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Wii Sports

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Wii Sports
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)Wii
ReleaseUnited States November 19 2006
Japan December 2 2006
Australia December 7 2006
European Union December 8 2006
Genre(s)Sports game
Mode(s)Single player, Multiplayer (2–4 Simultaneously/Turn Based)

Wii Sports is a launch video game produced by Nintendo for the Wii. It was a launch title, and is included as a pack-in game with the Wii console in all territories except Japan, making it the first game included with the launch of a Nintendo console since Super Mario World for the Super Nintendo Entertainment System in 1991.

Wii Sports is a collection of five sports simulations, designed to demonstrate the motion-sensing capabilities of the Wii Remote to new players. Players use the Wii Remote to mimic actions performed in real life sports, such as swinging a tennis racket. The rules for each game are simplified in order to make them more accessible to new players. The sports included are tennis, baseball, bowling, golf, and boxing.

Wii Sports is part of an ongoing series of games sometimes referred to as the Wii Series. This series includes Wii Play and the upcoming Wii Music and Wii Health Pack.[1]

Gameplay

Main Games

There are five sports simulations in Wii Sports. They are:

  • Tennis - Player character movement is controlled by the computer. The game is controlled by the player performing realistic tennis swings. Multiplayer is supported for up to 4 players, requiring one remote per player. One player games with the CPU are Doubles only.
  • Baseball - One player stands at home plate, and the other is the pitcher. Batters grip and swing the controller like a bat, trying to time their swings correctly. When pitching, players can choose different types of pitches, activated by pressing one or more of the Wii Remote's buttons (A, B, or A+B) or by changing to sidearm pitching by pressing the 2 button. The pitch types are screwball, curveball, splitter and fastball. If there is only one player, the opposing team is computer controlled. The game lasts 3 innings with the mercy rule ending the game early if one player leads by 5 runs. Multiplayer is supported with each team taking turns batting/ pitching in the same way as playing against the computer. The maximum possible amount of players are two. Two remotes are required for multiplayer. Sounds from Super Smash Bros. are in the "Swing Control" training of Baseball. In single player CPU games, the champion is a Mii called Sakura, who will be fought shortly after attaining "PRO" status.
  • Golf - In Golf, the player can choose the appropriate strength with which to swing. The player can adjust the direction of the play as well as which club to use. The direction of the play should be appropriate for the direction of the wind and the strength of the wind. After each swing, the player moves to the ball's new location and swings again (if two players are in game, the player whose ball is the farthest will swing until it is closer than the other player's ball). The faster the player swings the controller, the further the ball will fly. Swinging the controller too fast will cause the ball to slice or hook, and the player controls the direction with the + pad. Putting requires more delicacy. Multiplayer with up to four people is supported with one (or more) Wii Remote(s). All nine holes found in the Golf game are actually 3-D versions of Holes from the NES game Golf.
File:WiiSportsTennis.jpg
A screenshot of tennis from a pre-release version of Wii Sports
  • Boxing - This is the only Wii Sports title to use both the Wii Remote and the Nunchuk attachment. The player holds the Wii Remote in one hand and the Nunchuk in the other and jabs to punch (quick flicks of the wrist are most effective). Raising both controllers blocks punches from the opponent, and moving the Wii Remote and Nunchuk moves the players fists. Moving the controllers from side to side and backward and forward causes the character to lean appropriately. A health meter is displayed next to the boxers. With each successful hit, health is deducted. When all health is depleted the player is knocked down. The player may then rise, with a partially refilled health meter. After being knocked down several times, the player will stay down, and the referee will declare "knockout". When the player has not been hit for a long time or shakes both the remote and nunchuk rapidly during a knock out, the health is restored. More powerful punches come from counterpunching. Multiplayer with up to two people is supported with two Wii Remotes with Nunchuk attachments. The single player CPU match champion is Matt, who will fight once the player point reaches 1500. Once he has been defeated, the player can wear his token Silver Boxing Glove by holding the 1 button before the match. The character being controlled also becomes a see-through model similar to the Punch-Out!! series.
  • Bowling - In Bowling, the player swings the controller backward while holding the trigger button ("B"), and then swings it forward and lets go of the button to release the ball. Spin can be put on the ball by tilting the controller. Many Easter eggs exist in this game, including the ball bouncing if the player delays his/her release[2], making the ball fall back towards the crowd, and bowling off onto another lane[3]. Multiplayer with up to four people is supported with one (or more) Wii Remote(s). In a training game of bowling, the pins can explode after certain movements.[4] Sounds from the game Super Mario 64 and the Animal Crossing series can be heard during a game of Bowling, when zooming in on the pins for a closer look. Upon attaining PRO status, the bowling ball will have diamond designs on it for the Mii that reached that status. One can also hold the D-pad down in one of the four directions before the game begins to get a differently coloured bowling ball.

