Kim Sicotte

Kim Sicotte

Greater Montreal Metropolitan Area
1K followers 500+ connections

About

I am a Canadian technical artist for the video game industry currently located in Montreal.

I have always been passionate about art and video games. In recent years, I have been working on designing and supporting art pipelines for Unity projects and creating shaders and VFX.

I am seeking to join the ranks of an experienced art team where I can make a difference and sharpen my skills and expertise in the gaming industry.

Activity

Join now to see all activity

Experience

  • Ubisoft Montréal Graphic

    Ubisoft Montréal

    Montreal, Quebec, Canada

  • -

    Montreal, Quebec, Canada

  • -

    Greater Montreal Metropolitan Area

  • -

    Singapore

  • -

    Singapore

  • -

    Canada

  • -

    Canada

Education

  • -

  • -

    Houdini certification taught by Houdini experts working for Side-FX, Ubisoft and ILM. It's an intensive course on procedural modeling techniques, world building, texturing, particles and simulations, and shader creation.

  • -

    Activities and Societies: Cactus

  • -

  • -

Projects

  • For Honor

  • 4 Unannounced Projects

    -

  • Arcade Legend

    -

  • Outnumbered Arcade Game

    -

    • Design, own, optimize and document the art pipeline for Unity, Android and iOS
    • Concept art, modeling, level art, texturing, rigging, animation, lighting and VFX
    • Integration and optimization of game assets on all of the game’s platforms
    • Project and capacity management for art deliverables
    • Perform art reviews and coach other game artists, both locally and abroad
    • Collaborate and support contractors and 3rd parties based outside of Singapore
    • Manage onboarding, day to…

    • Design, own, optimize and document the art pipeline for Unity, Android and iOS
    • Concept art, modeling, level art, texturing, rigging, animation, lighting and VFX
    • Integration and optimization of game assets on all of the game’s platforms
    • Project and capacity management for art deliverables
    • Perform art reviews and coach other game artists, both locally and abroad
    • Collaborate and support contractors and 3rd parties based outside of Singapore
    • Manage onboarding, day to day operations and performance of art interns

    Other creators
    See project
  • STOBA

    -

    • Video game project with graduates of Campus ADN’s various programs
    • Concept art, modeling and texturing for characters
    • Exposure to technical limitations of game engine (Unity 3D) and real time rendering
    • Balancing milestones, gates and deadlines with other part-time team members
    • Ensuring good communication and workflow across time-zones (Montreal-Singapore)

    Other creators
    See project
  • Impending Doom

    -

    Impending Doom was created during the Global Game Jam 2015. The theme was "What do we do now?". The game was produced in 48h.

    Other creators
    See project
  • Shattered

    -

    • School wide capstone project, creation of platformer-type video game
    • Concept art, ZBrush sculpting, modeling and texturing for characters
    • Assets and props creation (modeling and texturing)
    • Collaboration with level designers for an immersive player experience (level art)
    • Exposure to technical limitations of game engine (Unity 3D) and real time rendering
    • Respecting extreme milestones, gates and deadlines (4 months pre-prod to launch)

    Other creators
    See project
  • The Study Room

    -

    • Game design class (CART498H) capstone project
    • Creation of game design document describing storyline, game mechanics and various puzzles
    • Collaboration on all aspects of the game creation process between a team of 3 people
    • Respecting tight milestones and deadlines

    Other creators
  • Velvet Dinner

    -

    Our project is a public installation that was located on the fifth floor of the EV building of Concordia University. This building offers a very cold atmosphere because of its concrete walls and visible metal structure. However, our project aims at bringing a touch of warmth by creating a small private space around a table that will be set up as a cheesy romantic dinner. The table and the space around it was decorated with various items that was strongly contrasting with the normal ambiance of…

    Our project is a public installation that was located on the fifth floor of the EV building of Concordia University. This building offers a very cold atmosphere because of its concrete walls and visible metal structure. However, our project aims at bringing a touch of warmth by creating a small private space around a table that will be set up as a cheesy romantic dinner. The table and the space around it was decorated with various items that was strongly contrasting with the normal ambiance of this building, such as drapes, fake candles for ambiance and several other elements that will give the illusion the passersby are entering a very different part of the building. People were be invited to use this space to eat or have one-on-one conversations inside the space.

    Other creators
    See project

Languages

  • French

    Native or bilingual proficiency

  • English

    Native or bilingual proficiency

  • Spanish

    Elementary proficiency

More activity by Kim

View Kim’s full profile

  • See who you know in common
  • Get introduced
  • Contact Kim directly
Join to view full profile

Other similar profiles

Explore collaborative articles

We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.

Explore More

Others named Kim Sicotte

Add new skills with these courses