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Tag Archives: Oculus
Firestorm VR – Resources
Update: 11-Dec-2020: There are later updates of Firestorm VR Mod. E.g. see https://blog.inf.ed.ac.uk/atate/2020/12/11/firestorm-vr-mod-6-4-12/ Update 23-Sep-2019: Peter Kappler has provided an updated version of Firestorm VR compiled for Second Life and OpenSim which should fix the “black screen” issue mentioned below … Continue reading
Posted in OpenSim, Second Life, VR
Tagged Firestorm, Oculus, OpenSim, Second Life, Steam VR, VR
10 Comments
Unity with OpenVR for Vive and Oculus via SteamVR
It is straightforward to start a Virtual Reality (VR) application using Unity 5.4 for SteamVR which supports both the HTC Vive and Oculus Rift head-mounted VR displays. Getting Started Tutorial: http://unity3d.college/2016/04/29/getting-started-steamvr/ Unity – SteamVR Plugin: https://www.assetstore.unity3d.com/en/#!/content/32647 Follow the above tutorial … Continue reading
Supercar in Second Life through VR
CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim. VR Performance using Oculus Debug Tool With “Ultra” graphics levels (including shadows) and 256m view distance, the performance is excellent and with exterior or … Continue reading
Posted in Gerry Anderson, Oculus, OpenSim, Second Life, Supercar, VR
Tagged Gerry Anderson, Oculus, OpenSim, Second Life, Supercar, VR
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On AiLand Black Rock Region with Supercar via VorpX
As described in this blog post virtual world viewers can be used to visit Second Life and OpenSim grids and regions in VR on Oculus Rift and HTC Vive using VorpX. These are images of Gerry Anderson’s Supercar in the … Continue reading
Posted in Gerry Anderson, Oculus, Supercar, VR
Tagged Black Rock Lab, Oculus, Rift, Supercar, vorpX, VR
Comments Off on On AiLand Black Rock Region with Supercar via VorpX
Second Life and OpenSim in VR using VorpX
While CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim, there is another way to explore virtual worlds in VR – through VorpX. VorpX allows some applications and games not specifically designed for … Continue reading
Posted in Oculus, OpenSim, Second Life, Virtual World, VR
Tagged Oculus, OpenSim, Rift, Second Life, vorpX, VR
2 Comments
Roller Coasters in VR using CtrlAltStudio
Now here is a nice test of the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1 for Second Life and OpenSim. On OSGrid’s Cuteulala Park region which includes a range of theme park rides and roller coasters. hop://login.osgrid.org/Cuteulala Park/148/81/22 … Continue reading
Posted in Oculus, OpenSim, Virtual World, VR
Tagged CtrlAltStudio, Oculus, OpenSim, Rift, Roller Coaster, VR
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VRLand – A Community and Test Region for Virtual Reality in Virtual Worlds
The VRland test area is now on the OSGrid RuthAndRoth region. The most recent VR Viewer is Firestorm VR Mod. “VRLand” is a region on the OpenSim-based OSGrid provided to act as a meeting place and community hub for those … Continue reading
Posted in Oculus, OpenSim, Virtual World, VR
Tagged Oculus, OpenSim, Rift, Virtual World, VR, VRLand
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VR Campfire in OpenSim
A number of “Social VR” applications like vTime are now appearing for the Oculus Rift and HTC Vive which provide a meeting space in which a small number (4 to 8 typically) people can meet via avatars in a scene … Continue reading
Posted in Oculus, OpenSim, Virtual World, VR
Tagged Campfire, CtrlAltStudio, Oculus, OpenSim, VR
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Oil Rig Training Environment in VR
To be honest, this blog post started out as a test of the performance with various graphics options to try CtrlAltStudio viewer with an NVidia GTX1080 GPU. But the performance even on maximum “ultra” graphics settings with shadows was so … Continue reading