Pro Status

After every game, a player is awarded (or penalized) skill points based on how well they played. Once a player has 1000 skill points in a certain sport, they are considered pro level, and often awarded with cosmetic features (a Pro bowler has stars on their bowling ball), The Mii itself does not get better. Also a Mii newly turned pro will receive a message on the Wii's message board notifying them (messages will also be given for certain other achievements, such as beating a Sports champion or getting a medal in training mode). In single-player Boxing and Tennis, the size of the crowd grows with the player's skill level. Tennis, Baseball and Boxing do not reward or subtract points during multiplayer games. Points can be earned in multiplayer tennis matches, on the condition that the two players are on the same team against the computer. Presumably this is done to curb cheating where a human player could deliberately lose to another human and artificially boost the winner's skill points.

Training mode

Training Mode includes variations of the aforementioned Wii Sports games, having different goals than the normal modes. Each of the five sports begins with one training exercise available. Playing the first training mode for a sport unlocks the next training mode for that sport, and playing the second unlocks the third. If the player scores high enough they will receive a bronze, silver, gold, or platinum medal for their efforts. Receiving a medal or besting the high score results in a posting to the Wii Message Board.

Fitness mode

Wii Sport's fitness mode calculates a player's "fitness age", a rating with a scale from twenty to eighty, by gauging the player's performance in three randomly chosen challenges from the training mode. Calculating the fitness age takes into account a player's balance, speed, and stamina. The test itself can only be taken once a day per Mii. Fitness age results are graphed over one, two, or three months. Daily results are also posted on the Wii Message Board. This is analogous to Brain Age: Train Your Brain in Minutes a Day!, a game focusing on mental fitness, available for the Nintendo DS.

History

File:Wii Sports Tennis at E3.jpg
Wii Sports shown at E3 2006

E3 2006: Nintendo

At the press conference Nintendo held at the Kodak Theatre, Nintendo displayed Wii Sports as both a video demonstration and as a playable demo. The playable demo was the only one to feature someone who was not a Nintendo employee: Scott Dyer, who won the chance to play from a contest. He and Shigeru Miyamoto played a doubles tennis match against Satoru Iwata and Reggie Fils-Aime. The screen was divided in two, one for each team's court. The game appears to be very pick-up-and-play oriented, as the first to win three points won the match. It was stated at the conference that this was a condensed version of the gameplay mechanic. The first match was won by Satoru Iwata and Reggie Fils-Aime, and the rematch was won by Shigeru Miyamoto and Scott Dyer.

Nintendo World September 14, 2006 Event

Along with the announcement of the Wii release date, it was revealed here by Reggie Fils-Aime that the game was to be included free with the Wii on launch date (with the exception of Japan.) It was also here when Wii Sports Bowling and Wii Sports Boxing was revealed for the first time.[5] Along with an in-stage demo of Wii Sports Bowling, it was here that the Mii creation program was shown for the first time.

