Daniel Shek

Daniel Shek

Warszawa, Woj. Mazowieckie, Polska
1 tys. obserwujących 500+ kontaktów

Informacje

Energetic, meticulous, and accountable Systems Game Designer with more than 5 years of experience in the industry. Huge evangelist of GaaS / Live-ops approaches, as I believe that this model has a lot of unreleased potential, that can give players so much more, while being profitable for business.
Experienced with wide range genres for PC/Consoles, from MMOs to single player Open World games, while maintaining interest in other platforms and genres trends.

Doświadczenie

  • Techland – grafika

    Techland

    Warsaw, Mazowieckie, Poland

  • -

    Vilnius, Vilniaus, Lithuania

  • -

    Minsk, Belarus

  • -

    Minsk, Belarus

Wykształcenie

  •  – grafika

    Studied many things, connected to game development and design:
    - app programming
    - game design
    - game engines
    - shader programming
    - math analysis and physics
    - statistics and probability theory

Licencje i certyfikaty

Projekty

  • Return of the Waffenträger

    -

    A World of Tanks In game event with brand new asymmetric 1x7 PvPvE game mode. I was design owner of the event, who was responsible for gameplay and meta design; also managed the Design team which consisted of UI/UX, Sound and Balance specialists. During the development and after release was highly involved in publishing activities, to promote the event among player base.

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