EDLAB – Maastricht University Centre for Teaching & Learning heeft dit gerepost
🎉 What an amazing, fun, and instructive week I've had! 😅 Last week I participated in the Ludodidactics summer course at HKU (Hogeschool voor de Kunsten Utrecht) together with 23 other participants. The goal of ludodidactics is to use insights and principles of the game industry to design education. 🎲 I was already attracted to this idea, but I was able to fund my participation with the ComeniusNetwerk Teaching Fellow on "Calculus Legacy" that Katharina Schneider, geb. Schüller and I won this year. We want to build a legacy-style (physical) board game for engineering students to learn calculus. 👨🔬 🎓 During the course week, we learned about different game design principles, built prototypes of our game, and performed multiple playtests during (and after) the workshops! 🔨 One of the key insights for me was the Mechanics-Dynamics-Aesthetics (MDA) model, which I didn't know about, but leads to a different way to tackle course/lecture/tutorial design. 💡 I especially enjoyed the many discussions and brainstorms about different games and approaches. And a big thank you to all the other participants for participating in the playtests of our game! 🤔 I feel like ludodidactical principles share a lot with Maastricht University's vision on education and in particular problem-based learning, which is centered around four key principles: constructive learning, contextual learning, collaborative learning, and self-directed learning. 🤝 Especially contextual and collaborative learning pops up immediately in game-based educational experiences. When reading the handbook ("Ludodidactiek: Ontwerpen voor Didactici") by Willem-Jan Renger and Evert Hoogendoorn, I kept thinking about one of the key insights from my University Teaching Qualification: "Be a guide on the side, rather than a sage on the stage." 🦉 #calculus #hku #maastrichtuniversity #problembasedlearning #calculus #comenius #ludodidactiek