Use of Miis

Wii Sports is the first title to make use of the Wii's Mii Channel, which allows the user to create a customized avatar that can be imported into games that support the feature. Miis in the Mii Parade will appear in the crowd during Tennis games and Boxing games. They will also appear as Bowling Players during Bowling games. Miis in the Mii Plaza will compete on the player's team in Baseball. All of the non-player characters in the game were also created using the Mii Channel toolset. Miis created on one Wii can also be transferred onto the internal memory of a Wii Remote to use on another Wii with different save data. Miis that are placed in "Mingle" mode can travel through the Nintendo Wi-Fi connection and appear as audience members in games like Wii Sports on other consoles.

Reception

Although most of the reviews were positive, some expressed their dissatisfaction in the oversimplification of the included sports. GamePro, which gave the game an 8.5 said that "We can't help but enjoy the fact that we're getting a solid sports experience for nothing... It won't have a great deal of longevity, but anyone who doesn't find at least some fun in Wii Sports has a heart of coal." Others praised the use of the player-created Miis while at the same time lamenting the under-detailed graphics which represented them. IGN gave the game a 7.5/10, saying that "Wii Sports is a title that demonstrates the potential of the Wii Remote, but comes up short in depth and visuals." However they also remarked that "Your non-gamer friends will be dazzled by the immediately intuitive controls and the imported Miis."[6] GameTrailers, while giving the game an 8/10, said that "If you live somewhere else where you have to pay for it (Japan), we don't recommend it."[7]

File:WiiSportsBowling.jpg
Preparing to throw a ball in Bowling.

In Japan, where the game was not included with the system, the game sold 176,167 copies in its first two days of release. The game had the most sales of any seventh generation console game in Japan during that timeframe. [8] By February 2007 the game had sold over 1 million copies in Japan, becoming the Wii's first million-seller in that region.

GameTrailers also criticized the difficulty of putting backspin on a shot in Tennis. Baseball was criticized by GameTrailers to rely too much on luck, as all fielding duties are handled by the AI. Golf was criticized by GameTrailers for having only one course, and by IGN for having luck-based controls. Boxing was criticized by IGN for being "like a chore" and the lack of physical contact.[6]

Finally IGN reported (before the launch, but on the game's final version) an "exploit" to bowling strikes[9], and while developers did get word of this, the "exploit" wasn't fixed.[10] However, PC Magazine columnist John C. Dvorak, who is an avid bowler, praised the realistic physics utilized in Bowling.[11]

Currently it has an average critic score of 77% at Game Rankings[12]

Awards

Cultural References

References

  1. ^ IGN. "IGN: Nintendo Lists Major Wii Games for 2007". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ "Iwata Asks Bowling video 1". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. ^ "Iwata Asks Bowling video 2". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ "Wii Sports - 91 Pin Blowout". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ "Hands-on Wii Bowling". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  6. ^ a b Matt Casamassina. "Wii Sports Review". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  7. ^ "Wii Sports Review". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  8. ^ "Wii Sports No. 1 in Japan". IGN.
  9. ^ IGN. "Hands-on Wii Bowling". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  10. ^ "Hands-on: Wii Sports". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ John C. Dvorak. "Ode to the Wii". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  12. ^ "Wii Sports at Game Rankings". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  13. ^ "2006 Winners". gamecriticsawards.com. Retrieved 2006-06-25.
  14. ^ "IGN.com presents The Best of 2006". IGN.com. Retrieved 2007-01-16.
  15. ^ "Top Ten Video Games of 2006". time.com. Retrieved 2006-12-25.
  16. ^ Electronic Gaming Monthly, Issue 213, March 2007. Page 79.
  17. ^ Remo, Chris (2007-03-08). "Gears of War, Wii Sports, Okami Top GDC Awards". Shacknews.com. Retrieved 2007-03-12. {{cite web}}: Check date values in: |date= (help)

External links