À propos
As an engineer in computer science I have two specialization :
- AR/VR/XR interactive…
Activité
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🔙 [Retour en images] Championnat du monde de Wushu. Du 14 au 20 novembre 2023 se sont déroulés les 16e championnats du monde de Wushu à Fort…
🔙 [Retour en images] Championnat du monde de Wushu. Du 14 au 20 novembre 2023 se sont déroulés les 16e championnats du monde de Wushu à Fort…
Aimé par Guillaume Claude
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October 2023, I'll be back to school ! 💪 Thanks to Bobcat EMEA 🐾 for allowing me to take on this new challenge !
October 2023, I'll be back to school ! 💪 Thanks to Bobcat EMEA 🐾 for allowing me to take on this new challenge !
Aimé par Guillaume Claude
Expérience
Formation
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Institut national des Sciences appliquées de Rennes
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Publications
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Synthesis and Simulation of Surgical Process Models
Studies in health technology and informatics
Virtual Reality for surgical training is mainly focused on technical surgical skills. We work on providing a novel approach to the use of Virtual Reality focusing on the procedural aspects. Our system relies on a specific work-flow generating a model of the procedure from real case surgery observation in the operating room. This article presents the different technologies created in the context of our project and their relations as other components of our workflow.
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Roles in Collaborative Virtual Environments for Training
International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments
In this paper we present a novel approach to role modelling for Collaborative Virtual Environments with an Action Oriented Scenario Engine. Our role model is able to take into account different data about the actions such as the abilities, rights or resources required by an actor to determine whether he or she can execute an action. Furthermore, it considers that any data about an actor can have an influence on his or her role in the simulation. We provide also a team organisation model to…
In this paper we present a novel approach to role modelling for Collaborative Virtual Environments with an Action Oriented Scenario Engine. Our role model is able to take into account different data about the actions such as the abilities, rights or resources required by an actor to determine whether he or she can execute an action. Furthermore, it considers that any data about an actor can have an influence on his or her role in the simulation. We provide also a team organisation model to define the impacts of the rules of the team on the role of the actors as suggested by the role theory. To illustrate our work, we used our model in a Collaborative Virtual Environment for the Training of a neurosurgery procedure.
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Versatile Scenario Guidance for Collaborative Virtual Environments
International Conference on Computer Graphics Theory and Applications
Currently, the scenario of a virtual reality application depends greatly of the representation of the virtual environment and the goals of the application. Different needs arise from these elements such as the abstraction level of their events, the presence of multiple actors or their freedom of action. In this paper, we propose a scenario engine model that aims at being used in any virtual reality application where the scenario is a key feature. It differs from other models as it can be used…
Currently, the scenario of a virtual reality application depends greatly of the representation of the virtual environment and the goals of the application. Different needs arise from these elements such as the abstraction level of their events, the presence of multiple actors or their freedom of action. In this paper, we propose a scenario engine model that aims at being used in any virtual reality application where the scenario is a key feature. It differs from other models as it can be used without making any assumption on the simulation purpose or on the modelling of the Virtual Environment (events model, objects behaviour).
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#SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment
International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments
In this paper we present #SEVEN, a sensor effector model that enables the execution of complex scenarios for driving Virtual Reality applications. #SEVEN is based on an enhanced Petri net model which is able to describe and solve intricate event sequences. Our model also proposes several useful features for the design of collaborative scenarios for Collaborative Virtual Environments such as versatile roles and Activity Continuum. We also illustrate its usage it by describing a demonstrator that…
In this paper we present #SEVEN, a sensor effector model that enables the execution of complex scenarios for driving Virtual Reality applications. #SEVEN is based on an enhanced Petri net model which is able to describe and solve intricate event sequences. Our model also proposes several useful features for the design of collaborative scenarios for Collaborative Virtual Environments such as versatile roles and Activity Continuum. We also illustrate its usage it by describing a demonstrator that presents an implementation of our model.
Projets
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Vista-AR
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VISTA-AR is a European-funded project (Interreg FCE) aimed at developing a comprehensive and accessible solution for heritage sites to improve their visitor experience through the use of AR/VR technologies. VISTA-AR brings together several partners' expertise and experience to foster the implementation of cutting-edge technology based on a relevant understanding of heritage business models.
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S3PM
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In this project we propose to study a solution for the computation of surgical procedural knowledge models from recordings of individual procedures, and their execution. We evolve and adapt methods developed by MediCIS, Hybrid, and Hycomes teams for computing surgical procedural knowledge models and representing and simulating them
Langues
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Français
Bilingue ou langue natale
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Anglais
Capacité professionnelle complète
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