Hsin Hsin Lin

Hsin Hsin Lin

Singapore
4K followers 500+ connections

About

IT Inventor, Visionary, Advisor, Author, Speaker, Mathematician, Poet, Computational…

Contributions

Activity

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Experience

  • SpaceGraph™.app

    worldwide

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    cyberspace

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    Singapore

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    Global

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  • -

    Singapore

Education

  • Japan Foundation Fellowship

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    Activities and Societies: from washi to robotics

    Tokyo, Kyoto, Nara, Nagoya, Fukuoka etc

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    Berlin, Frankfurt, Düsseldorf, Köln, Hamburg, Lübeck, Hannover, München, Stuttgart, Damstadt, Bonn, Nürnberg, Wurtzburg etc

Publications

  • Finger Painting Bootstrapping and Articulating Finger Haptic I/O on a Touchscreen

    Conference: 2016 20th International Conference Information Visualisation

  • From Finger Gestures to Finger Choreography: Enabling live 3D Performance on Smartphone

    11th International Conference Information Visualization

  • From Finger Gestures to Finger Choreography: Enabling Live 3D Performance on Smartphone

    Proceeding of the 17th International Conference on Information Visualisation

  • Visual Cognition: From the Abstract to the Figurative Outline-Continuation-In-Anticipation (OCIA) Phenomena

    Consiglio Nazionale delle Ricerche -- Estratto da: Atti della Fondazione Giorgio Ronchi, Anno LXVIII, n.5

    A decision-based scene visual cognition analysis when combines with prior subject knowledge as retinal input enables visualizing topological-based vision is a significant contribution for vision research.

  • Visual Search & Visual Processing for Lexeme and Morpheme Constructs

    IEEE CS

  • Paradigm Shift: An Eco-friendly Approach to Create and Display Stereoscopic 3D Geometric Designs

    British Computer Society

    Conventionally, a 2D image can be captured by a camera, composed and painted by a 2-button mechanical mouse (a digital brush) with a digital palette. A 3D object can be modeled by 3D (translate, rotate, scale, transform) software or formulated by equation-based method. Be it 2D images or 3D objects, the result can be displayed on a 2D image on screen or print it on a given surface. The color and lighting conditions can be embedded in the software in a single or multistep process. While…

    Conventionally, a 2D image can be captured by a camera, composed and painted by a 2-button mechanical mouse (a digital brush) with a digital palette. A 3D object can be modeled by 3D (translate, rotate, scale, transform) software or formulated by equation-based method. Be it 2D images or 3D objects, the result can be displayed on a 2D image on screen or print it on a given surface. The color and lighting conditions can be embedded in the software in a single or multistep process. While stereopsis is as old as the built-in capability of the human or animal (cats and apes), the desire for enabling stereopsis was first noted by Leonardo da Vinci, 15th Century. Subsequently, various stereoscopic 3D displays was manifested in 3D imaging by David Brewster, 1807, lenticular display in 1915, 3D television by John Logie Baird, 1928, the latest being the US235 million 3D movies Avatar premiered in December 2009.

    See publication
  • Using The Camera As A Paintbrush for Non-Photorealistic Renderings (NPR), Conference Proceedings, AIC 2011

    AIC, Zurich, Switzerland

    Beyond the known capabilities of the camera and the known techniques in photography, Lin Hsin Hsin can transform a photography subject into multiple unique art works which are visually different from the subject, its motion, the lighting conditions or the composition, hence the In-Camera Painting (ICP) created without a computer. Hsin Hsin 1st discovered, postulated, created and validated ICP in 2006.

  • A New Paradigm for Visualization and Generating Grid Geometry Art and Beyond

    Proceedings of the 14th International Conference on Information Visualization, IEEE

    Conventionally, a grid generator requires either an explicit or implicit description about the boundary vertices, boundary lines and boundary faces to define the geometry. In 2006, the author has developed the Interactive Web based Grid Geometry Construction process [1] to create and generate 2D ubiquitous platform independent, highly scalable, paintbrush, pixel and vector free geometry art. In 2008, she has established a new paradigm -- basically, a fundamental medium for visualization…

    Conventionally, a grid generator requires either an explicit or implicit description about the boundary vertices, boundary lines and boundary faces to define the geometry. In 2006, the author has developed the Interactive Web based Grid Geometry Construction process [1] to create and generate 2D ubiquitous platform independent, highly scalable, paintbrush, pixel and vector free geometry art. In 2008, she has established a new paradigm -- basically, a fundamental medium for visualization, development, creation and delivery tool for generating grid geometry art and beyond. With exceptions, the result is instantly Web-enabled.

