“I worked with Seb during our time together at Slightly Mad. It was a total pleasure working with Seb - his vast experience and knowledge around all areas of Production was a MASSIVE help to myself as well as the project - whether that was working to create/maintain project Roadmaps, effective tracking of tasks/issues within Jira, resource planning, build processes and tracking of multiple builds needed within a LIVE context, etc. As well as his knowledge on how to run a project correctly, his ability to keep calm and work though each issue/curveball thrown at us and come up with a solution was exceptional. Seb is an excellent team lead, a huge bonus for any team he works with, and I genuinely hope we get to work together in the future!!!”
About
I believe game changers are people that dare to think outside the box and work to open it up for everyone else.
SPECIALITIES: Creative and Product Leadership, Management, System Design, User Psychology, Retention, Engagement & Monetization.
Contributions
Activity
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FOMO is the secret sauce for driving mobile game purchases. It’s everywhere: • Offers and discounts • Limited-time events • Time-pressing mechanics…
FOMO is the secret sauce for driving mobile game purchases. It’s everywhere: • Offers and discounts • Limited-time events • Time-pressing mechanics…
Liked by Sebastien Samson
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📢 Join us in welcoming our latest speaker, who will be bringing his unique perspective to the GamingonPhone Conference (GPC) Online, supported by…
📢 Join us in welcoming our latest speaker, who will be bringing his unique perspective to the GamingonPhone Conference (GPC) Online, supported by…
Liked by Sebastien Samson
Experience
Education
Licenses & Certifications
Volunteer Experience
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French Teacher
Bruce Peru
- 3 months
Children
Teaching french and other elementary subjects to street children in Chiclayo, Peru.
Publications
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Compulsion Loops & Dopamine in Games and Gamification
Sebastien Samson
What is Gamification really about?
When you talk about Gamification to people, one word that comes back a lot is “Rewards”. Well that’s not what Gamification (or Games for that matter) is about! Whaaaat? don’t get me wrong here, Rewards ARE important, but that’s not what it’s about. It’s really all about Dopamine! -
Flow and Dificulty Adjustment in Video Games
For those of you who played Jenova Chen's FlOw game, you may have noticed that you easily get sucked in this contemplative aquatic world, floating fluidly from one prey to another. This game is simple and deep at the same time. The level design of flOw is based on a "sausage pattern" (Room - Gate - Room - Gate ...) like many games before and you can find the same ingredients that we've seen everywhere in game designs such as Enemies, Power-Ups, Life, etc. But then, what makes flOw such a good…
For those of you who played Jenova Chen's FlOw game, you may have noticed that you easily get sucked in this contemplative aquatic world, floating fluidly from one prey to another. This game is simple and deep at the same time. The level design of flOw is based on a "sausage pattern" (Room - Gate - Room - Gate ...) like many games before and you can find the same ingredients that we've seen everywhere in game designs such as Enemies, Power-Ups, Life, etc. But then, what makes flOw such a good experience?
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Interactivité, arts et nouvelles technologies Essaie sur la notion d'oeuvre interactive
Avec l'effervescence des nouvelles technologies, tous les domaines sont touchés. Les possibilités offertes et les nouvelles manières de concevoir nos rapports à la technologie sont en constante évolution. L'interactivité semble émaner comme thématique épistémologique majeure. En effet, on parle de plus en plus d'interactivité et on l'applique à toutes les sauces. Mais la question se pose et à juste titre, mais qu'est-ce que l'interactivité ? Dans cet essai, nous tenterons de faire la lumière…
Avec l'effervescence des nouvelles technologies, tous les domaines sont touchés. Les possibilités offertes et les nouvelles manières de concevoir nos rapports à la technologie sont en constante évolution. L'interactivité semble émaner comme thématique épistémologique majeure. En effet, on parle de plus en plus d'interactivité et on l'applique à toutes les sauces. Mais la question se pose et à juste titre, mais qu'est-ce que l'interactivité ? Dans cet essai, nous tenterons de faire la lumière sur cette notion.
Projects
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LEGO Life
Safe social plattform for Kids to share their creations and find Inspiration
Other creatorsSee project -
Skylanders - Spyro's Universe - MMO
web based mmo for activision blizzard's cross platform IP Skylanders
Using the figurines and Portal of Power -
Petz Fantasy TM - DS-DSI
Nurturing and mini-games with magical pets
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Combat of Giants : Dinosaur Strike - Wii
Combat game with dinosaurs that RAAARRW damages!
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I Quit - iPhone
A game to stop smoking
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My Weight Loss Coach - iPhone
A game to keep up with what you eat and develop healthy habits
Languages
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English
Professional working proficiency
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French
Native or bilingual proficiency
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Spanish
Elementary proficiency
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German
Elementary proficiency
Recommendations received
20 people have recommended Sebastien
Join now to viewMore activity by Sebastien
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Calling all 𝚜̶𝚒̶𝚗̶𝚐̶𝚎̶𝚛̶𝚜̶ game designers, your skills are summoned!
Calling all 𝚜̶𝚒̶𝚗̶𝚐̶𝚎̶𝚛̶𝚜̶ game designers, your skills are summoned!
Liked by Sebastien Samson
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