Posted in Oculus, OpenSim, Second Life, VR
Tagged CtrlAltStudio, Oculus, Oil Rig, OpenSim, RGU, Rift, Second Life, VR
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CtrlAltStudio Viewer 1.2.6.43412 Performance Testing
As noted in an earlier post CtrlAltStudio Viewer 1.2.6.43412 was released by David Rowe on 18th July 2016 to allow VR access to Second Life and OpenSim via the Oculus CV1 and DK2 using Oculus SDK/Runtime 1.5.0/1.6.0. This blog posts … Continue reading
Posted in Oculus, OpenSim, Second Life, VR
Tagged CtrlAltStudio, Oculus, OpenSim, Performance, Rift, Second Life
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Testing CtrlAltStudio Viewer 1.2.6.43412
CtrlAltStudio is a version of the virtual worlds viewer for Second Life and OpenSim created by David Rowe. It has been updated to CtrlAltStudio 1.2.6.43412 [Codeplex Archive] to run with the Oculus Rift CV1 (as well as the previously supported … Continue reading
Posted in 3D, Oculus, OpenSim, Second Life, VR
Tagged CtrlAltStudio, Oculus, OpenSim, Rift, Second Life, VR, X-Box
3 Comments
Testing CtrlAltStudio Viewer 1.2.6.43402
CtrlAltStudio Viewer 1.2.6.43402 is an early test version that has been replaced with the updated CtrlAltStudio Viewer 1.2.6.43412 to address some issues, support the X-Box One controller, and provide further graphics experimentation options for the Oculus Rift. These notes were … Continue reading
Posted in Oculus, OpenSim, Second Life, Virtual World, VR
Tagged 3D, CtrlAltStudio, Oculus, OpenSim, Rift, Second Life, VR
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Testing Second Life Oculus Rift Viewer 4.1.0.313313
On 1st July 2016 Linden Lab released a first version of their Oculus Rift Viewer version 4.1.0.313313 which is meant to work with the newer Oculus runtime 1.3 and hence to support the CV1 consumer version of the Oculus Rift. … Continue reading
vTime – Social Gatherings in Virtual Reality
vTime (http://vtime.net) provides a facility where up to four participants can connect in VR (e.g. via the Oculus Rift) and voice in a range of 3D environments which include a campfire in a cave, an outer space scene, underwater, a … Continue reading
Ocean Rift VR Experience
Ocean Rift (http://ocean-rift.com) is a virtual reality experience for Oculus Rift and other VR headsets. The controls are as follows:
Thunderbirds in VR
And just because we can… instead of using NASA ISS and spacecraft models as in the ISS VR Experience, I substituted Gerry Anderson Thunderbirds models obtained from the 3D Sketchup Warehouse (search for Gerry Anderson). Try the web player version … Continue reading
Posted in Gerry Anderson, Oculus, Space, VR
Tagged Gerry Anderson, Oculus, Thunderbirds, Unity, VR
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Space Walk – Follow along in Virtual Reality
EVA #35 on the International Space Station is a space walk performed by NASA astronaut Tim Kopra and ESA astronaut Tim Peake on 15th January 2016, with a focus on the replacement of a failed voltage regulator. An animation of … Continue reading
Eve Valkyrie Pre-Alpha Testing
Eve Valkyrie from Iceland-based CCP Games is a multi-user space shooter style game based on the Eve Universe but designed for next generation virtual reality headsets and input controllers such as the Oculus Rift. “Pre-alpha” testing for those with appropriate … Continue reading
Apollo 11 VR Experience
Immersive VR Education have produced a virtual reality (VR) “experience” for the Apollo 11 Moon Landing. The full experience is still under development, but a free short demonstration for the Oculus Rift is available via http://immersivevreducation.com/the-apollo-11-experience/.
