Jean-Normand Bucci

Jean-Normand Bucci

Montreal, Quebec, Canada
2K followers 500+ connections

About

Humbly building talented, T-Shape team to go through creative creation process for Game, AR/VR project and more.

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I managed the creation and growth of a new videogame studio in Montreal, Adglobe Montreal, from Japanese partners. We have peaked at +30 employees with 3 co-dev game productions.
I previously led as producer the New Media division at Reflector Entertainment where I was handling all the innovative new projects making usage of realtime tech in non-gaming context.
My background got me to manage technical artist teams in production, to set the technical art direction of multi millions video game productions at Eidos-Montreal.
This led me in the role of R&D Director in LABS, at Eidos-Montreal, leading a team of 10 multidisciplinary coworkers, in order to accomplish technology that was shared in the group. I had the chance to also build a team of AI/Machine Learning specialists, in a division working in partnerships with major AI companies, with the single goal to change the world of gaming! I unfortunately left the results to my successor but I enjoyed every bits while there.

SPECIALITIES:
Project and studio management,
Creative and technical production workflow & pipeline development management,
Team oriented
High interest in real-time graphic technicalities,
Comfortable dealing with the pressure and dead-lines,
Perform well when being ask to push my limits,
2D, 3D authoring tools and pipeline in video games,
Great artistic/technical skills in realtime game engines : Epic Unreal Engine 3, 4 & 5, CryEngine & Dunia (Ubisoft), Anvil.

VR/AR/MR Experience:
Madonna@ BBMA 2019 - Madonna's Avatars
Thief Game VR Experience for the launch of Sony PSVR (Morpheus) announcement demo:
https://www.vrfocus.com/2014/03/preview-thief-project-morpheus/

Activity

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Experience

  • Eidos-Montréal Graphic

    Eidos-Montréal

    Montreal, Quebec, Canada

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    Région de Montréal, Canada

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    Montreal, Quebec, Canada

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    Montréal

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    San Francisco, California, États-Unis

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    GDC2016 in San Francisco

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    GDC 2016 in San Francisco

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    Montreal, Canada Area

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    Montreal, Canada Area

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    GDC 2014 in San Francisco

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    Montreal, Canada Area

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    Montreal, Canada Area

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Education

  •  Graphic

    - Present

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Publications

  • GPUZen

    Deferred+: Next-gen Culling and Rendering in DX12

    Other authors
  • GPU Pro 6

    Next-Gen Rendering in Thief by Peter Sikachev, Samuel Delmont, Uriel Doyon, and Jean-Normand Bucci

    Other authors
    See publication

Languages

  • French

    Native or bilingual proficiency

  • English

    Native or bilingual proficiency

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