb.com/ or http://thevww.com/ and creating an avatar (multiple personas are allowed in a single account) you can launch the browser in … Continue reading
Posted in Virtual World
Tagged Curio, Unity, Virtual World, VirtualWorldWeb
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WhiteCore Version of OpenSim – Update to 0.9.2
Rowan Deppeler (@greythane) one of the core WhiteCore developers has revamped the folders used to store grid configuration, persistent databases and region sim data, and cached/temporary files and data. This is to allow for an easier and less error prone … Continue reading
Mesh Avatars
Second Life avatars early on were based on an underlying custom mesh (Poser like) with the basic body shape, skin texture, eyes and basic hair. Then a range of “layers” to add clothing and the textures could be applied to … Continue reading
Posted in OpenSim, Second Life, Virtual World
Tagged Avatar, Mesh, OpenSim, Second Life
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Hypergrid Hops on OpenSim between Kitely and Openvue
The commercial OpenSimulator-based Kitely grid, which implements a market place for virtual worlds good such as avatar clothing and building components, today announced it has enabled the “HyperGrid” to allow teleportation of avatars between their grid and other OpenSim grids … Continue reading
Posted in OpenSim, Virtual World
Tagged Kitely, OpenSim, Openvue
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High Fidelity Alpha Tests – First Screens
[At 15th May 2014: This blog post is private and created for future visibility. It will only be opened once the alpha test phase is passed.] I have been invited to join in the alpha testing for the High Fidelity … Continue reading
Emoji in Web Pages
Emoji are pictograms used (typically) on cell phones, originating with the NTT DotCoMo. See http://en.wikipedia.org/wiki/Emoji. A table of cut and pastable emoji is available at http://getemoji.com Emoji will only show on web pages where the underlying unicode pictograms are supported, … Continue reading
BMW Vision Gran Turismo
BMW have released their “Vision Gran Turismo” concept race car in Grant Turismo (GT6) for the Sony PlayStation PS3 with all the usual BMW visual features like kidney grill, short front overhand and the rear side window feature called the … Continue reading
Posted in Motor Sport, Virtual World
Tagged BMW, Gran Turismo, GT6, Motor Racing
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OpenSim Supports Deep Seas and Minus 0m Underwater Builds
OpenSim supports terrain and objects that have negative height values and are below the “normal” terrain floor level of 0m (sea level normally being set to 20m). This allows for deep sea regions and underwater builds without adjusting the region … Continue reading
Online Learning @ Edinburgh Marketing
The University today (9th May 2014) ran a workshop for those engaged in online learning course promotion within the University. A new marketing kit with graphical items and style recommendations is available… EASE login required. Online Learning @ Edinburgh Staff … Continue reading
Edinburgh 3D Film Festival – Life in 3D Symposium 2014
https://sites.eca.ed.ac.uk/3dsymposium/ http://www.edinburgh-3d-film-festival.com Slide from invited talk by Dhanraj Vishwanath of St. Andrews University on neurology and psychology of 3D The Audience dons the Red/Green Glasses
WhiteCore Version of OpenSim – Maps and Scripts
Tests of the WhiteCore variant of OpenSim have continued using feedback from developers @greythane and @Fly_Man_ via the WhiteCore Github Issues List. Ports and Firewalls To accommodate our current firewall settings on the test machine (which are set up for … Continue reading
Posted in OpenSim, Virtual World
Tagged OpenSim, WhiteCore
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WhiteCore Version of OpenSim – Firewall and Mesh Tests
Continuing with testing of the WhiteCore release of OpenSim, I amended the various configuration files to change port 8003 and ports 8010 to 8013 to use their 90xx equivalents, since those 90xx ports are open for region add-on usage through … Continue reading
WhiteCore Version of OpenSim – External Access Tests
I have converted the OpenSim derived WhiteCore-based WhiteVue test grid to use just a single “ROBUST” style core server (Whitecore.Server.exe) and one region server (WhiteCore.exe) as recommended by developer @Fly_Man_. There are a range of ports (8002, 8003 and 8010 … Continue reading
Posted in OpenSim, Virtual World
Tagged OpenSim, Virtual World, WhiteCore
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WhiteCore Version of OpenSim – Initial WhiteVue Grid Tests
The WhiteCore branch of AuroraSim, itself a development of OpenSim, has reached its first release 0.9.1. It includes a number of developments including a built in web interface for account creation and other facilities. It does not yet support the … Continue reading