Henrik Hedegaard

Henrik Hedegaard

Aarhus, Region Midtjylland, Danmark
1 t følgere 500+ forbindelser

Om

A firm believer in customer centric products delivered through design thinking, metrics…

Aktivitet

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Erfaring

  • Blue Venture ApS Grafik
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    Aarhus

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    Aarhus, Denmark

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    Denmark

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    Aarhus / Copenhagen

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    Aarhus, Denmark

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Uddannelse

  • Aarhus Universitet Grafik

    Aarhus Universitet

    COURSES IN MY MASTER PROGRAMME:

    Master thesis: Augmented Reality Learning Materials in Medical Education - a Study into the Potentials of Interactive ECG Reading

    3D Modelling in Design
    Creative Use of the Virtual Studio
    Human-Computer Interaction
    Hypermedia
    Multimedia Aesthetics
    Introduction to Programming
    Multimedia Production 2
    Multimedia Production 1

  • Aktiviteter og foreninger:Instructor during the introduction of new students. Radio dj at Aarhus Student Radio (at the university) Chairman/CEO of Aarhus Student Radio

    COURSES IN MY BACHELOR PROGRAMME:

    The Computer of Tools
    Communication
    History of Technology
    Programming and System Development
    Philosophy of Science
    Bachelor Project: Organizational Analysis
    Mathmatics 10 (linear algebra)
    Mathmetics 111 (analysis)
    Computer Architecture & Operating Systems
    Augmented Reality - Theories, Methods & Practice
    Writing for the Web

Udgivelser

  • EKGAR: Augmented Reality Support for Learning of Electrocardiography (ECG) Analysis

    AACE, ED-MEDIA, pp.3544-49

    Electrocardiography analysis is an essential part of the medical education, but also one of the most difficult disciplines to learn and master. We introduce an innovative augmented reality concept that enables medical students to combine medical theory on ECG analysis with interactive 3D representations of the human heart. Based on modern learning theories the EKGAR system aims at creating optimal flow-state scenarios in which medical students are completely immersed in playful learning…

    Electrocardiography analysis is an essential part of the medical education, but also one of the most difficult disciplines to learn and master. We introduce an innovative augmented reality concept that enables medical students to combine medical theory on ECG analysis with interactive 3D representations of the human heart. Based on modern learning theories the EKGAR system aims at creating optimal flow-state scenarios in which medical students are completely immersed in playful learning experiences. Using visual markers and a ceiling mounted camera, we track the user’s interaction with a 3D heart. A real-time visualization of this interaction is either projected on a wall or displayed in a HMD. Utilizing visual markers, the students can make selective slicing in the 3D heart in order to examine its insides and its arteries. Design issues, technical implementation and preliminary user evaluations, as well as the prospects of further development of techniques are discussed.

    Andre forfattere
    Se udgivelse
  • EKGAR: Interactive ECG-Learning with Augmented Reality

    In proceedings of the 2nd Conference on Human Factors Engineering in Health Informatics Aarhus University Hospital, Skejby, Denmark, 7-8 June 2007. pp. 22-23

    Many medical students find it a major challenge to acquire a spatial understanding of the correlation between visual appe- arances of electrocardiograms (ECG/EKG) and the 3D location of acute myocardial infarctions (AMI) in the heart. We introdu- ce an Augmented Reality (AR) concept (EKGAR) that uses 3D visualizations and a tangible interaction paradigm to enhance medical students’ ability to locate AMIs in 3D. Combining vi- sion-based 3D tracking technologies with a playful interaction…

    Many medical students find it a major challenge to acquire a spatial understanding of the correlation between visual appe- arances of electrocardiograms (ECG/EKG) and the 3D location of acute myocardial infarctions (AMI) in the heart. We introdu- ce an Augmented Reality (AR) concept (EKGAR) that uses 3D visualizations and a tangible interaction paradigm to enhance medical students’ ability to locate AMIs in 3D. Combining vi- sion-based 3D tracking technologies with a playful interaction metaphor, users can search for infarctions by navigating through and slicing open 3D representations of a patient’s heart. This constructionist learning approach, makes students obtain an im- mersive experience when using the EKGAR system. We discuss design reflections, aspects of the technical implementation and user evaluations.

