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Mirai Ninja (未来忍者, lit. "Future Ninja"), is a side scrolling beat 'em up arcade video game, released by Namco in 1988 exclusively in Japan. Mirai Ninja was adapted into the Japanese live-action film of the same name, which was also produced by Namco. The game runs on Namco System 2 hardware, and is the first Namco game to be adapted into a film.[1][2]
Mirai Ninja | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Platform(s) | Arcade |
Release |
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Genre(s) | Beat 'em up |
Mode(s) | Single-player, multiplayer |
Arcade system | Namco System 2 |
Character designs and directing of the film were done by Keita Amemiya of Zeiram and Kamen Rider fame. Both the game and the movie were released in the same year. Although the arcade game was only released in Japan, the movie was released direct-to-video overseas by Mondo Pop, under the two titles of Cyber Ninja in the United States, and Warlord in Canada.
In both the film and the arcade game a man's body and soul are stolen and used as part of a demon's castle. What's left becomes a cyber-ninja named Shiranui. The player controls Mirai Ninja, who must fight various enemies and bosses by rapidly throwing shurikens at them (and slashing them with his sword at close range). His life meter uses Kanji for the numbers; this was previously done in Namco's earlier Japan-only title, Genpei Tōma Den (1986), for the score display. The penultimate stage, "Castle Kurosagi", also only has one way out of it.
Reception
editIn Japan, Game Machine listed Mirai Ninja on their January 1, 1989 issue as being the tenth most-successful table arcade unit of the month.[3]
References
edit- ^ "Mirai Ninja". flyers.arcade-museum.com. The Arcade Flyer Archive.
- ^ "未来忍者". eiga-chirashi.jp (in Japanese). サイト.
- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 347. Amusement Press, Inc. 1 January 1989. p. 29.