Tag Archives: Second Life

NASA Lunar Gateway in Second Life

On 15-Aug-2024 NASA 3D Resources released a 3D model of the Lunar gateway in the glTF (.glb) format along with a near Moon environment surround. See https://nasa3d.arc.nasa.gov/detail/gateway The glTF model can be loaded into Second Life by rezzing a cube, … Continue reading

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HG Safari Blog – Ai Austin Interview

This blog post gives the information provided as a basis for a blog post by Thirza Ember on the HG Safari Blog. An interview on the OSGrid regions of RuthAndRoth, Black Rock and Space City was held on 21-Aug-2024 to … Continue reading

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Firestorm SgeoMinVR 7.1.9

This blog post provides links and resources related to Firestorm SgeoMinVR which is still undergoing testing and revision. The standard Firestorm VR Mod 7.1.9 can be found via this blog post. @Sgeo on Discord created a variant of Peter Kappler’s … Continue reading

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Second Life Mobile

On 25-Jun-2024 the Second Life Mobile app, which has been under development using the Unity platform by Linden Lab for over a year, became available to Premium Second Life users as part of the Beta test rollout before opening the … Continue reading

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Firestorm VR Mod 7.1.9

Firestorm VR Mod 7.1.9.74745 is the first PBR (Physically Based Rendering) VR Mod viewer release. Firestorm VR Mod is a version of the popular Firestorm Viewer for Second Life and OpenSimulator with modifications to provide VR capabilities for VR Head … Continue reading

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Second Life – glTF Import Progress

Linden Lab is in the process of adding glTF 3D model support to Second Life, starting initially with PBR materials and moving on to full glTF (and .glb) scene, mesh nodes (including hierarches), materials and animation import and export for … Continue reading

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Second Life – Duet Using Suno.ai

https://maps.secondlife.com/secondlife/Yawgoo/84/96/2992 An installation by technorabbit in Second Life. Replicants Duet between Deckard and Rachel inspired by Bladerunner Information from YouTube Video description: This demonstration makes use of https://suno.ai to generate the voices and backing track for a duet between Deckard … Continue reading

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glTF Abstract Art – Exploded Oil Rig Model Parts

Exploded Oil Rig Model Parts in Second Life Project Gltf Development 7.1.7.9103672349 (16-May-2024) When a glTF model is loaded into the Second Life glTF mesh capable viewers that are under development the parts can be stretched out, rotated or misaligned. … Continue reading

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Fantasy Faire 2024 in Second Life

Twenty regions for the Fantasy Faire April 18 to May 5, 2024 in Second Life to support American Cancer Society’s Relay For Life fundraising. https://fantasyfairesl.wordpress.com/2024/04/18/welcome-home-to-the-fairelands/

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Thunnus Bay in Second Life

Thunnus bay is a Fantasy Fair 2024 (Relay for Life) region in Second Life. It uses atmospheric visuals and environment, a superb soundscape and a range of charity shopping experiences. http://maps.secondlife.com/secondlife/Thunnus%20Bay/99/156/63

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glTF Mesh Tests in Second Life

Linden Lab is in the process of adding glTF 3D model support to Second Life, starting initially with PBR materials and moving on to full mesh and scene import. As part of this effort a test viewer is available that … Continue reading

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Convai Characters for Virtual Worlds

Convai (pronounced “convey”) enables virtual world and game characters with human-like conversation capabilities. They can be integrated into various platforms including Unity, Roblox and Second Life. On some platforms Ready Player Me avatars can be used. https://www.convai.com/ Discord Support Channel … Continue reading

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Snowy Valley Cafe in Second Life

Visit the Snowy Valley Cafe in the Sansara Snowlands regions, a build by Sashe Silver. http://maps.secondlife.com/secondlife/Nakiska/25/164/57 You can travel there via the Okemo, Nakiska, and Southern Railway (ONSR) maglev and rail network. At the other end of the ONSR rail … Continue reading

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Aurelias Fables in Second Life

A Second Life build by JuicyBomb (GoGo) and her collaborators. This is an update on an area I previously visited in Winter (see this blog post). https://maps.secondlife.com/secondlife/Aurelias/96/170/28

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Firestorm VR Mod 6.6.17

R E P L A C E D     B Y     P B R     V E R S I O N     7.1.9 https://blog.inf.ed.ac.uk/atate/firestorm-vr-mod-7.1.9/ Download link: https://github.com/humbletim/firestorm-gha/releases/ Firestorm VR Mod 6.6.17.70368 is the final Pre-PBR (Pre Physically Based … Continue reading

