Full steam ahead at gamescom 2024🚂 Can’t believe it’s already the final day of the event! We’ve been having so much fun speaking to everyone who dropped by at our booth. Come find us in Hall 2.2, Booth A025 and learn about how we can take your games to the next level. #gamescom2024 #gamesindustry #gamedevelopment
About us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,800 employees across 23 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.
- Website
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http://www.virtuosgames.com
External link for Virtuos
- Industry
- Computer Games
- Company size
- 1,001-5,000 employees
- Headquarters
- Singapore
- Type
- Privately Held
- Founded
- 2004
- Specialties
- Game Development, Video Games, Console Games, Mobile Games, Game Art Outsourcing, Animation, Virtual Reality, and Movie
Locations
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Primary
1 Fusionopolis Way, Connexis, #06-10
Singapore, 138632, SG
Employees at Virtuos
Updates
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What a way to kick off gamescom 2024! 🚀🎮 Yesterday, we co-hosted a panel discussion with Newzoo on how PC gaming benefits from cross-platform releases, alongside the release of Newzoo’s annual Global Games Market Report: https://lnkd.in/gmPkUNyg. Moderated by Video Games Industry Memo editor George E. Osborn, Virtuos CEO Gilles Langourieux was joined by Devan Brennan 🔜 Gamescom, Senior Consultant at Newzoo and Ravin Tharanee, co-founder Chief Strategy Officer at Third Kind Games for an insightful talk about the state of the games industry. A big thank-you to our panelists for sharing your perspectives and to everyone who spent your morning with us. See you at the next event! 👋 #gamescom2024 #gamedevelopment
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When photography is combined with evolving art technology, artists and game developers can build boundless worlds within games using mother nature’s workmanship. As we celebrate World Photography Day 📸 this week, we spoke to Wen Peng from our photogrammetry team in Virtuos Chengdu, who shared about his journey to Demon City, found in the vast Gobi Desert, to capture photos and scans of the terrain. “It's an adventure I'll never forget. We spent 14 nights in the Gobi Desert taking photographs and scanning the terrain with a drone. Our living conditions were pretty rugged, but nature's breathtaking sights were truly invigorating,” Wen Peng told us. “This field assignment was more than just a job - it was a journey that left us with a lifetime's worth of memories and fresh inspiration for our game designs.” With advancing technology, gamers expect photorealistic and immersive art in AAA games. At Virtuos, we have been consistently accumulating a wide variety of photogrammetry resources and references, so that our artists can produce top-quality art assets for games in shorter time frames. Find out how we create your virtual worlds here: https://lnkd.in/gQRix7rM #worldphotographyday #photogrammetry #videogames
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Virtuos reposted this
We are back! 🎉 We are delighted to say we will be in attendance at Dublin Comic Con again this weekend the 24th & 25th of August. Following on from our attendance earlier in the year, we had to run it back again! We will have members from our TA team alongside devs on both days to discuss careers and game development. Looking forward to what is looking to be a fantastic weekend ahead. Pop by our space in the game development zone. 🎮🕹️ #gamedev #event #comiccon #ireland #dublin #gamedevelopment #gamedevs #developers #careers #videogames
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It's official! 🎉 A warm welcome to Third Kind Games, one of the largest independent game developers in the UK, to the Virtuos team! Third Kind Games' team of over 70 has contributed to phenomenal titles including Fable, Forza Horizon 4, Hearthstone, Predecessor, and Sea of Thieves. We're thrilled to support the growth of Third Kind Games' co-development capabilities alongside ours, and can't wait to take our games to the next level together. Read about the acquisition: https://lnkd.in/gna_srVK
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Double the paws, double the fun! 🐱🐶 Did you know both International Cat Day and International Dog Day fall in August? Earlier this month, we ran a “straw poll” to find out which furry companion was more popular as a pet among our colleagues. While cats took the top spot, many of us were also happy to show off our pups at home! Since many of them sent adorable pics of their pals with us, we thought it was only fair to share some with you too! Check out their cute faces below 🥰 Have a four-legged friend at home? Share photos of them with us in the comments below! (P.S. we would also like to have a word with the dinosaur and dragon owners in our team 👀) #internationalcatday #internationaldogday
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Virtualized geometry is a cutting-edge technology that allows games to maintain a high degree of visual fidelity, without having to compromise as much on performance, and has several benefits including reducing production hours for artists. However, this solution needs to be bolstered by game engines that can accommodate increased performance while working within memory budget. Virtuos has developed an approach called Hi-Res Vision, which was created in a flexible manner to be compatible with any engine. Find out how Hi-Res Vision has improved game performance and efficiency for our partners in this article by 80 Level: https://lnkd.in/gnSr3Dk4
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Collaboration is at the heart of Beyond-FX’s culture, and the key to the studio’s success in crafting world-class real-time VFX as a team. Together with Virtuos' global network of artists and developers, they're poised to take real-time VFX in games to the next level. Shoutout to KLASH for this lovely feature!
Klash Founders Fredrik Munthe and Alexander Arvidsson sat down with the leadership of Beyond-FX to discuss their culture and workflows for creative collaboration - https://lnkd.in/dUBM4C_b
How Culture and Tools Empower Creative Collaboration at Beyond-FX
klash.studio
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The Force is with us in Star Wars: Hunters 👾 - We couldn't be more hyped for the release of Star Wars: Hunters, the team-based arena shooter set in our favorite galaxy! Our colleagues in Montreal, Vietnam, Chengdu, and Xi'an are proud to be part of the team that brought this game to life with our concept, environment, character art, and animation work. Engage in fast-paced, competitive matches across various battlefields inspired by familiar Star Wars biomes. Want to know how we can help with your game project? Look no further: https://lnkd.in/gp77-Hsj #starwars #games
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After almost nine years and 100 projects later, Beyond-FX founder Keith Guerrette and his studio took a leap of faith and joined Virtuos in March 2024. During a chat with Keith, he shared the reason why he chose to join forces with our global team. "The truth is, we were growing past my confidence to lead – I’m a VFX artist, not an international businessman. However, we were playing at a scale that would require me to grow a business development team, HR team, finance team, and more. This was pulling me further and further away from the actual development work that I love." "Virtuos was an opportunity for us to partner with experts who were already succeeding in those areas, and I'm excited to focus my attention on VFX development, mentorship, and client value," he elaborated. Both Keith and Becka McIntosh, Deputy GM at Beyond-FX, shared that education and mentorship has always been the heart of the studio. "At Beyond-FX, we are huge on giving back to the VFX community through sharing educational content with no strings attached, to empower and educate other VFX artists." Read the full interview with Keith and Becka here: https://lnkd.in/g8caNKaD
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