    See publication
  • The Art of Equations

    Proceedings of the 11th International Conference on Mathematics & Art

  • The Automorphism of Amalgamation Polytopes and Tessellation

    Proceedings of the International Conference on Mathematics & Art

  • A Non-Photorealistic Rendering Images By A Handheld Device

    Proceedings of the 11th International Conference on Information Visualization, IEEE

    From phantom haptic devices, 3D mouse to multimodal interfaces, while the academics contend about the similarities and differences in theoretical approaches and understanding of the next generation of interfaces in the pursuit of formulating research directions; researchers are actively pursuing the emergence of the next generation of human-computer interaction predictions, discussing emerging new interaction styles and interface designs; few or almost none has discussed the exquisite…

    From phantom haptic devices, 3D mouse to multimodal interfaces, while the academics contend about the similarities and differences in theoretical approaches and understanding of the next generation of interfaces in the pursuit of formulating research directions; researchers are actively pursuing the emergence of the next generation of human-computer interaction predictions, discussing emerging new interaction styles and interface designs; few or almost none has discussed the exquisite offerings, the use and merits of using simply the age old two-button mechanical mouse in the artistic interactive taxonomy.

    See publication
  • Interactive Web based Grid Geometry Construction

    Proceedings of the 10th International Conference on Information Visualization, IEEE

  • Rudiments Mapping -- An axiomatic approach to music composition

    Proceedings of the International Computer Music Conference

  • Pioneering a Digital Art Museum on the Web

    Jan - Mar 2000 Museum International, Museum and the Internet, Special Edition UNESCO Paris France

    Available in English, French, Spanish, Russian, Arabic & Chinese

    See publication
  • BOOKS

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    Author of 75 books, several book chapters, dozens of academic papers, hundreds of product reviews
    Published poems in English, French, Chinese & Japanese
    2008 Initiated Interactive Visual Poetry & Poetry Reading
    1997 Initiated Visual Poetry

    Digital Media eBooks

    Perception-based Art, 2011
    The Art of Mondriaan by Lin Hsin Hsin, 2011
    A New Paradigm for Visualization and Generating Grid Geometry Art and Beyond 2010

    bel canto
    Vol VIII: leaves n petals…

    Author of 75 books, several book chapters, dozens of academic papers, hundreds of product reviews
    Published poems in English, French, Chinese & Japanese
    2008 Initiated Interactive Visual Poetry & Poetry Reading
    1997 Initiated Visual Poetry

    Digital Media eBooks

    Perception-based Art, 2011
    The Art of Mondriaan by Lin Hsin Hsin, 2011
    A New Paradigm for Visualization and Generating Grid Geometry Art and Beyond 2010

    bel canto
    Vol VIII: leaves n petals, 2010
    Vol VII: blobs n spots, 2010
    Vol VI: blue n white, 2010
    Vol V: the fabric of vision
    Vol IV: in focus, 2010
    Vol III: between the lines, 2010
    Vol II: when black meets white, 2010
    Vol I: bird entering the teatro, 2010

    VOIP by Lin Hsin Hsin
    Vol III: Classic, 2010
    Vol II: Paper As A Medium, 2010
    Vol I: Digital Media, 2010
    Painterly Yours, 2009
    The Art of i,j,k, 2010
    The A - Z of Visualization, 2010
    What is in a Brush, 2008
    The Automorphism of Amalgamation Polytopes and Tessellation, 2008
    A New Paradigm for Visualization and Generating Grid Geometry Art, 2007
    When Equations Paints, 2007
    Every Pixel Counts, 2003
    @art : A Cyberart show by Lin Hsin Hsin, 1997

    Art Books

    1994 Lin Hsin Hsin: Work from Art, Science & Technology Series
    1993 Lin Hsin Hsin: Work from Memoirs of Deutschland Series II
    1992 Lin Hsin Hsin: Work from Nature Series
    1991 Lin Hsin Hsin: Work from Time Series
    1990 Lin Hsin Hsin: Memoirs of Frankfurter Buchmesse Series
    1989 Lin Hsin Hsin: Work from Memoirs of Deutschland Series I"
    1989 Lin Hsin Hsin: Work from Aqua Series"
    1987 Lin Hsin Hsin: Work from Music Series"

    Poetry Books

    2010 To the Point
    2004 Between the Lines
    1997 In Bytes we travel
    (A collection of 100 poems entirely about the Internet)
    1994 Sunny Side Up
    1992 Love @ 1st Byte
    (A collection of 100 poems entirely about the computer)
    1991 From Time to Time
    1989 Take A Word for a Walk

Languages

  • English

    Native or bilingual proficiency

  • French

    Professional working proficiency

  • Japanese

    Professional working proficiency

  • German

    Elementary proficiency

  • Mandarin

    Native or bilingual proficiency

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