Matthew Brunton

Matthew Brunton

Pierrefonds, Quebec, Canada
115 followers 114 connections

About

I have been working as a build master for a backend online services team for the past 4 years. I'm a fast learner, and can pick up on new languages and/or technologies fairly quickly.

I have experience working with Jenkins, specifically in an on-prem Kubernetes cluster with both Linux and Windows nodes. I have developed containers for all the platforms required by my team, including those with first party SDKs, to be used as ephemeral build agents.

I have used both Unity and Unreal, and have some experience with containerizing them as well.

I have mostly used Perforce, but also have some experience with Git. I have also used several programming languages including C++, Java, C#, Groovy, and Python, as well as scripting with Bash and Powershell.

Articles by Matthew

Activity

Join now to see all activity

Experience

  • Eidos-Montréal Graphic

    Eidos-Montréal

    Montreal, Canada Area

  • -

    Montreal, Canada Area

  • -

    Cornwall, Ontario, Canada

  • -

    Cornwall, Ontario, Canada

Education

  •  Graphic

    -

    - Recipient of the Jessica Cross Memorial Award
    (Awarded for achieving the highest grades in Applied Communication.)

    - Recipient of the OACETT - Technician Award
    (Awarded for achieving the highest GPA averages throughout the entire program.)

    - Participated in the post-graduation pseudo game studio, working with fellow alumni to develop a game using Unity, incorporating networked multiplayer and a C++ REST server for matchmaking.

  • -

Licenses & Certifications

Projects

  • Arcade Chess - Lead Programmer and Unity Developer

    -

    Arcade Chess takes the familiar classic strategy game and twists it into the arcade genre.

    It is a game developed in Unity, and currently released in Early Access. It is a local multiplayer game, however an AI is in development for a single-player version.

    Other creators
    See project
  • Hex Core - Generalist Programmer and Unity Developer

    -

    Hex Core was a result of a post-graduation pseudo game studio, working with fellow alumni to develop a game using Unity, The game's goal is to reflect the balls to protect your core while trying to destroy your opponents cores.

    The game is made in Unity, and contained features such as Local Multiplayer, AI, as well as Multiplayer Networking using a C++ REST server for matchmaking.​

    The game was showcased at CGX Ottawa 2018, wiith lots of positive feedback!

    Other creators

Honors & Awards

  • Jessica Cross Memorial Award

    St. Lawrence College

    Awarded for achieving the highest grades in Applied Communication.

  • OACETT - Technician Award

    St. Lawrence College

    Awarded for achieving the highest GPA averages throughout the entire program.

More activity by Matthew

View Matthew’s full profile

  • See who you know in common
  • Get introduced
  • Contact Matthew directly
Join to view full profile

Other similar profiles

Explore collaborative articles

We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.

Explore More

Others named Matthew Brunton

Add new skills with these courses