“Jean-Normand is a great team player that motivate co-worker and make them feel they are part of a family. He is creating excellent workflow that will make artists more productive and motivated. He always propose excellent ideas to solve problem or improve the engine performance. I really enjoy to work with him for many years at both Eidos-Montreal and Autodesk. I strongly recommend Jean-Normand to anyone who want the best game technical director. ”
About
Humbly building talented, T-Shape team to go through creative creation process for Game, AR/VR project and more.
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I managed the creation and growth of a new videogame studio in Montreal, Adglobe Montreal, from Japanese partners. We have peaked at +30 employees with 3 co-dev game productions.
I previously led as producer the New Media division at Reflector Entertainment where I was handling all the innovative new projects making usage of realtime tech in non-gaming context.
My background got me to manage technical artist teams in production, to set the technical art direction of multi millions video game productions at Eidos-Montreal.
This led me in the role of R&D Director in LABS, at Eidos-Montreal, leading a team of 10 multidisciplinary coworkers, in order to accomplish technology that was shared in the group. I had the chance to also build a team of AI/Machine Learning specialists, in a division working in partnerships with major AI companies, with the single goal to change the world of gaming! I unfortunately left the results to my successor but I enjoyed every bits while there.
SPECIALITIES:
Project and studio management,
Creative and technical production workflow & pipeline development management,
Team oriented
High interest in real-time graphic technicalities,
Comfortable dealing with the pressure and dead-lines,
Perform well when being ask to push my limits,
2D, 3D authoring tools and pipeline in video games,
Great artistic/technical skills in realtime game engines : Epic Unreal Engine 3, 4 & 5, CryEngine & Dunia (Ubisoft), Anvil.
VR/AR/MR Experience:
Madonna@ BBMA 2019 - Madonna's Avatars
Thief Game VR Experience for the launch of Sony PSVR (Morpheus) announcement demo:
https://www.vrfocus.com/2014/03/preview-thief-project-morpheus/
Activity
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I congratulate all of my Miller Thomson team members that have been recognized in the 2025 edition of Best Lawyers in Canada. I am humbled to have…
I congratulate all of my Miller Thomson team members that have been recognized in the 2025 edition of Best Lawyers in Canada. I am humbled to have…
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After 19 fulfilling years at AMD, the time has come for me to embark on a new journey. My tenure there has been a remarkable experience, working…
After 19 fulfilling years at AMD, the time has come for me to embark on a new journey. My tenure there has been a remarkable experience, working…
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We are excited to announce Yves Lachance as our new Vice President and Studio Head of WB Games Montreal Inc.! In his new role, he will lead the…
We are excited to announce Yves Lachance as our new Vice President and Studio Head of WB Games Montreal Inc.! In his new role, he will lead the…
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Experience
Education
Publications
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GPU Pro 6
Next-Gen Rendering in Thief by Peter Sikachev, Samuel Delmont, Uriel Doyon, and Jean-Normand Bucci
Other authorsSee publication
Languages
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French
Native or bilingual proficiency
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English
Native or bilingual proficiency
Recommendations received
8 people have recommended Jean-Normand
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