Monthly Archives: April 2024

glTF Exports from Unity

Testing glTF Export capability in Unity via glTFast. To install the Unity glTFast package, follow these steps: In your Unity project, go to Windows > Package Manager. On the status bar, select the Add (+) button. From the Add menu, … Continue reading

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PalmPilot

I got my first PalmPilot in 1997. Purchased at CompuTown in Market Street, San Francisco. And via various models (IIIc, Tungsten C and others) I still use my Palm Tungsten T5 today (in 2024). This blog post provides some links … Continue reading

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Fantasy Faire 2024 in Second Life

Twenty regions for the Fantasy Faire April 18 to May 5, 2024 in Second Life to support American Cancer Society’s Relay For Life fundraising. https://fantasyfairesl.wordpress.com/2024/04/18/welcome-home-to-the-fairelands/

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OpenSim using .NET 8.0

From 21st April 2024 OpenSim is using .NET8.0. The NET8.0 SDK, runtime and necessary compiler tools can be made available by installing or updating to Visual Studio 2022 Community Edition version 17.9.6 or later and installing the .NET SDK 8.0. … Continue reading

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Thunnus Bay in Second Life

Thunnus bay is a Fantasy Fair 2024 (Relay for Life) region in Second Life. It uses atmospheric visuals and environment, a superb soundscape and a range of charity shopping experiences. http://maps.secondlife.com/secondlife/Thunnus%20Bay/99/156/63

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ESA Lunar Horizons in Fortnite

ESA Blog Post on Lunar Horizons in Fortnite, 11-Apr-2024 The European Space Agency (ESA) Lunar Horizons experience is available in Fortnite, where it launched using code 3207-0960-6428 or by searching for ‘Lunar Horizons’ in Discover. Released on 11-Apr-2024, the game … Continue reading

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glTF Mesh Tests in Second Life

Linden Lab is in the process of adding glTF 3D model support to Second Life, starting initially with PBR materials and moving on to full mesh and scene import. As part of this effort a test viewer is available that … Continue reading

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