Author Archives: bat

NASA Lunar Gateway in Second Life

On 15-Aug-2024 NASA 3D Resources released a 3D model of the Lunar gateway in the glTF (.glb) format along with a near Moon environment surround. See https://nasa3d.arc.nasa.gov/detail/gateway The glTF model can be loaded into Second Life by rezzing a cube, … Continue reading

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inZOI – Resources

inZOI is a life simulation game created by Korean developer KRAFTON where you can visualize stories of life with immersive, realistic graphics and deep, detailed simulation that creates unexpected occurrences. inZOI Web – https://playinzoi.com/en Twitter: Twitter/X – @PlayinZOI Discord Invite: … Continue reading

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HG Safari Blog – Ai Austin Interview

This blog post gives the information provided as a basis for a blog post by Thirza Ember on the HG Safari Blog. An interview on the OSGrid regions of RuthAndRoth, Black Rock and Space City was held on 21-Aug-2024 to … Continue reading

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Mirrors in OpenSim

Mirrors are supported in OpenSim 0.9.3.0 dev master. Ensure you are using a viewer and on a region that supports mirrors and that the debug setting RenderMirrors = TRUE which it is by default in most viewers. Rez the object … Continue reading

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Firestorm SgeoMinVR 7.1.9

This blog post provides links and resources related to Firestorm SgeoMinVR which is still undergoing testing and revision. The standard Firestorm VR Mod 7.1.9 can be found via this blog post. @Sgeo on Discord created a variant of Peter Kappler’s … Continue reading

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Scalextric – Monster Trucks (C1024)

I acquired the Scalextric Monster Trucks Set No.C1024 courtesy of a nephew. This set was produced in the 1990s and uses old style connection track. This can be joined up with recent Scalextric Sport track with a “Classic to Sport … Continue reading

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Roblox – Six Flags

Six Flags have joined with DigitalTwin/Coastercoin to create a theme park experience for Roblox. Six Flags Launches Groundbreaking Metaverse Experience on Roblox, Bridging Physical and Digital Worlds: A First in the Theme Park Industry – Businesswire Blog Post June 28, … Continue reading

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Fixing hop in Firestorm

I am a fan of the hop:// protocol for providing addresses in OpenSim. I like hop as it has a true URL format and can be linked on web pages. These have gradually got more useful as glitches have been … Continue reading

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Second Life Mobile

On 25-Jun-2024 the Second Life Mobile app, which has been under development using the Unity platform by Linden Lab for over a year, became available to Premium Second Life users as part of the Beta test rollout before opening the … Continue reading

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Firestorm VR Mod 7.1.9

Firestorm VR Mod 7.1.9.74745 is the first PBR (Physically Based Rendering) VR Mod viewer release. Firestorm VR Mod is a version of the popular Firestorm Viewer for Second Life and OpenSimulator with modifications to provide VR capabilities for VR Head … Continue reading

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Firestorm – OpenSim Add Grid

Firestorm 7.* provides an add grid capability accessible under the drop down Grid List or directly via this URL… https://phoenixviewer.com/app/fsdata/fs_grid_builder.html You need the grid selector on the log in screen. If you do not see it, press Shift-Ctrl-G to activate … Continue reading

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OAR Converter

OAR Converter can take an OpenSimulator Archive (OAR) and from it create textures, meshes and terrain suitable to import into a Unity or Unreal Engine scene. This blog post covers use converting an OpenSim OAR to Collada for use via … Continue reading

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OpenSim – Japan Open Grid

The Japan Open Grid (JOG) is a hypergrid enabled virtual world created by Fumikazu Iseki (Avatar: Fumi Hax – @fumi_hax) and his colleagues at the Network Systems Laboratory of Tokyo University of Information Sciences (TUIS) in Japan. Fumi is the … Continue reading

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Second Life – glTF Import Progress

Linden Lab is in the process of adding glTF 3D model support to Second Life, starting initially with PBR materials and moving on to full glTF (and .glb) scene, mesh nodes (including hierarches), materials and animation import and export for … Continue reading

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OpenSim-NGC – Resources

A variant of OpenSim created by Mike Dickson and his collaborators is “OpenSim – Next Generation Core”. The aim stated there is: The OpenSim-NGC project is designed to be different from OpenSimulator Core in a couple of important ways. We … Continue reading

