Tags
- 3D
- AI
- AI Planning
- Avatar
- Blender
- CtrlAltStudio
- DK2
- EDC11
- Edinburgh
- Firestorm
- Games
- Gerry Anderson
- Halloween
- HiFi
- High Fidelity
- IDGBL
- Lifestream
- Metaverse
- MOOC
- Moodle
- Motor Racing
- OAR
- Oculus
- Oculus Rift
- Oil Rig
- OpenSim
- OpenVCE
- Openvue
- OSCC
- OSCC13
- OSGrid
- RGU
- Rift
- Roller Coaster
- Second Life
- Sine
- Space
- Supercar
- Unity
- Unity3D
- Virtual World
- VR
- Vue
- VWBPE
- World of Warcraft
Blog Operations
-
Recent Posts
Recent Comments
Archives
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- May 2019
- April 2019
- January 2019
- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- June 2018
- May 2018
- April 2018
- March 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- March 2017
- February 2017
- January 2017
- December 2016
- November 2016
- October 2016
- September 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- March 2013
- February 2013
- January 2013
- November 2012
- October 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- May 2011
- March 2011
- November 2010
- October 2010
- August 2010
- June 2010
- May 2010
- April 2010
- March 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- February 1995
Tag Archives: Sine
Sinespace – Load Test 1-Sep-2017
Some Observations from sinespace Interactions Chat tool has some issues… scroll bar seems not to work when you have more tabs than the current size window allows. Hide button largely covers the last entry unless you are VERY careful with … Continue reading
Sinespace – Delphi Talks
A new Sinespace event plaza has been created… at “The Delphi Talks” region. See http://delphitalks.com Dylan Emery – ShowStopper – 7-Sep-2017 YouTube Video [59:00] Hugh Welchman – Loving Vincent – 12-Sep-2017 YouTube Video [1:23:17]
Sine Space – Gerry Anderson Region
The Sine Space (now rebranded “sinespace”) virtual world “Space City” region contains 3D models and scenes from a number of Gerry Anderson TV productions… Supercar and Black Rock Laboratory Fireball XL5 and Space City Stingray and Marineville Thunderbirds Space:1999 Visit … Continue reading
Posted in 3D, Gerry Anderson, Supercar, Virtual World
Tagged Fireball XL5, Gerry Anderson, Sine, Sinewave, Space, Stingray, Supercar, Thunderbirds
Comments Off on Sine Space – Gerry Anderson Region
Sinespace – Resources
Sinespace (previously called Sine Space) is a virtual world platform using Unity3D as the creator/build environment and allowing (via an add-in Unity package) upload to become a space within the Sinespace multi-user virtual world. Spaces are created in Unity and … Continue reading
Sine.space – 2001: a Space Odyssey
As of September 2017, the 2001 Space Station and Orion III Shuttle can be found on the “Space Station” region in sinespace. You arrive at the International Space Station (ISS). It is quite a way off, so look around for … Continue reading
Posted in Space, Virtual World
Tagged 2001, Sine, Space, Virtual World
Comments Off on Sine.space – 2001: a Space Odyssey
Sine.space – RGU Oil Rig Region – Live
The RGU Oil Rig is now in a single region which is on a one hour day/night cycle (similar to that used on Second Life). Visit via http://sine.space/locations/oil-rig The Sinespace RGU Oil Rig region using Colin Hetherington’s meshes, originally in … Continue reading
Posted in Virtual World
Tagged Diver, Oil Rig, RGU, Sine
Comments Off on Sine.space – RGU Oil Rig Region – Live
Sine.space Regions
As described in an earlier blog post (Sine.space – OpenVCE Region) there is a route to take content created in OpenSimulator, save that as an OpenSim Archive (OAR) file, convert it to Collada mesh via the OAR Converter tool, and … Continue reading
Sine.space – Roller Coaster
CindyBolero has ported her “Winter Festival Aero Pines Park” content into Sine.space including a roller coaster. A bit more work is needed to sync up the views that each user sees. Apparently, sync on avatar movement is the default, but … Continue reading
Sine.space – Castle Region
Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading
Posted in Virtual World
Tagged Castle, Epic, Sine, Virtual World
Comments Off on Sine.space – Castle Region
Sine.space – RGU Oil Rig Region
Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading
Sine.space – ISS Region
Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. I used the Unity3D Sine Space Base prepared as noted in the blog post and installed the International Space Station (ISS) VR Experience content including detailed 3D … Continue reading
Sine.space – Gerry Anderson Regions
Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading
Posted in Gerry Anderson, Supercar, Virtual World
Tagged Black Rock, Fireball XL5, Gerry Anderson, Sine, Space City, Supercar
Comments Off on Sine.space – Gerry Anderson Regions