Flight Simulator in Virtual Reality with Flyinside FSX
Virtual Reality comes to Microsoft Flight Simulator today as Flyinside FSX (https://flyinside-fsx.com/) reached its first full version 1.0 release. It has been created by Daniel Church with Kickstarter backing and is now available for Microsoft Flight Simulator boxed versions and … Continue reading
Posted in Games, Gerry Anderson, Oculus, Supercar
Tagged Flight Simulator, FSX, Gerry Anderson, Leap, Oculus, Supercar, VR, X-15
2 Comments
Eve Valkyrie in VR – Pre-alpha Testing – Report
This blog post was written on 7th and 8th November 2015 and not published at the time as requested by CCP Games. On 11th January 2016 they announced the “final play test” for early alpha testers that lifted the NDA. … Continue reading
Posted in Oculus, Space, Virtual World
Tagged Oculus, Space, Virtual World, VR
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Eve Valkyrie in VR – Pre-alpha Testing
Eve Valkyrie from Iceland-based CCP Games is a multi-user space shooter style game based on the Eve Universe but designed for next generation virtual reality headsets and input controllers such as the Oculus Rift. “Pre-alpha” testing for those with appropriate … Continue reading
Fish4Knowledge Pavilion and Underwater Gallery in OpenSim
The Fish4Knowledge Virtual World Gallery and Underwater pavilion was originally created in Second Life but has now been replicated on the OpenSimulator-based Openvue grid and OSGrid. OSGrid provides free avatar to anyone so is a good way to visit the … Continue reading
Posted in OpenSim, Virtual World
Tagged F4K, Fish, Fish4Knowledge, Oculus, OpenSim, Openvue, OSGrid, Rift, Virtual World, VR
2 Comments
Virtual Reality in Second Life and OpenSim using the CtrlAltStudio Viewer
David Rowe’s CtrlAltStudio Viewer allows 3D stereoscopic and Oculus Rift Head Mounted Display (HMD) viewers of Second Life and OpenSim-based Virtual Worlds. It supports gamepad controllers too, such as the Xbox gamepad. Version 1.2.5.43397 (3rd October 2015) had been updated … Continue reading
Posted in Oculus, OpenSim, OpenVCE, Second Life, Virtual World, VR
Tagged CtrlAltStudio, Oculus, Oculus Rift, OpenSim, Openvue, Second Life, VR, Vue
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Unity and VR
This blog post documents some simple steps to get an initial Virtual Reality (VR) application built in Unity 5 to display and be controlled via the Oculus Rift DK2 Head Mounted Display (HMD) using Windows 10, Unity 5.2 and Oculus … Continue reading
Ringworld in Celestia
I have previously written in a blog post about the wide range of educational space and spaceflight simulators that have been created by educators, scientists and open source user communities. One of these was Celestia and its many educational and … Continue reading
OpenSim – Visit to Ingen Labs – Vehicles, Physics and Varregions
Posted in Motor Sport, Oculus, OpenSim, Virtual World
Tagged Arriba, Ingen Labs, Motor Racing, Oculus, OpenSim, Race, VR
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High Fidelity Alpha Tests – Importing the Tuscany Villa Demo
An alpha test of importing the Oculus Rift Unity3D-based Tuscany Villa Demonstration to the hifi://alpha/TuscanyAlpha location proved very successful. As Tuscany Villa Appears in Oculus Unity Demo As Tuscany Villa Appears in High Fidelity (27-Oct-2014) HiFi Snapshot including Window Surround … Continue reading
Posted in Oculus, Virtual World, VR
Tagged HiFi, High Fidelity, Mesh, Oculus, Oculus Rift, Tuscany Villa, VR
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Oculus Rift DK2 – Helix Roller Coaster
Helix in VR image above by The Virtual Dutchmen For those with the stomach, there is a well modelled VR experience of riding the Helix Rollercoaster situated at Liseberg’s amusement park in Gothenburg, Sweden, produced by the Virtual Dutchmen (part … Continue reading
Posted in Oculus, VR
Tagged DK2, Helix, Oculus, Oculus Rift, Roller Coaster
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Oculus Rift DK2 – Oil Rig on OpenSim in CtrlAltStudio Viewer
Using David Rowe’s CtrlAltStudio Viewer (1.2.2.41206 Alpha 3), a variant of Firestorm 4.6.5 with added Oculus Rift DK1 and DK2 and Stereoscopic 3D display modes, on the AiLand grid based on OpenSimulator. hop://ai.vue.ed.ac.uk:8002/Oil%20Rig/128/128/20 Visiting the Robert Gordon’s University (RGU) oil … Continue reading
Posted in Oculus, OpenSim, Virtual World, VR
Tagged AiLand, CtrlAltStudio, DK2, Oculus, Oculus Rift, Oil Rig, OpenSim, RGU, VR
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