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Second Life – Duet Using Suno.ai

https://maps.secondlife.com/secondlife/Yawgoo/84/96/2992 An installation by technorabbit in Second Life. Replicants Duet between Deckard and Rachel inspired by Bladerunner Information from YouTube Video description: This demonstration makes use of https://suno.ai to generate the voices and backing track for a duet between Deckard … Continue reading

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Three Hills Grid – Pandora

There are many wonderful Na’vi/Avatar themed virtual world regions in Second Life and OpenSim. See some examples in my log posts https://blog.inf.ed.ac.uk/atate/?s=na’vi A new one for my exploration is the Iknimaya region on Three Hills Grid, an OpenSim DreamGrid-based installation. … Continue reading

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Blender – Fix Mirrored Parts Shading Issues

I am getting shading/colour issues on glTF exports of parts in Blender models that were probably created in the far distant past as a mirror of an airplane wing or piece on one side transposed to the other. The “broken” … Continue reading

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glTF Abstract Art – Exploded Oil Rig Model Parts

Exploded Oil Rig Model Parts in Second Life Project Gltf Development 7.1.7.9103672349 (16-May-2024) When a glTF model is loaded into the Second Life glTF mesh capable viewers that are under development the parts can be stretched out, rotated or misaligned. … Continue reading

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OpenSim – Server Quick Start

OpenSimulator (often shortened to OpenSim) is an open source virtual world platform which implements most of the Linden Lab Second Life virtual world protocols and extends it in some ways convenient for educational and other extended uses. This blog post … Continue reading

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Firestorm grids.xml at May 2024

Firestorm 7.1.9 onwards has an improved “Grids List” mechanism for adding and managing grids. This is described at https://blog.inf.ed.ac.uk/atate/2024/06/15/firestorm-opensim-add-grid/. The information below is left in place got historical purposes. Firestorm has a file named grids.xml giving an initial list of … Continue reading

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Batmobile 3D Model

Based on Batmobile on Sketchup by Sam146 (https://sketchfab.com/sam146) https://sketchfab.com/3d-models/1966-batmobile-744a9b83b392454897d296c2919f1f91 Blender import of Collada original model and textures, conversion to power of 2 textures, flipping many normals to regularise the appearance of the model and additions to more closely resemble the … Continue reading

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Metaverse Crossroads

Metaverse Crossroads is a GitHub Organization to collect together a range of resources to help promote Metaverse and linked virtual world activities and experiences. It was created by @Humbletim. https://github.com/metaverse-crossroads Early work includes a fix (Github link) to improve the … Continue reading

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glTF Exports from Unity

Testing glTF Export capability in Unity via glTFast. To install the Unity glTFast package, follow these steps: In your Unity project, go to Windows > Package Manager. On the status bar, select the Add (+) button. From the Add menu, … Continue reading

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PalmPilot

I got my first PalmPilot in 1997. Purchased at CompuTown in Market Street, San Francisco. And via various models (IIIc, Tungsten C and others) I still use my Palm Tungsten T5 today (in 2024). This blog post provides some links … Continue reading

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Fantasy Faire 2024 in Second Life

Twenty regions for the Fantasy Faire April 18 to May 5, 2024 in Second Life to support American Cancer Society’s Relay For Life fundraising. https://fantasyfairesl.wordpress.com/2024/04/18/welcome-home-to-the-fairelands/

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OpenSim using .NET 8.0

From 21st April 2024 OpenSim is using .NET8.0. The NET8.0 SDK, runtime and necessary compiler tools can be made available by installing or updating to Visual Studio 2022 Community Edition version 17.9.6 or later and installing the .NET SDK 8.0. … Continue reading

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Thunnus Bay in Second Life

Thunnus bay is a Fantasy Fair 2024 (Relay for Life) region in Second Life. It uses atmospheric visuals and environment, a superb soundscape and a range of charity shopping experiences. http://maps.secondlife.com/secondlife/Thunnus%20Bay/99/156/63

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ESA Lunar Horizons in Fortnite

ESA Blog Post on Lunar Horizons in Fortnite, 11-Apr-2024 The European Space Agency (ESA) Lunar Horizons experience is available in Fortnite, where it launched using code 3207-0960-6428 or by searching for ‘Lunar Horizons’ in Discover. Released on 11-Apr-2024, the game … Continue reading

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glTF Mesh Tests in Second Life

Linden Lab is in the process of adding glTF 3D model support to Second Life, starting initially with PBR materials and moving on to full mesh and scene import. As part of this effort a test viewer is available that … Continue reading

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