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WebRTC – Resources

There is a proposal to replace Vivox voice with open-source WebRTC facilities. This blog post provides links and resources related to the use of WebRTC in Second Life and potentially in OpenSim. https://webrtc.org/ Second Life Wiki – WebRTC Voice – … Continue reading

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The Nature Collective in Second Life

Following a snapshot posted by @Wurfi on Twitter/X I thought “The Nature Collective” virtual world build by Emm Vintner and her team on Gealain region in Second Life would be worth exploring. http://maps.secondlife.com/secondlife/Gealain/21/134/108

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Leonardo.ai for Avatar Realistic Image Generation

Gogo of Juicy Bomb made one of her useful tutorials on how to use Leonardo AI to turn Second Life avatar snapshots into realistic looking characters generated by AI, posting it on her Plurk Channel. Leonardo.ai uses underlying AI models … Continue reading

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Mirrors in Second Life

Viewer 7.1.4.8208322938 and later already makes the process easier by making the Mirror Refection Probe volume (defined by its extent) set which objects have mirrored surfaces. The process described below reflects the update (see revised process at the end of … Continue reading

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Firestorm PBR Alpha Tests for VR Mod

This is an experiment by @Sgeo to test Firestorm VR Mod 7.1.2.72850 PBR Alpha Test version to check whether the VR Mod approach works – and the good new is that it does. The above images are all taken using … Continue reading

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Hippiestock Festival 2024 in Second Life

Visit the “Hippiestock” Festival in Second Life in January 2024… a lovely watercolour style region themed like the famous Woodstock Festival from 1969. The watercolour trees and leaves are a nice touch. All very trippy. Built by CK (Ceakay Ballyhoo) … Continue reading

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Sledging in Second Life 2023

Pick up a sledge and take to the Sled Run on Winter Wonderland in Second Life (2023)… http://maps.secondlife.com/secondlife/Winter%20Wonderland%203/163/71/92

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Second Life – Winter Wonderland 2023

Annually Second Life hosts “Winter Wonderland” regions with ice skating, sledding, snow scenes and fireworks. This year the environment was built with Physically-Based Rendering “Materials” (PBR) to mark the release of PBR glTF compatible viewers for Second Life (and OpenSim). … Continue reading

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Virtual World Vehicle Scripting System

Cuga Rajal provides the Supercar vehicle Scripting System for Second Life and OpenSimulator. Current version: Supercar Plus 2.0.4, July 24, 2023. GitGHub Source: https://github.com/cuga-rajal/supercar_plus Availability in OpenSim: hop://cc.opensimulator.org:8002/OSCC Expo Zone 3/111/52/26 Supercar Plus is a free LSL land vehicle (car) … Continue reading

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Aurelia’s Region in Second Life

Aurelia’s region in Second Life is a wonderful atmospheric build by JuicyBomb (Gorgeous Aurelia in Second Life, @gogolita on Twitter/X). Build by @Sparkle Skye who dropped in to say hello. http://maps.secondlife.com/secondlife/Aurelias/128/128/28 She added a PBR reflection probe on her skating … Continue reading

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Second Life Ice Skating 2023

FlyGearZ Ice Skating Lakes Updated for 2023 by Jenna Dirval and her Team http://maps.secondlife.com/secondlife/FlyGearZ/7/215/26 As in 2022, Flyte, Tyme and adjacent regions have a wonderful skating lake set in a moody landscape of snow and ice under a sky with … Continue reading

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Supercar at Norse Auk in Second Life

Supercar 3D model in Second Life at Norse Auk… using the Linden Lab 7.0.1 Physically Based Rendering (PBR) Viewer. Not bad for a model originally made in 1998. http://maps.secondlife.com/secondlife/Norse%20Auk/196/148/20

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History of the Development of Max

Preparation for Panel Session at OpenSimulalator Community Conference 2023: Max – New Free Mesh bodies for OpenSim Avatar – History of the project, current Ruth2 and Roth2 avatars, testing models, managing artists and the community social media channels. Further resources … Continue reading

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Second Life – Halloween 2023 – Voodoo In New Orleans

The haunted wastelands of New Orleans. Warning: magic and hoodoo remain here, even after the people are gone! Enjoy yourself at the theme park, tour the Garden District, party on Bourbon Street, solve the escape room, or become lost in … Continue reading

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Max – New Open Source Mesh Avatar – Resources – Redirect

See https://blog.inf.ed.ac.uk/atate/max-resources/

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