Colin Fricker

Colin Fricker

Greater Montreal Metropolitan Area
500+ connections

About

I am a Designer specializing in Gameplay and Multiplayer game design.

I have 5+ years of experience in the video game industry with 4 shipped games on teams ranging up to 100 people. My experience and interests revolve around gameplay, from working on core mechanics to designing and balancing combat and combat progressions. I also have experience leading Scrum teams to plan and develop game features.

I am particularly interested in projects that integrate narrative with the gameplay. I believe in the potential for powerful storytelling in games, accomplished by designing the core mechanics, content and balancing the gameplay to support the narrative and deliver a compelling experience.

- Detail-oriented with high self-expectations.
- Skilled in cross-disciplinary communication.
- Proficient at creating own balancing tools in Microsoft Excel.

Activity

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Experience

  • Behaviour Interactive Graphic

    Behaviour Interactive

    Montreal, Quebec, Canada

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    Montreal, Quebec, Canada

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    Montreal, Canada Area

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    Montreal, Canada Area

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    Montréal

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    Montreal

Education

  •  Graphic

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    Activities and Societies: Storyboarding, 3D Modelling, 3D Animation, Materials & Textures, Intro to C, Level Design in Unreal Editor, Minigames & Prototyping using ActionScript 3 and Unity 3D, Game Design.

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    One semester in the Bachelor of Arts Creative Writing program:
    - Introduction to Creative Writing I
    - Introduction to University Writing
    - Introduction to Psychology: Basic Processes

Projects

  • Modern Combat Versus

    - Present

    - Designed and implemented gameplay features, including Agents, their abilities, feedback and controls;
    - Balanced Agent stats, ability stats, and overall gameplay progression with Excel spreadsheets, intensive testing and data analytics;
    - Managed the Gameplay Team using Scrum method.

  • Siegefall

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    - Designed new Heroes and their abilities and worked with artists to fully realize them;
    - Balanced Heroes, troops, cards, buildings and overall gameplay progression with tools self-made in Excel, intensive testing and data analytics;
    - Oversaw the Level Design Team and contributed with own single player levels;
    - Managed the Gameplay Team using Scrum method.

  • Unannounced Project

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    - Created levels in 3DS Max for a racing game; placed level assets such as pickups, trigger zones, etc;
    - Integrated animations and sounds into each level to create dynamic events;
    - Communicated with artists to realize the specific needs of each level.

  • Gangstar: Vegas

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    - Helped develop the navmesh for the game world;
    - Set up road splines for AI traffic;
    - Played the game daily to help the developers find bugs and improve general usability.

  • Modern Combat 4: Zero Hour

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    - Played the game daily and wrote detailed bug reports for the developers;
    - Provided usability feedback to designers;
    - Performed memory tests to help programmers improve stability.

Languages

  • English

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