“We recruited Arnaud to work as a game designer with the UI/UX team of a unnanounced AAA project. Arnaud blended in the team seamlessly, and started being productive right away, producing quality documentation very efficiently, which were a big help to the team. Arnaud has a great understanding of rational game design, and knows how to structure and organize game mechanics well - a critical skill, both for communicating with the rest of the development team, and to create fun and accessible systems for the players. In addition, Arnaud is also good at reporting on progress and issues, making him a great profile for a games development team. I'm looking forward to working with him in the future. ”
À propos
I am a Game and Level Designer with experience in non commercial, associative…
Activité
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As previously stated, following my departure from Homa Games, here comes this new adventure I was talking about: We are creating our own game studio…
As previously stated, following my departure from Homa Games, here comes this new adventure I was talking about: We are creating our own game studio…
Aimé par Arnaud ANDRE
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J'ai fait un GROS ménage de 10 ans de contacts à l'arrache sur LinkedIn. J'espère juste ne pas avoir viré quelqu'un par inadvertance o_o En tous les…
J'ai fait un GROS ménage de 10 ans de contacts à l'arrache sur LinkedIn. J'espère juste ne pas avoir viré quelqu'un par inadvertance o_o En tous les…
Aimé par Arnaud ANDRE
Expérience
Formation
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Supinfogame
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Level 7 European qualifications framework
Level 1 France official title -
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Projets
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NeonStar
- aujourd’hui
Action 2D game made by the Toxic Racoon Team (student group). My missions were to:
- Work on the game's system and levels;
- Test, tweak and balance the game;
- Work on the game's storytelling.Other creatorsSee project -
Linx
Puzzle game made by the Toxic Racoon Team (student group). My missions were to:
- Create and work on the game's concept;
- Design a part of the game's levels;
- Test, tweak and balance the game;
- Work on the game's sound design.Other creatorsSee project -
Will-o-the-Wisp
Platform game made by the Sparks Team (student group) in order to participate to the Imagine Cup 2013 competition. My missions were to:
- Work on the game's system and level;
- Test, tweak and balance the game;
- Manage the team;
- Work on the game's storytelling;
- Prepare the menu's intermediate assets.Other creatorsSee project -
Bzzzzz
Action game based on dexterity and tactic for children. My missions were to:
- Work on the game's system and levels;
- Test, tweak and balance the game;
- Manage the design team (four people);
- Make the link between the design team, the lead artist and the game producer;
- Work on the game's sound design.Other creatorsSee project -
Abstract Seed
Board game based on anticipation and space gestion. My missions were to:
- Create and work on the game's concept;
- Test, tweak and balance the game;
- Realise the prototype's visual aspect.Other creatorsSee project -
Bermudes
Board game based on bluff and manipulation. My missions were to:
- Create and work on the game's concept;
- Adjust the game system and make it richer;
- Test, tweak and balance the game.Other creatorsSee project
Langues
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Français
Bilingue ou langue natale
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Anglais
Capacité professionnelle générale
Organisations
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Oniromancie
Article writer
-I worked with the website Oniromancie by writing tests about the non-marketing games. This community is based on creations made with RPG Maker, MultiMedia Fusion 2 and all those softwares pretty simple to use. Games are created by people all around the world, and I tried to take contact with them as possible as I can, in order to introduce their point of vue about their creations, as well as my analyses. My missions were to: - Write games' tests and analyses; - Animate playthroughs.
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Les Spectres
Game designer
-I helped the creative association Les Spectres to realise the alpha version of a card game. My missions were to: - Create the game system and 100+ cards; - Help in the team organization and methodology.
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Oniromancie
Article writer
-I worked with the website Oniromancie by writing news and articles about the non-marketing game community. This community is based on creations made with RPG Maker, MultiMedia Fusion 2 and all those softwares pretty simple to use. My missions were to: - Write news, reviews and analyses; - Animate video tests.
Recommandations reçues
3 personnes ont recommandé Arnaud
Inscrivez-vous pour y accéderPlus d’activités de Arnaud
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Le voici fini, mon portrait de Beth Harmon dans the Queen’s Gambit. J’aime beaucoup créer ce genre de composition d’univers autour d’un portrait. Ça…
Le voici fini, mon portrait de Beth Harmon dans the Queen’s Gambit. J’aime beaucoup créer ce genre de composition d’univers autour d’un portrait. Ça…
Aimé par Arnaud ANDRE
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What a thrill to be able to design and organize a full week of conferences and workshops at Ubisoft Paris Studio!! Huge thanks to our guests Eric…
What a thrill to be able to design and organize a full week of conferences and workshops at Ubisoft Paris Studio!! Huge thanks to our guests Eric…
Aimé par Arnaud ANDRE
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Si vous voulez me détester, j'ai écrit + de 2000 questions du Qui Veut Gagner Des Millions qui sort chez Microids et Appeal Studios aujourd'hui. Et…
Si vous voulez me détester, j'ai écrit + de 2000 questions du Qui Veut Gagner Des Millions qui sort chez Microids et Appeal Studios aujourd'hui. Et…
Aimé par Arnaud ANDRE
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