Lee Reilly
Developer / Marketing / Community at GitHub. Twitter: https://twitter.com/leereilly.
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
After 11 years of development, KeeperRL is celebrating the big 1.0 and is now out of early access. Billed as “the ultimate evil wizard simulator,” KeeperRL is a roguelike base builder that lets you dig into the earth to expand your dungeon and build up to intimidate the countryside with a fortress. The 1.0 release introduces minor villains, new workshops, new items, and many other improvements. So, tent your fingers evilly and check out KeeperRL on Steam.
Canabalt has returned to the web! @AdamAtomic‘s 2009 Flash game didn’t invent the endless runner genre: it set it on fire. While it has remained available on various other platforms, it’s back in your browser with an official port by @ninjamuffin99. He tells us that it’s a very faithful port, since it was built with HaxeFlixel, a descendant of both Flash’s ActionScript and Canabalt‘s original Flixel framework. Start your daring escape now, or check out the source on GitHub.
The Unity team has released Megacity Metro, a demo for building a game in Unity with a little bit of everything: large scale multiplayer, cross-platform clients, prediction netcode, and server-authoritative gameplay. The open source demo is an interesting peek behind the curtain. If a game uses a lot of what Unity has to offer, what does it look like? Megacity Metro is one impressive answer. Head over to the project site or repo to learn more.
Classic first-person shooter Area 51 was originally released in 2005 for Playstation 2, Xbox, and Windows. The preservationists of Project Dreamland have since shared source code “found at a garage sale of a former THQ developer.” Work is now ongoing to see if the game can be built and run on modern systems. Get yourself ready to pay a visit to “Groom Lake” by checking out the project on GitHub.
Defold, the all-in-one cross-platform game engine and editor, has shipped version 1.7. Defold 1.7 includes a new API for converting world to local coordinates, getting and setting sprites’ vertex attributes, and many bug fixes. There’s much more to the release, but you’ll have to read the Defold 1.7 release notes to get all the details.
The Mirror is an all-in-one game development environment, built atop Godot Engine. The no/low-code engine and editor promises to help you “edit a game with friends in real-time.” The project just went open source on March 15. Read the announcement, then head over to the repo to get started.
Discord has unveiled a new embedded app SDK. Now in a preview, developers will be able to create multiplayer games and other social activities in an <iframe> that runs directly within the Discord client. The SDK handles coordination between Discord and the third-party applications. We’re excited to see how developers will connect chat communities with their games! Head over to the Discord site for more.
Phaser, a desktop and mobile web game framework, has shipped a brand new docs app called Phaser Explorer. Phaser Explorer is a new way to check out reference documentation, play with sample code, and explore the Phaser API. In a standout move for gamedev docs, Phaser Explorer is a progressive web application (PWA), so it works offline. Plus, in some browsers (such as Microsoft Edge), you can install the PWA as a standalone app. Try out Phaser Explorer now.
7DRL recently wrapped its 20th year of jamming to make and finish a roguelike in 7 days or less. Though voting is still in progress, it’s already clear that there are many great entries this year. Here are a few entries to play and hack on:
This month’s Game Jam Game of the Month may have you sliding dull rocks around, but the game itself is a gem. Lithic, an entry to Brackeys Game Jam 2024.1, is a sokoban puzzle game with a twist: to proceed, you’ll need some help from the statues that reside in Lithic‘s levels. The game won’t just test your logic skills, you’ll solve some lightly challenging word games, too. With excellent art, music, tutorialization, and written dialogue, don’t delay sliding into Lithic on itch.io.
Hey everyone, welcome to GitHub. Keep your feedreader pointed here for daily updates on new features, bug fixes, and general gitbauchery. First up: we just enabled hotkeys for trees and…
The blog is finally here. This is where we’re gonna drop all sorts of Git and GitHub related eggs of knowledge: new features, upcoming features, bug fixes, etc etc. Also,…
Last night I pushed out a feature Tom and I have been talking about since day one: pull requests. That’s the short walkthrough. You can use it to tell people…
Activity feeds are now active. Three, in particular: events for you, events from you, and public events from you. The private feeds are protected with HTTP authentication. You need to…
The first repository in the production db was created October 29th. The first private beta repository was created January 12th. The 1,000th repository was created today, Feburary 25th. (And yeah,…
We added a ‘profile’ link to your badge tonight, giving you easy access to your public profile. It’s, more or less, what everyone else sees. To go with it, we…
rtomayko says GitHub is ‘Myspace for Hackers‘ over on his blog. Flattering, yes, but read closely: this dude gets it. From his post: “Pull requests” happen every day over email…
You can now add multiple emails to your account using the, uh, account link. And hey, are your commits not being linked to your GitHub account? Here’s why: the most…
Update: We’ve discontinued this feature. Just like Facebook and FriendFeed, we’re now showing off our commit log. Not every change merits a blog post, y’know?
Lately people have been asking about our pricing plan. While we’re not ready to reveal it quite yet, we are ready to talk about one aspect of it: GitHub will…