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Tag Archives: Supercar
A21 News – Supercar
There are a number of Supercar themed stories by Andrew Clements under the “A Gerry Anderson A21 News Story” banner. See https://www.gerryanderson.com/tag/supercar/. Supercar Heads For Space! – A Gerry Anderson A21 News Report Andrew Clements, November 9, 2019 https://www.gerryanderson.com/supercar-heads-for-space/ Supercar: … Continue reading
Posted in Gerry Anderson, Supercar
Tagged Gerrr, Gerry Anderson, Supercar
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Supercar Updated Model
Our original Supercar 3D model was created in Cinema 4D by Mick Imrie with support from Austin Tate back in 1998 (see https://www.aiai.ed.ac.uk/~bat/GA/supercar-3d.html) and subsequently converted to a number of other modelling tools by people in the Gerry Anderson Model … Continue reading
Posted in 3D, Gerry Anderson, Supercar
Tagged Blender, Gerry Anderson, glTF, Supercar, Unity
1 Comment
Supercar in Spatial
Visit Supercar in Spatial Here Using the Spatial Creator Toolkit for Unity (see this blog post for resources) I have imported the Blender/FBX version of our Gerry Anderson’s Supercar model into a scene which can be visited by multiple simultaneous … Continue reading
Posted in Gerry Anderson, Supercar, Virtual World
Tagged Gerry Anderson, Spatial, Supercar, Virtual World
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Supercar Wall Ice Cream Advert
And a set of adverts using Gerry Anderson productions… https://www.youtube.com/watch?v=A-K1W-T1naA
Shane Pickering – Supercar Cutaway Take Two
Shane Pickering, a graphic artist and private pilot in New Zealand, in the late 1990s worked on schematics and internal details for Supercar compatible with the TV shows and annuals. Details in this blog post (20-Jan-2016). We had a lot … Continue reading
Trying to make sense of Black Rock Laboratory
The fictional base in the Nevada desert for the team in Gerry Anderson’s Supercar TV series is called Black Rock Laboratory. For 3D modellers it is a nightmare as many of the sets used in the TV series are separate … Continue reading
Mick Imrie – Supercar Take Two
Mick Imrie created a detailed Supercar 3D model in Cinema4D back in 1998-1999 and this has been used as the basis for many ports to other 3D modelling tools, game platforms, flight and space simulators and virtual worlds platforms since … Continue reading
Supercar @ 60
This is an extended version of an article which appeared at https://www.gerryanderson.co.uk/ on 28th January 2021 –60th Anniversary of the first broadcast of Supercar on TV. Supercar – The Wonder of the Age for Six Decades! First Broadcast: 28th January … Continue reading
Supercar in Second Life – Anaglyph 3D
Kirstens Viewer for Second Life can render the view in Anaglyph 3D for Red/Cyan 3D Glasses… for more details and download links see this blog post. So its a good excuse to take the 3D model of Supercar for another … Continue reading
Posted in Second Life, Supercar
Tagged Anaglyph, Kirstens, Second Life, Supercar
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Dimension X – Supercar Display
Supercar puppet scale model made by Andrew Grimshaw of Wigan and Phil Howard and displayed in the Dimension X Sci-Fi and Fantasy collectables shop in Hoylake in the Wirral near Liverpool, UK (at Unit 9A, The Quadrant, Hoylake, CH47 2EE) … Continue reading
Supercar in FSX in 2019
Supercar still works great in Flight Simulator FSX nearly 25 years since the first version of the add-on was created for Flight Simulator 5 using Flightshop Aircraft Factory in 1995… http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html And it can be used in the Oculus Rift … Continue reading
Posted in Games, Gerry Anderson, Supercar
Tagged Flight Simulator, Gerry Anderson, Supercar
1 Comment
Supercar over Bellisseria
The new airstrips, boat rez zones and car rez zones have now appeared on and around Bellisseria continent, the location of the New Linden Homes in Second Life. Daniel Voyager – Blog Post 24-Apr-2019 – Airstrip, Boat and Car Rez … Continue reading
Posted in Second Life, Supercar
Tagged Second Life, Supercar
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Sine Space – Gerry Anderson Region
The Sine Space (now rebranded “sinespace”) virtual world “Space City” region contains 3D models and scenes from a number of Gerry Anderson TV productions… Supercar and Black Rock Laboratory Fireball XL5 and Space City Stingray and Marineville Thunderbirds Space:1999 Visit … Continue reading
Posted in 3D, Gerry Anderson, Supercar, Virtual World
Tagged Fireball XL5, Gerry Anderson, Sine, Sinewave, Space, Stingray, Supercar, Thunderbirds
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Sine.space – Gerry Anderson Regions
Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading
Posted in Gerry Anderson, Supercar, Virtual World
Tagged Black Rock, Fireball XL5, Gerry Anderson, Sine, Space City, Supercar
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Supercar in Blender
This blog post is a resource area for a project to create good 3D models of Gerry Anderson’s Supercar and Black Rock Laboratory in Blender that can be used for a range of new applications in virtual worlds, flight simulators, … Continue reading
Posted in Gerry Anderson, Supercar
Tagged Black Rock Lab, Blender, Gerry Anderson, Supercar, X-Plane
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Supercar in Second Life through VR
CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim. VR Performance using Oculus Debug Tool With “Ultra” graphics levels (including shadows) and 256m view distance, the performance is excellent and with exterior or … Continue reading
Posted in Gerry Anderson, Oculus, OpenSim, Second Life, Supercar, VR
Tagged Gerry Anderson, Oculus, OpenSim, Second Life, Supercar, VR
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On AiLand Black Rock Region with Supercar via VorpX
