Arnaud ANDRE

Arnaud ANDRE

Paris et périphérie
2 k abonnés + de 500 relations

À propos

I am a Game and Level Designer with experience in non commercial, associative…

Activité

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Expérience

  • Graphique Ubisoft

    Ubisoft

    Montreuil, Île-de-France, France

  • -

    Région de Montreuil, France

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    Région de Montreuil, France

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    Région de Montreuil, France

  • -

    Région de Lille, France

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    France, Seltz

Formation

  • Supinfogame

    -

    Level 7 European qualifications framework
    Level 1 France official title

  • -

Projets

  • NeonStar

    - aujourd’hui

    Action 2D game made by the Toxic Racoon Team (student group). My missions were to:
    - Work on the game's system and levels;
    - Test, tweak and balance the game;
    - Work on the game's storytelling.

    Other creators
    See project
  • Linx

    Puzzle game made by the Toxic Racoon Team (student group). My missions were to:
    - Create and work on the game's concept;
    - Design a part of the game's levels;
    - Test, tweak and balance the game;
    - Work on the game's sound design.

    Other creators
    See project
  • Will-o-the-Wisp

    Platform game made by the Sparks Team (student group) in order to participate to the Imagine Cup 2013 competition. My missions were to:
    - Work on the game's system and level;
    - Test, tweak and balance the game;
    - Manage the team;
    - Work on the game's storytelling;
    - Prepare the menu's intermediate assets.

    Other creators
    See project
  • Bzzzzz

    Action game based on dexterity and tactic for children. My missions were to:
    - Work on the game's system and levels;
    - Test, tweak and balance the game;
    - Manage the design team (four people);
    - Make the link between the design team, the lead artist and the game producer;
    - Work on the game's sound design.

    Other creators
    See project
  • Abstract Seed

    Board game based on anticipation and space gestion. My missions were to:
    - Create and work on the game's concept;
    - Test, tweak and balance the game;
    - Realise the prototype's visual aspect.

    Other creators
    See project
  • Bermudes

    Board game based on bluff and manipulation. My missions were to:
    - Create and work on the game's concept;
    - Adjust the game system and make it richer;
    - Test, tweak and balance the game.

    Other creators
    See project

Langues

  • Français

    Bilingue ou langue natale

  • Anglais

    Capacité professionnelle générale

Organisations

  • Oniromancie

    Article writer

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    I worked with the website Oniromancie by writing tests about the non-marketing games. This community is based on creations made with RPG Maker, MultiMedia Fusion 2 and all those softwares pretty simple to use. Games are created by people all around the world, and I tried to take contact with them as possible as I can, in order to introduce their point of vue about their creations, as well as my analyses. My missions were to: - Write games' tests and analyses; - Animate playthroughs.

  • Les Spectres

    Game designer

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    I helped the creative association Les Spectres to realise the alpha version of a card game. My missions were to: - Create the game system and 100+ cards; - Help in the team organization and methodology.

  • Oniromancie

    Article writer

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    I worked with the website Oniromancie by writing news and articles about the non-marketing game community. This community is based on creations made with RPG Maker, MultiMedia Fusion 2 and all those softwares pretty simple to use. My missions were to: - Write news, reviews and analyses; - Animate video tests.

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