About
With over 7 years of experience in the virtual production industry, I am a passionate and innovative business development manager at Epic Games, where I manage the ICVFX (In Camera Visual Effects) and OSVP (On Set Virtual Production) sectors. I have a strong background in 3D computer generated imaging, video production, and multimedia, and I am always eager to learn new skills and technologies. I enjoy collaborating with key studio clients, product teams, and global partners to create and deliver cutting-edge solutions that enhance the creative potential and efficiency of Unreal Engine.
As a business development manager at Epic Games, I am responsible for strategizing virtual production with major studios such as Netflix, Amazon, Paramount, NBCU, HBO, and WB, as well as planning and curating sections of UE Fest, an annual event that showcases the latest trends and innovations in Unreal Engine. I also provide feedback and insights to the product teams on new features and improvements, based on client needs, industry research, and market analysis. Additionally, I support sales and monetization of Epic's ecosystem of products, pitch product ideas for greater adoption of Unreal Engine, host and hold workgroups for the ICVFX industry, and assess megagrant applications. Through my work, I aim to foster a culture of excellence, creativity, and collaboration within Epic Games and the virtual production community.
Experience
Education
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Activities and Societies: We set up a design club to share all of our high end skills to help each other progress, we had a team of around 15 and each member would take turns in leading a session to progress.
Started the Masters Degree but got offered a great job half way through, had to pause the course (I have an option to re-join).
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Activities and Societies: Squash club, Media professionals society and the Digital Media trends and technology society.
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Activities and Societies: Squash Club, Football team, Basketball team, Latin classes and Guitar lessons.
Licenses & Certifications
Courses
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Chyron Lyric Advanced Training
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Director/Vision Mixer Training
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Projects
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Sport Relief 2014
I built the graphics for a grand night in British television, at the highest point over 10 millions viewers. Over £53 million was raised for charity. We had 4 graphics machines running on the night, 1 for the velodrome, 1 for the Aquatics centre, 1 for presentation and one for the big screens. I built the graphics for the live show alongside a programmer and swiss timing for the timed events.
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UEFA Europa League graphics build
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BT Sport Graphics Build
I started working on this project for MOOV during the tender document in February 2013, we won the contract in April 2013 and work commenced for launch from May.
Starting as the lead graphics co-ordinator for this project, I managed and organsied a team of 18 people (14 operators and 4 designers). Insuring that the staff were properly trained and ready for launch, whilst also liaising with high level staff at BT Sport.
I built around 80% of all of the live graphics for the studio…I started working on this project for MOOV during the tender document in February 2013, we won the contract in April 2013 and work commenced for launch from May.
Starting as the lead graphics co-ordinator for this project, I managed and organsied a team of 18 people (14 operators and 4 designers). Insuring that the staff were properly trained and ready for launch, whilst also liaising with high level staff at BT Sport.
I built around 80% of all of the live graphics for the studio setting at BT Sport on Chyron Lyric software, working alongside a programmer and co-ordinating a team of operators and designers. This was a very large project is constantly ongoing, servicing the needs and requirements of many different production teams and companies, covering lots of different live sports and talk shows including the Premier League football coverage.
We worked very closely with ChyronHego, integrating many of their workflow systems in the process. Including the LUCI plugin for Avid, Camio Server, iSQ, iRB and a multi viewer.
Other creators -
Channel 4 Racing Graphics Build
Part of the team that built the graphics for the Channel 4 Racing. This was my first major assignment for MOOV and is ongoing in small instances. Worked alongside a programmer and other members of staff. I also designed the virtual reality graphics that are projected onto the course at various different moments throughout the coverage.
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British Eurosport HD Graphics build
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Building the HD graphics for the British Eurosport live studios'.
Mainly for Tennis, Cycling and Motorcylcing but also Snooker, Football and Cricket. -
VR for Channel 4 Racing
I designed the VR templates for use with our TOG virtual system, the templates are stitched into the pictures and keep their located position, this includes furlong markers, winning silks and finish line graphics.
Languages
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English
Native or bilingual proficiency
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Spanish
Limited working proficiency
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