As described in this blog post virtual world viewers can be used to visit Second Life and OpenSim grids and regions in VR on Oculus Rift and HTC Vive using VorpX. These are images of Gerry Anderson’s Supercar in the … Continue reading
Posted in Gerry Anderson, Oculus, Supercar, VR
Tagged Black Rock Lab, Oculus, Rift, Supercar, vorpX, VR
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Supercar in VR
This is Gerry Anderson’s Supercar mesh model (with non-physical flight scripts) in Second Life viewed in VR via the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1. The Supercar mesh has a “prim equivalent” of 705. More information on … Continue reading
Posted in Gerry Anderson, Oculus, Second Life, Supercar, Virtual World, VR
Tagged CtrlAltStudio, Second Life, Supercar, VR
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Supercar Schematics
Supercar Schematics Shane Pickering and Austin Tate version: 21-Nov-1999. Minor Revision: 9-Mar-2021 Overview of Supercar Schematics (PDF version) More detailed version of Supercar Schematics (PDF Format) Supercar Internal Schematics Rear Navigation Lights (2) Port & Starboard, with rear ballast eject … Continue reading
Supercar Take Two: Avgas, Will Travel
The “Supercar: Take Two” project (“Take 2” for short) is a collaborative venture, originally started in 1998, involving a number of Supercar enthusiasts and those with an interest in Gerry Anderson productions. Its aim is to develop an on-line multi-media … Continue reading
Posted in Gerry Anderson, Oculus, Space, Supercar
Tagged Gerry Anderson, Oculus Rift, Space, Supercar
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Creating the Supercar Comic
Kez Wilson and Michael Wolff at Misc!Mayhem Comics in the US were fans of Gerry Anderson’s Supercar and other TV shows and in 1999 wrote new stories about Supercar, the team of characters at Black Rock Laboratory, the baddies in … Continue reading
Posted in Gerry Anderson, Supercar
Tagged Comic, Gerry Anderson, Supercar
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FSX Supercar at Knight Inlet BC
The FSX version of Supercar (latest: version 5.0 1-Jan-2013) has been tested to work in FSX Steam Edition and in Virtual Reality using Flyinside FSX. Here she is in flight and landing in the Knight Inlet area in British Columbia… … Continue reading
Posted in Games, Supercar
Tagged Flight Simulator, FSX, Knight Inlet, Supercar
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Flight Simulator in Virtual Reality with Flyinside FSX
Virtual Reality comes to Microsoft Flight Simulator today as Flyinside FSX (https://flyinside-fsx.com/) reached its first full version 1.0 release. It has been created by Daniel Church with Kickstarter backing and is now available for Microsoft Flight Simulator boxed versions and … Continue reading
Posted in Games, Gerry Anderson, Oculus, Supercar
Tagged Flight Simulator, FSX, Gerry Anderson, Leap, Oculus, Supercar, VR, X-15
2 Comments
Virtual Reality for Gerry Anderson Locations
Gerry Anderson locations for the TV series Supercar, Fireball XL5 and Stingray have been recreated using fan produced 3D models of the buildings, scenery and vehicles used in the TV shows. These have been used in OpenSimulator to create 3D … Continue reading
Posted in Gerry Anderson, Oculus, OpenSim, Supercar, VR
Tagged Black Rock, CtrlAltStudio, Fireball XL5, Gerry Anderson, Marineville, Oculus Rift, OpenSim, Space City, Stingray, Supercar, VR
1 Comment
Supercar Airborne in Unity
Some time ago I used one of the Unity tutorial examples involving a race track and race car game to try out Unity, and replaced the visual model of the included car with our Gerry Anderson Supercar 3D Model (using … Continue reading
Posted in Gerry Anderson, Supercar
Tagged Gerry Anderson, Supercar, Unity
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Supercar Club 2000
The Supercar Club 2000 was launched on 1st October 2000. It’s web site was at http://www.supercarclub.net is no longer active, but was created by Kez Wilson of Misc Mayhem with assistance from Austin Tate. The material is available now at … Continue reading
Posted in Gerry Anderson, Supercar
Tagged 2000, Club, Gerry Anderson, Supercar
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Supercar 3D Print
At the suggestion of Chris (corlando52) we tried an experimental 3D print of the Supercar 3D Model. The Studio 3D max model version was used and I split it into the core model with wings extended and a separate part … Continue reading
Posted in Gerry Anderson, Supercar
Tagged 3D Printing, Gerry Anderson, STL, Supercar
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Suters Store Slough – Supercar Window Display in 1962
On February 1, 2015 James Fielding posted an article on the Gerry Anderson/Anderson Entertainment web site showing images taken at the time by a then 11-year old Philip Suter of the displays in his family’s Suters Store in Slough on … Continue reading
Posted in Gerry Anderson, Supercar
Tagged Colour, colourisation, Gerry Anderson, Slough, Stingray, Supercar, Suter, Window
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Supercar in Celestia
http://www.aiai.ed.ac.uk/~bat/GA/supercar-celestia.html I have previously written in a blog post about the wide range of educational space and spaceflight simulators that have been created by educators, scientists and open source user communities. One of these was Celestia and its many educational … Continue reading
Supercar on Flight Simulator X Steam Edition
Dovetail Games has licenced Microsoft Flight Simulator X (FSX) to update and make it more widely available. A version was released by them on the Steam Platform on 18th December 2014. Microsoft Flight Simulator X: Steam Edition is available on … Continue reading
Posted in Supercar
Tagged Flight Simulator, FSX, Knight Inlet, Steam, Supercar
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