    Andre forfattere
    Se udgivelse
  • ARDressCode: Augmented Dressing Room with Tag-based Motion Tracking and Real-Time Clothes Simulation

    In proceedings of the Central European Multimedia and Virtual Reality Conference 2005 (CEMVRC05), 8-10 June, Prague, Czech Republic

    This paper introduces a new augmented reality concept for dressing rooms enabling a customer to combine a tactile experience of the fabrics with easy simulated try-on. The dressing room has a camera and a projection surface instead of a mirror. The customers stick a few visual tags to their normal clothes. Then the ARDressCode application features motion capture and provides an AR video stream on the AR “mirror ” with the selected piece of clothes mixed in and fitted to the customer body…

    This paper introduces a new augmented reality concept for dressing rooms enabling a customer to combine a tactile experience of the fabrics with easy simulated try-on. The dressing room has a camera and a projection surface instead of a mirror. The customers stick a few visual tags to their normal clothes. Then the ARDressCode application features motion capture and provides an AR video stream on the AR “mirror ” with the selected piece of clothes mixed in and fitted to the customer body. Design issues and technical implementation as well as the prospects of further development of the techniques are discussed.

    Andre forfattere
    • Kaj Grønbæk
    • Krista Kjærside
    • Karen Johanne Kortbek
    Se udgivelse

Fag/kurser

  • Human-Computer Interaction

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  • Hypermedia

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  • Introduction to Programming

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  • Multimedia Aesthetics

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  • Multimedia Productions I and II

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  • Project - 3D-modelleing in Design

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  • Project - Creative Use of the Virtual Studio

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Projekter

  • M2Film website

    Further description on http://designit.com/cases/a-framework-for-the-production-company-of-the-future

    Andre skabere
    Se projekt
  • Mols-Linien Mobile App

    Mols-Linien’s existing app had limited functionality and was difficult to use. As a result, travellers often had to plan their trips in advance and use the website to look up timetables and book a spot on the ferry. This drastically reduced the amount of last minute or spontaneous ticket sales, as travellers were unsure of when the ferry was departing, how much it would cost and how they would print out their tickets.

    Designit envisioned creating a solution that would drastically improve…

    Mols-Linien’s existing app had limited functionality and was difficult to use. As a result, travellers often had to plan their trips in advance and use the website to look up timetables and book a spot on the ferry. This drastically reduced the amount of last minute or spontaneous ticket sales, as travellers were unsure of when the ferry was departing, how much it would cost and how they would print out their tickets.

    Designit envisioned creating a solution that would drastically improve customer experience thus enabling drivers to readily choose the ferry as their preferred method of travelling with key information and purchasing options always at hand.

    The app has streamlined information down to the essential things travellers need to know in order to make a purchase: departure times, cost and how to pay. In most cases, a ticket can thus be purchased with just three taps. The app also intelligently records user preferences based on previous behaviour, making it even easier to checkout with every subsequent trip. Frequent business users can set up reminders for their preferred ferry departure and easily save receipts that can be forwarded on.

    Andre skabere
    Se projekt
  • Jyske Bank iPad App

    The iPad app, while visually similar to the smartphone banking app, has some unique features for banking on a tablet. The team wanted to make a banking app that was not only visually beautiful, but also highly intuitive and a pleasure to use. The core idea was to minimise the need to actual make a visit to the bank, or get in touch with an advisor – it should be clear to the user how to do virtually everything from their tablet.

    From a purely functional perspective, it’s not a radical…

    The iPad app, while visually similar to the smartphone banking app, has some unique features for banking on a tablet. The team wanted to make a banking app that was not only visually beautiful, but also highly intuitive and a pleasure to use. The core idea was to minimise the need to actual make a visit to the bank, or get in touch with an advisor – it should be clear to the user how to do virtually everything from their tablet.

    From a purely functional perspective, it’s not a radical departure from the smartphone app, but there are a couple of unique features. There is an option for multiple user login, as well as a widget dashboard that can be personalised to show the information you want to know at a glance.

    Andre skabere
    Se projekt
  • Vestas Mobile CVI

    Vestas Mobile CVI; the tangible side of wind

    Vestas supplies world-class technology and services all around the world, meaning mobile is a paramount platform for them. However, there was no clear-cut mobile strategy or suitable guidelines for interaction and visual design.

    Smartphones and tablets are key platforms in user dialogues, emerging markets and new business opportunities. In order to align solutions, user experience and brand experience, an agile mobile Corporate Visual…

    Vestas Mobile CVI; the tangible side of wind

    Vestas supplies world-class technology and services all around the world, meaning mobile is a paramount platform for them. However, there was no clear-cut mobile strategy or suitable guidelines for interaction and visual design.

