Monthly Archives: September 2022

Beorn’s House on OpenSim

Beorn’s House is a 256mx256m region for DreamGrid (OpenSim) with surrounding mountainous landscape and is part of the “Hobbiton Collection“/Shirelands of Hobbit/Lord of the Rings themed regions built by David Denny (avatar: Darkness Papp), licenced for exclusive use on the … Continue reading

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Crystal Frost – Unity Viewer for Second Life and OpenSim

GitHub JennaScvl (Berry Bunny in Second Life, Kallisti#2038 on Discord) recently announced work on a Unity-based viewer for Second Life and OpenSim using LibreMetaverse. This blog post provides resources related to the development of Crystal Frost which is still at … Continue reading

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WWF – saveyour.world

saveyour.world is a virtual world created for the World Wildlife Fund Deutschland and accessible using a Ready Player Me avatar.

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Firestorm VR Mod 6.6.3

Firestorm VR Mod 6.6.8.68380 is an update to version 6.6.3. See this blog post. Firestorm VR Mod is a version of the popular Firestorm Viewer for Second Life and OpenSimulator with modifications to provide VR capabilities for VR Head Mounted … Continue reading

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SwiftXR – Resources

SwiftXR lets a user create a project, drag and drop 3D objects into it, personalize it, and deploy cross-platform 3D, WebAR, and WebVR experiences. A basic project can be tried with an initial 5 credits given when you first register … Continue reading

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Ready Player Me Fashion

Ready Player Me (https://readyplayer.me) allows the creation of cross platform avatars that can be exported in .gltf format for use or conversion to a range of virtual worlds and metaverse platforms and many other purposes. A range of clothing, outfits … Continue reading

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aiaustin.readyplayer.me

This blog post describes experiments with embedding the Ready Player Me Avatar Creator into an application. Initially I wanted to create a reliable and repeatable workflow to take Ready Player Me avatars into Second Life or OpenSim. This process used … Continue reading

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Using Ready Player Me Avatars in Second Life and OpenSim (Bento Buddy)

This blog post is replaced by a later one here since developments have taken place in Ready Player Me and the Bento Buddy plugin for Blender. This blog post provides resources and information for a route to take Ready Player … Continue reading

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Vogue Singapore – Virtual World Fashion in Spatial.io

The September 2022 and October 2022 issue of Vogue Singapore (https:/vogue.sg) linked the virtual world fashion of fashion designer Yimeng Yu (https://vogue.sg/fashion-designer-yimeng-yu/) with Ready Player Me avatars. https://spatial.io/s/Vogues-New-World-62fabe0cabce1e00010f6f9a?share=2054290015843864647 https://vogue.sg/lina-zhang-september-issue-2022/ https://vogue.sg/fashionsnewworld https://vogue.sg/fashion-designer-yimeng-yu/ https://vogue.sg/every-body-nft-vogue-singapore-metaartclub/ Ready Player Me Avatar Creator – Vogue Direct … Continue reading

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Second Life Puppetry – Resources

This blog post provides some links and resources relevant to the (currently experimental) development of “Puppetry” for Second Life and OpenSim. Puppetry opens up the viewer to accept animation data from other sources such as scripts (e.g. Python), a webcam … Continue reading

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