“Creative Directors don't come in a much better package than that. Not only Nicolas has a strong programming, art and overall technical background, but he also has been picking up on design and creation management skills. Add the market sense he developped working on Red Steel and that he keeps pushing harder these days, and you have a creative guy that you'd better have around. His maturity and open-mindess made our collaboration a breeze and offered me a great blueprint on which to build my own CD carreer.”
About
Game Design teams leadership and Game Design Architecture.
Feel the design, your team, and stakeholders are not aligned ? I lead and help build game conception teams, to clarify the concept and align all stakeholders.
Using best in classes rapid iterative processes to explore ideas and deliver scalable prototypes.
Senior Game Creative. Game-tech innovation specialist. User centric game creation specialist.
Past Projects: Assassin's Creed, RedSteel, Far Cry, Lost, The Mighty Quest for Epic Loot ... Ubisoft's Fun-House...
Award Winner : Game Tech Innovation at MIGS 2022
Experience
Languages
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English
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French
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Recommendations received
1 person has recommended Nicolas
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