    Smartphones and tablets are key platforms in user dialogues, emerging markets and new business opportunities. In order to align solutions, user experience and brand experience, an agile mobile Corporate Visual Identity (CVI) is of the utmost importance, enabling future projects to find their own perfect space within the given framework.

    Vestas saw this, and recognised the urgency for a full mobile CVI. They wanted to create a CVI which would act as a template from which departments and projects could create their own individual app, each containing just what they needed it to contain, while remaining clearly Vestas. Having this mobile CVI would ensure consistency through all future apps, thereby removing any possibility of Vestas’ identity becoming fragmented – a danger all too easy to fall prey to. In fact, there already existed several small apps, driven from needs spotted in the market and reacted upon by sub-departments without any governance in regards to strategy, design or user experience.

    Andre skabere
    Se projekt
  • Danske Bank iPhone App

    The mobile banking app by Designit for Danske Bank, one of northern Europe’s leading banks, set the industry standard in Scandinavia.

    From visualising banking opportunities on smartphones, to wireframes and prototypes, Designit provided an award-winning mobile banking app for Danske Bank.

    Andre skabere
    Se projekt

Udmærkelser og priser

  • FWA Mobile of the Day

    FWA

    I was part of the Designit team behind the design of the app. My Role was IA and (U)X design...

    A simple yet personal mobile travel app: Easy and fast selection of departure times and tickets. Records user preferences based on behavior. Intuitive design with a strong focus on the needs of frequent travellers.

    Details:
    http://www.thefwa.com/mobile/mols-linien-a-s

  • Danish App Awards 2012 (Category Finance & Business)

    Sugarcode

    Grundfos GO Remote. An App to interface and control a wide range of Grundfos pumps. App store & description: https://itunes.apple.com/dk/app/grundfos-go-remote/id524685121?mt=8

  • Danish App Awards (2011) - App of the Year

    SugarCode

    The very popular “Mobilbank” iPhone and Android smartphone app from Danske Bank won the most Sugarcode awards at the 2011 Danish App Awards, which was held Thursday, October 13 at the National Museum of Denmark in Copenhagen.

    The jury, consisting of 9 profiles from the Danish appmosphere, had within the categories; design, functionality, and usability, found the very best apps. The creators of those apps received an impressive Sugarcode award as a tribute for having made a Danish app of…

    The very popular “Mobilbank” iPhone and Android smartphone app from Danske Bank won the most Sugarcode awards at the 2011 Danish App Awards, which was held Thursday, October 13 at the National Museum of Denmark in Copenhagen.

    The jury, consisting of 9 profiles from the Danish appmosphere, had within the categories; design, functionality, and usability, found the very best apps. The creators of those apps received an impressive Sugarcode award as a tribute for having made a Danish app of the highest quality.

    One of the philosophies behind Danish App Awards is to transfer proud, Danish traditions within both design and craftsmanship, to the business of software development. Nicolas Thomas, one of the minds behind the event, felt positive about the success of the event: “We live in a time, where so many people are developing smartphone apps, but far from every app is good enough to retain users. We believe that Danish App Awards has put the necessary focus on quality and professional pride in the app business.”

  • Danish App Awards (2011) - Best Functionality

    SugarCode

    The very popular “Mobilbank” iPhone and Android smartphone app from Danske Bank won the most Sugarcode awards at the 2011 Danish App Awards, which was held Thursday, October 13 at the National Museum of Denmark in Copenhagen.

    The jury, consisting of 9 profiles from the Danish appmosphere, had within the categories; design, functionality, and usability, found the very best apps. The creators of those apps received an impressive Sugarcode award as a tribute for having made a Danish app of…

    The very popular “Mobilbank” iPhone and Android smartphone app from Danske Bank won the most Sugarcode awards at the 2011 Danish App Awards, which was held Thursday, October 13 at the National Museum of Denmark in Copenhagen.

    The jury, consisting of 9 profiles from the Danish appmosphere, had within the categories; design, functionality, and usability, found the very best apps. The creators of those apps received an impressive Sugarcode award as a tribute for having made a Danish app of the highest quality.

    One of the philosophies behind Danish App Awards is to transfer proud, Danish traditions within both design and craftsmanship, to the business of software development. Nicolas Thomas, one of the minds behind the event, felt positive about the success of the event: “We live in a time, where so many people are developing smartphone apps, but far from every app is good enough to retain users. We believe that Danish App Awards has put the necessary focus on quality and professional pride in the app business.”

Sprog

  • English

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  • German

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  • Frensh

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