Peter Wittig

Peter Wittig

Canada
2K followers 500+ connections

About

A technology leader and co-founder of a successful VR/AR platform company. Twenty years in software and database development. Communicates effectively between the engineers, business teams and clients to help deliver products and solutions. Enjoys working horizontally in an organization across several departments, understanding people’s priorities and uniting them with a common goal. Interested in VR training, location/context aware technologies and mapping solutions. Excited about the VR/AR industry as a whole and actively involved in it.

Contributions

Activity

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Projects

  • Explore AR

    - Present

    Powered by the Motive.io Location-AR platform, our mobile apps combine location data, audio and visual media, augmented reality, and immersive storytelling to create truly one-of-a-kind experiences.

    See project
  • LIMINUS

    A pervasive performance which took place in Boston & Cambridge. It is a cross between a location-based game and interactive theatre.

    See project
  • UBC Geography Walking Tour

    A UBC geography lesson using geo-located audio and quizzes. The content focused on the history of the Canadian Pacific Railway (CPR) in relation to the city of Vancouver

    See project
  • Conquest Experience

    ConQuest is an experimental project to bring location-based technology to events like festivals and conventions, to create interactive stories, gameplay, and richer event experiences. It uses beacon and GPS technology to trigger different missions which drove the audience to various places within the conference space. This was used at the Vancouver Comic Arts Festival (VanCAF) in May.

    See project
  • JUNGLE-IZED

    The sounds of the Peruvian Amazon geo-located over eight square blocks of Times Square for Earth Month 2016. The public could walk around Times Square and hear the sounds of the rainforest juxtaposed with downtown Manhattan. In association with Soundwalk Collective, Audio Technica and the Times Square Art Alliance.

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  • Motive

    Motive is the missing toolset for storytellers who want to build games. Our SDK, hosting service, and authoring portal makes it easy for anyone to construct dynamic, interactive narratives for games and apps.

    Other creators
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  • Building By’s Home - A geolocated AR game for kids

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    A geolocated, augmented reality game for kids happening in and around Major's Hill Park in Ottawa.

    Client: Canadian Heritage

    Premise: Players will have fun exploring Major’s Hill Park in downtown Ottawa. The goal of the game is to build a structure on the site of the historic ruins of Colonel By’s house. By visiting different locations in the Park using geo-location, the player will collect various items and tools to achieve the goal while engaging with interpretive content. App…

    A geolocated, augmented reality game for kids happening in and around Major's Hill Park in Ottawa.

    Client: Canadian Heritage

    Premise: Players will have fun exploring Major’s Hill Park in downtown Ottawa. The goal of the game is to build a structure on the site of the historic ruins of Colonel By’s house. By visiting different locations in the Park using geo-location, the player will collect various items and tools to achieve the goal while engaging with interpretive content. App play will be no longer than 30 minutes.

    English and French versions of the app were created.

    Other creators
  • Comrade X

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    A Cold War themed location-based, AR adventure in Ottawa

    Client: Canadian Heritage

    Premise: Ottawa, 1945: a cypher analyst at the Soviet Embassy places a desperate phone call to Prime Minister Mackenzie King. She wants to defect to Canada, and she wants to expose a Communist spy ring while she’s at it. You’re the aide to the Prime Minister who takes the call. Can you help the defector avoid Soviet agents? Will you make sure the documents get to the Prime Minister? Who can you…

    A Cold War themed location-based, AR adventure in Ottawa

    Client: Canadian Heritage

    Premise: Ottawa, 1945: a cypher analyst at the Soviet Embassy places a desperate phone call to Prime Minister Mackenzie King. She wants to defect to Canada, and she wants to expose a Communist spy ring while she’s at it. You’re the aide to the Prime Minister who takes the call. Can you help the defector avoid Soviet agents? Will you make sure the documents get to the Prime Minister? Who can you trust? Who will believe you?

    This exciting 45-minute tour of downtown Ottawa will have players visiting public buildings they’ve likely never been to before, looking for details they’ve never noticed. They’ll deliver messages to codebreakers, put top-secret papers into the right hands, help a defector reach safety, and expose a spy ring that could topple an MP’s career.

    Based loosely on the Gouzenko Affair, the tour asks players to listen to audio, find secret messages, deliver them to a decoder, obtain virtual objects, answer questions, and enter a variety of buildings in Ottawa’s downtown core (mostly along Wellington Street) to answer questions and obtain clues.

    English and French versions of the app were created.

    Other creators
  • Gargoyles - AR Scavenger Hunt

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    A location-based, augmented reality adventure that happens on Parliament Hill in Ottawa.

    Client: Canadian Heritage

    Premise: Players learn about Canadian history by capturing gargoyles that have stolen important objects from the statues and monuments on Parliament Hill. This quest-based experience uses geo-location and augmented reality to encourage students to collect historical items, answer quizzes and collect points. The experience is designed to complement curriculum-based…

    A location-based, augmented reality adventure that happens on Parliament Hill in Ottawa.

    Client: Canadian Heritage

    Premise: Players learn about Canadian history by capturing gargoyles that have stolen important objects from the statues and monuments on Parliament Hill. This quest-based experience uses geo-location and augmented reality to encourage students to collect historical items, answer quizzes and collect points. The experience is designed to complement curriculum-based learning.

    English and French versions of the app were created.

    Other creators
  • Hull Report

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    A geolocated game based on Canada’s prohibition era history with a focus on Ottawa and Gatineau.

    Client: Canadian Heritage

    Premise: The player is a young reporter who needs to file a story on how Ontario prohibition is affecting Hull. Play begins at Portage and Eddy and ends at a “telegraph office” where they can file their story. The goal of the game is to gain experience as a reporter and be promoted with each filed story. For the purpose of the game, “facts” may be things that…

    A geolocated game based on Canada’s prohibition era history with a focus on Ottawa and Gatineau.

    Client: Canadian Heritage

    Premise: The player is a young reporter who needs to file a story on how Ontario prohibition is affecting Hull. Play begins at Portage and Eddy and ends at a “telegraph office” where they can file their story. The goal of the game is to gain experience as a reporter and be promoted with each filed story. For the purpose of the game, “facts” may be things that were well known or even documented at the time, but are new to the player. The characters appearing in the game are based on newspaper articles from the time, however the game is a fictionalized version of Hull in the 1920s.

    English and French versions of the app were created.

    Other creators
  • National Holocaust Monument Tour - Ottawa

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    An audio tour describing the National Holocaust Monument.

    Client: Canadian Heritage

    Premise: This is a classic tour with audio support. Topics will be explored as participants walk between one location and the next.

    English and French versions of the app were created.

    Other creators
  • Recollection

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    An audio adventure that fuses the real world with the story of a mysterious time traveler struggling regain her memory. Journey with her as you piece together her past and recollect the future. Funded by Creative BC.

    See project
  • CodeRunner: MINDWAR

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    A reinvention of CodeRunner. For iPhone, iPad, Android, Blackberry 10, Windows. Beta launch in Q1 2015.

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Languages

  • English

    Native or bilingual proficiency

  • Spanish

    Limited working proficiency

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