Crystal Frost – Unity Viewer for Second Life and OpenSim

Crystal Frost Logo by Berry Bunny
GitHub JennaScvl (Berry Bunny in Second Life, Kallisti#2038 on Discord) recently announced work on a Unity-based viewer for Second Life and OpenSim using LibreMetaverse. This blog post provides resources related to the development of Crystal Frost which is still at an early stage of development.

Join in the discussion on Discord [ Invite Link ] and there is a Crystal Frost Patreon web site to support the project and to get early access, though public releases are also planned.

The Unity project code and resources can be obtained at https://github.com/JennaScvl/CrystalFrost

Starter scene is in Scenes/SampleScene (may be renamed in later versions).

Early version comparison of Firestorm vs Crystal Frost by Kallisti on 1-Sep-2022:

Early development tests by Ai Austin on 21-Sep-2022 (water not in this version):

Update: February 2023 – New World News Blog Post, 2-Feb-2023

VR Mode

Berry Bunny has said that it is her intention to develop a VR version of Crystal Frost in the future.

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One Response to Crystal Frost – Unity Viewer for Second Life and OpenSim

  1. bat says:

    Update: 13-July-2024 by Berry Bunny on Discord:

    Current source code minus the commercial assets that I don’t have a license to release as open source that will be present in the proprietary builds I release is now open source.

    Animations and non-bento avatar meshes are now supported.
    Bento looks messed up.

    The project is a bit of a mess at current however as it’s also in the middle of a refactor. That said it’s usable and I’m calling on the community at large to help out.

    https://github.com/JennaScvl/CrystalFrost-Public

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